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author | Raul Santos <raulsntos@gmail.com> | 2023-01-14 18:03:01 +0100 |
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committer | Raul Santos <raulsntos@gmail.com> | 2023-01-15 15:45:43 +0100 |
commit | 5136366112a720d22471b8e50431534323681669 (patch) | |
tree | f1d0891ef6e4bb6492a9f3eb05f8b24edfd86681 /modules/mono/godotsharp_dirs.h | |
parent | 60d031777b2a922cba03210181c9ba7ad3a6f3ab (diff) |
C#: Add missing `Transform{2D,3D}` and `Basis` constructors
- Remove `Transform3D(Quaternion, Vector3)` constructor from C#.
- Add `Transform3D(Projection)` constructor to C#.
- Add documentation to the `Transform3D(Projection)` constructor in Core.
- Add `Transform3D` constructor with only real_t params to C# that mirrors `Transform2D`.
- Expose `Basis` constructor with only real_t params in C#.
- Add `Transform2D(real_t, Vector2, real_t, Vector2)` constructor to C#.
Diffstat (limited to 'modules/mono/godotsharp_dirs.h')
0 files changed, 0 insertions, 0 deletions