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authorRaul Santos <raulsntos@gmail.com>2022-12-02 17:04:11 +0100
committerRaul Santos <raulsntos@gmail.com>2022-12-02 17:04:11 +0100
commitfbd41a6eda3b5e0c629ec1b1a43162aa4c2bcc98 (patch)
tree8cb7ff24731b9b781a888421536852fa99f566bc /modules/mono/glue
parentf3c68d6c8312b0847a9083f1989c39c7453f9665 (diff)
C#: Always convert float Variants to System.Double
Godot floats are always 64-bit. The real_t feature only affects vectors, not scalars.
Diffstat (limited to 'modules/mono/glue')
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Variant.cs4
1 files changed, 0 insertions, 4 deletions
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Variant.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Variant.cs
index 32d9598554..49a363cef2 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Variant.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Variant.cs
@@ -114,11 +114,7 @@ public partial struct Variant : IDisposable
{
Type.Bool => AsBool(),
Type.Int => AsInt64(),
-#if REAL_T_IS_DOUBLE
Type.Float => AsDouble(),
-#else
- Type.Float => AsSingle(),
-#endif
Type.String => AsString(),
Type.Vector2 => AsVector2(),
Type.Vector2i => AsVector2i(),