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author | Raul Santos <raulsntos@gmail.com> | 2022-12-02 17:04:11 +0100 |
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committer | Raul Santos <raulsntos@gmail.com> | 2022-12-02 17:04:11 +0100 |
commit | fbd41a6eda3b5e0c629ec1b1a43162aa4c2bcc98 (patch) | |
tree | 8cb7ff24731b9b781a888421536852fa99f566bc /modules/mono/glue | |
parent | f3c68d6c8312b0847a9083f1989c39c7453f9665 (diff) |
C#: Always convert float Variants to System.Double
Godot floats are always 64-bit.
The real_t feature only affects vectors, not scalars.
Diffstat (limited to 'modules/mono/glue')
-rw-r--r-- | modules/mono/glue/GodotSharp/GodotSharp/Core/Variant.cs | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Variant.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Variant.cs index 32d9598554..49a363cef2 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Variant.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Variant.cs @@ -114,11 +114,7 @@ public partial struct Variant : IDisposable { Type.Bool => AsBool(), Type.Int => AsInt64(), -#if REAL_T_IS_DOUBLE Type.Float => AsDouble(), -#else - Type.Float => AsSingle(), -#endif Type.String => AsString(), Type.Vector2 => AsVector2(), Type.Vector2i => AsVector2i(), |