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authorRaul Santos <raulsntos@gmail.com>2023-01-14 18:03:01 +0100
committerRaul Santos <raulsntos@gmail.com>2023-01-15 15:45:43 +0100
commit5136366112a720d22471b8e50431534323681669 (patch)
treef1d0891ef6e4bb6492a9f3eb05f8b24edfd86681 /modules/mono/godotsharp_dirs.h
parent60d031777b2a922cba03210181c9ba7ad3a6f3ab (diff)
C#: Add missing `Transform{2D,3D}` and `Basis` constructors
- Remove `Transform3D(Quaternion, Vector3)` constructor from C#. - Add `Transform3D(Projection)` constructor to C#. - Add documentation to the `Transform3D(Projection)` constructor in Core. - Add `Transform3D` constructor with only real_t params to C# that mirrors `Transform2D`. - Expose `Basis` constructor with only real_t params in C#. - Add `Transform2D(real_t, Vector2, real_t, Vector2)` constructor to C#.
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