diff options
author | Ignacio Roldán Etcheverry <ignalfonsore@gmail.com> | 2021-09-12 20:23:05 +0200 |
---|---|---|
committer | Ignacio Roldán Etcheverry <ignalfonsore@gmail.com> | 2022-08-22 03:35:59 +0200 |
commit | f9a67ee9da1d6cc3562fa5a7443a2a66a673bd8c (patch) | |
tree | 724e3b0a0030cc0abc67710dcf9c4a14be5724f0 /modules/mono/glue | |
parent | 513ee857a938c466e0f7146f66db771b9c6e2024 (diff) |
C#: Begin move to .NET Core
We're targeting .NET 5 for now to make development easier while
.NET 6 is not yet released.
TEMPORARY REGRESSIONS
---------------------
Assembly unloading is not implemented yet. As such, many Godot
resources are leaked at exit. This will be re-implemented later
together with assembly hot-reloading.
Diffstat (limited to 'modules/mono/glue')
30 files changed, 1550 insertions, 931 deletions
diff --git a/modules/mono/glue/GodotSharp/GodotPlugins/GodotPlugins.csproj b/modules/mono/glue/GodotSharp/GodotPlugins/GodotPlugins.csproj new file mode 100644 index 0000000000..38cd2ece4e --- /dev/null +++ b/modules/mono/glue/GodotSharp/GodotPlugins/GodotPlugins.csproj @@ -0,0 +1,17 @@ +<Project Sdk="Microsoft.NET.Sdk"> + + <PropertyGroup> + <TargetFramework>net5.0</TargetFramework> + <LangVersion>9</LangVersion> + <Nullable>enable</Nullable> + <AllowUnsafeBlocks>true</AllowUnsafeBlocks> + + <!-- To generate the .runtimeconfig.json file--> + <EnableDynamicLoading>true</EnableDynamicLoading> + </PropertyGroup> + + <ItemGroup> + <ProjectReference Include="..\GodotSharp\GodotSharp.csproj" /> + </ItemGroup> + +</Project> diff --git a/modules/mono/glue/GodotSharp/GodotPlugins/Main.cs b/modules/mono/glue/GodotSharp/GodotPlugins/Main.cs new file mode 100644 index 0000000000..9f938373c4 --- /dev/null +++ b/modules/mono/glue/GodotSharp/GodotPlugins/Main.cs @@ -0,0 +1,197 @@ +using System; +using System.Collections.Generic; +using System.IO; +using System.Reflection; +using System.Runtime.InteropServices; +using System.Runtime.Loader; +using Godot.NativeInterop; + +namespace GodotPlugins +{ + public static class Main + { + private static readonly List<AssemblyName> SharedAssemblies = new(); + private static readonly Assembly CoreApiAssembly = typeof(Godot.Object).Assembly; + private static Assembly? _editorApiAssembly; + + private static readonly AssemblyLoadContext MainLoadContext = + AssemblyLoadContext.GetLoadContext(Assembly.GetExecutingAssembly()) ?? + AssemblyLoadContext.Default; + + // Right now we do it this way for simplicity as hot-reload is disabled. It will need to be changed later. + [UnmanagedCallersOnly] + internal static unsafe godot_bool Initialize(godot_bool editorHint, + PluginsCallbacks* pluginsCallbacks, Godot.Bridge.ManagedCallbacks* managedCallbacks) + { + try + { + SharedAssemblies.Add(CoreApiAssembly.GetName()); + + if (editorHint.ToBool()) + { + _editorApiAssembly = Assembly.Load("GodotSharpEditor"); + SharedAssemblies.Add(_editorApiAssembly.GetName()); + } + + NativeLibrary.SetDllImportResolver(CoreApiAssembly, OnResolveDllImport); + + *pluginsCallbacks = new() + { + LoadProjectAssemblyCallback = &LoadProjectAssembly, + LoadToolsAssemblyCallback = &LoadToolsAssembly, + }; + + *managedCallbacks = Godot.Bridge.ManagedCallbacks.Create(); + + return godot_bool.True; + } + catch (Exception e) + { + Console.Error.WriteLine(e); + *pluginsCallbacks = default; + *managedCallbacks = default; + return false.ToGodotBool(); + } + } + + [StructLayout(LayoutKind.Sequential)] + internal struct PluginsCallbacks + { + public unsafe delegate* unmanaged<char*, godot_bool> LoadProjectAssemblyCallback; + public unsafe delegate* unmanaged<char*, IntPtr> LoadToolsAssemblyCallback; + } + + [UnmanagedCallersOnly] + internal static unsafe godot_bool LoadProjectAssembly(char* nAssemblyPath) + { + try + { + string assemblyPath = new(nAssemblyPath); + + var assembly = LoadPlugin(assemblyPath); + + var method = CoreApiAssembly.GetType("Godot.Bridge.ScriptManagerBridge")? + .GetMethod("LookupScriptsInAssembly", + BindingFlags.Static | BindingFlags.NonPublic | BindingFlags.Public); + + if (method == null) + { + throw new MissingMethodException("Godot.Bridge.ScriptManagerBridge", + "LookupScriptsInAssembly"); + } + + method.Invoke(null, new object[] { assembly }); + + return godot_bool.True; + } + catch (Exception e) + { + Console.Error.WriteLine(e); + return false.ToGodotBool(); + } + } + + [UnmanagedCallersOnly] + internal static unsafe IntPtr LoadToolsAssembly(char* nAssemblyPath) + { + try + { + string assemblyPath = new(nAssemblyPath); + + if (_editorApiAssembly == null) + throw new InvalidOperationException("The Godot editor API assembly is not loaded"); + + var assembly = LoadPlugin(assemblyPath); + + NativeLibrary.SetDllImportResolver(assembly, OnResolveDllImport); + + var method = assembly.GetType("GodotTools.GodotSharpEditor")? + .GetMethod("InternalCreateInstance", + BindingFlags.Static | BindingFlags.NonPublic | BindingFlags.Public); + + if (method == null) + { + throw new MissingMethodException("GodotTools.GodotSharpEditor", + "InternalCreateInstance"); + } + + return (IntPtr?)method.Invoke(null, null) ?? IntPtr.Zero; + } + catch (Exception e) + { + Console.Error.WriteLine(e); + return IntPtr.Zero; + } + } + + private static Assembly LoadPlugin(string assemblyPath) + { + string assemblyName = Path.GetFileNameWithoutExtension(assemblyPath); + + var sharedAssemblies = new List<string>(); + + foreach (var sharedAssembly in SharedAssemblies) + { + string? sharedAssemblyName = sharedAssembly.Name; + if (sharedAssemblyName != null) + sharedAssemblies.Add(sharedAssemblyName); + } + + var loadContext = new PluginLoadContext(assemblyPath, sharedAssemblies, MainLoadContext); + return loadContext.LoadFromAssemblyName(new AssemblyName(assemblyName)); + } + + public static IntPtr OnResolveDllImport(string libraryName, Assembly assembly, DllImportSearchPath? searchPath) + { + if (libraryName == "__Internal") + { + if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows)) + { + return Win32.GetModuleHandle(IntPtr.Zero); + } + else if (RuntimeInformation.IsOSPlatform(OSPlatform.Linux)) + { + return Linux.dlopen(IntPtr.Zero, Linux.RTLD_LAZY); + } + else if (RuntimeInformation.IsOSPlatform(OSPlatform.OSX)) + { + return MacOS.dlopen(IntPtr.Zero, MacOS.RTLD_LAZY); + } + } + + return IntPtr.Zero; + } + + // ReSharper disable InconsistentNaming + private static class MacOS + { + private const string SystemLibrary = "/usr/lib/libSystem.dylib"; + + public const int RTLD_LAZY = 1; + + [DllImport(SystemLibrary)] + public static extern IntPtr dlopen(IntPtr path, int mode); + } + + private static class Linux + { + // libdl.so was resulting in DllNotFoundException, for some reason... + // libcoreclr.so should work with both CoreCLR and the .NET Core version of Mono. + private const string SystemLibrary = "libcoreclr.so"; + + public const int RTLD_LAZY = 1; + + [DllImport(SystemLibrary)] + public static extern IntPtr dlopen(IntPtr path, int mode); + } + + private static class Win32 + { + private const string SystemLibrary = "Kernel32.dll"; + + [DllImport(SystemLibrary)] + public static extern IntPtr GetModuleHandle(IntPtr lpModuleName); + } + // ReSharper restore InconsistentNaming + } +} diff --git a/modules/mono/glue/GodotSharp/GodotPlugins/PluginLoadContext.cs b/modules/mono/glue/GodotSharp/GodotPlugins/PluginLoadContext.cs new file mode 100644 index 0000000000..1b969716aa --- /dev/null +++ b/modules/mono/glue/GodotSharp/GodotPlugins/PluginLoadContext.cs @@ -0,0 +1,61 @@ +using System; +using System.Collections.Generic; +using System.IO; +using System.Reflection; +using System.Runtime.Loader; + +namespace GodotPlugins +{ + public class PluginLoadContext : AssemblyLoadContext + { + private readonly AssemblyDependencyResolver _resolver; + private readonly ICollection<string> _sharedAssemblies; + private readonly AssemblyLoadContext _mainLoadContext; + + public PluginLoadContext(string pluginPath, ICollection<string> sharedAssemblies, + AssemblyLoadContext mainLoadContext) + { + Console.WriteLine(pluginPath); + Console.Out.Flush(); + _resolver = new AssemblyDependencyResolver(pluginPath); + _sharedAssemblies = sharedAssemblies; + _mainLoadContext = mainLoadContext; + } + + protected override Assembly? Load(AssemblyName assemblyName) + { + if (assemblyName.Name == null) + return null; + + if (_sharedAssemblies.Contains(assemblyName.Name)) + return _mainLoadContext.LoadFromAssemblyName(assemblyName); + + string? assemblyPath = _resolver.ResolveAssemblyToPath(assemblyName); + if (assemblyPath != null) + { + // Load in memory to prevent locking the file + using var assemblyFile = File.Open(assemblyPath, FileMode.Open, FileAccess.Read, FileShare.Read); + string pdbPath = Path.ChangeExtension(assemblyPath, ".pdb"); + + if (File.Exists(pdbPath)) + { + using var pdbFile = File.Open(pdbPath, FileMode.Open, FileAccess.Read, FileShare.Read); + return LoadFromStream(assemblyFile, pdbFile); + } + + return LoadFromStream(assemblyFile); + } + + return null; + } + + protected override IntPtr LoadUnmanagedDll(string unmanagedDllName) + { + string? libraryPath = _resolver.ResolveUnmanagedDllToPath(unmanagedDllName); + if (libraryPath != null) + return LoadUnmanagedDllFromPath(libraryPath); + + return IntPtr.Zero; + } + } +} diff --git a/modules/mono/glue/GodotSharp/GodotSharp.sln b/modules/mono/glue/GodotSharp/GodotSharp.sln index 4896d0a07d..fc4e6e91f1 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp.sln +++ b/modules/mono/glue/GodotSharp/GodotSharp.sln @@ -4,6 +4,8 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GodotSharp", "GodotSharp\Go EndProject Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GodotSharpEditor", "GodotSharpEditor\GodotSharpEditor.csproj", "{8FBEC238-D944-4074-8548-B3B524305905}" EndProject +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GodotPlugins", "GodotPlugins\GodotPlugins.csproj", "{944B77DB-497B-47F5-A1E3-81C35E3E9D4E}" +EndProject Global GlobalSection(SolutionConfigurationPlatforms) = preSolution Debug|Any CPU = Debug|Any CPU @@ -18,5 +20,9 @@ Global {8FBEC238-D944-4074-8548-B3B524305905}.Debug|Any CPU.Build.0 = Debug|Any CPU {8FBEC238-D944-4074-8548-B3B524305905}.Release|Any CPU.ActiveCfg = Release|Any CPU {8FBEC238-D944-4074-8548-B3B524305905}.Release|Any CPU.Build.0 = Release|Any CPU + {944B77DB-497B-47F5-A1E3-81C35E3E9D4E}.Debug|Any CPU.ActiveCfg = Debug|Any CPU + {944B77DB-497B-47F5-A1E3-81C35E3E9D4E}.Debug|Any CPU.Build.0 = Debug|Any CPU + {944B77DB-497B-47F5-A1E3-81C35E3E9D4E}.Release|Any CPU.ActiveCfg = Release|Any CPU + {944B77DB-497B-47F5-A1E3-81C35E3E9D4E}.Release|Any CPU.Build.0 = Release|Any CPU EndGlobalSection EndGlobal diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Array.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Array.cs index a2a97e0a3e..2aa2ece803 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Array.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Array.cs @@ -95,7 +95,7 @@ namespace Godot.Collections public Array Duplicate(bool deep = false) { godot_array newArray; - NativeFuncs.godotsharp_array_duplicate(ref NativeValue, deep, out newArray); + NativeFuncs.godotsharp_array_duplicate(ref NativeValue, deep.ToGodotBool(), out newArray); return CreateTakingOwnershipOfDisposableValue(newArray); } diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Bridge/CSharpInstanceBridge.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Bridge/CSharpInstanceBridge.cs index 16fde2a900..db27989bdb 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Bridge/CSharpInstanceBridge.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Bridge/CSharpInstanceBridge.cs @@ -6,118 +6,167 @@ namespace Godot.Bridge { internal static class CSharpInstanceBridge { - private static unsafe void Call(IntPtr godotObjectGCHandle, godot_string_name* method, - godot_variant** args, int argCount, godot_variant_call_error* ref_callError, godot_variant* r_ret) + [UnmanagedCallersOnly] + internal static unsafe godot_bool Call(IntPtr godotObjectGCHandle, godot_string_name* method, + godot_variant** args, int argCount, godot_variant_call_error* refCallError, godot_variant* ret) { - // Performance is not critical here as this will be replaced with source generators. - var godotObject = (Object)GCHandle.FromIntPtr(godotObjectGCHandle).Target; - - if (godotObject == null) + try { - *r_ret = default; - (*ref_callError).error = godot_variant_call_error_error.GODOT_CALL_ERROR_CALL_ERROR_INSTANCE_IS_NULL; - return; + // Performance is not critical here as this will be replaced with source generators. + var godotObject = (Object)GCHandle.FromIntPtr(godotObjectGCHandle).Target; + + if (godotObject == null) + { + *ret = default; + (*refCallError).error = godot_variant_call_error_error.GODOT_CALL_ERROR_CALL_ERROR_INSTANCE_IS_NULL; + return false.ToGodotBool(); + } + + using godot_string dest = default; + NativeFuncs.godotsharp_string_name_as_string(&dest, method); + string methodStr = Marshaling.mono_string_from_godot(dest); + + bool methodInvoked = godotObject.InternalGodotScriptCall(methodStr, args, argCount, out godot_variant retValue); + + if (!methodInvoked) + { + *ret = default; + // This is important, as it tells Object::call that no method was called. + // Otherwise, it would prevent Object::call from calling native methods. + (*refCallError).error = godot_variant_call_error_error.GODOT_CALL_ERROR_CALL_ERROR_INVALID_METHOD; + return false.ToGodotBool(); + } + + *ret = retValue; + return true.ToGodotBool(); } - - using godot_string dest = default; - NativeFuncs.godotsharp_string_name_as_string(&dest, method); - string methodStr = Marshaling.mono_string_from_godot(dest); - - bool methodInvoked = godotObject.InternalGodotScriptCall(methodStr, args, argCount, out godot_variant outRet); - - if (!methodInvoked) + catch (Exception e) { - *r_ret = default; - // This is important, as it tells Object::call that no method was called. - // Otherwise, it would prevent Object::call from calling native methods. - (*ref_callError).error = godot_variant_call_error_error.GODOT_CALL_ERROR_CALL_ERROR_INVALID_METHOD; - return; + ExceptionUtils.DebugPrintUnhandledException(e); + *ret = default; + return false.ToGodotBool(); } - - *r_ret = outRet; } - private static unsafe bool Set(IntPtr godotObjectGCHandle, godot_string_name* name, godot_variant* value) + [UnmanagedCallersOnly] + internal static unsafe godot_bool Set(IntPtr godotObjectGCHandle, godot_string_name* name, godot_variant* value) { - // Performance is not critical here as this will be replaced with source generators. - var godotObject = (Object)GCHandle.FromIntPtr(godotObjectGCHandle).Target; + try + { + // Performance is not critical here as this will be replaced with source generators. + var godotObject = (Object)GCHandle.FromIntPtr(godotObjectGCHandle).Target; - if (godotObject == null) - throw new InvalidOperationException(); + if (godotObject == null) + throw new InvalidOperationException(); - var nameManaged = StringName.CreateTakingOwnershipOfDisposableValue( - NativeFuncs.godotsharp_string_name_new_copy(name)); + var nameManaged = StringName.CreateTakingOwnershipOfDisposableValue( + NativeFuncs.godotsharp_string_name_new_copy(name)); - if (godotObject.InternalGodotScriptSetFieldOrPropViaReflection(nameManaged.ToString(), value)) - return true; + if (godotObject.InternalGodotScriptSetFieldOrPropViaReflection(nameManaged.ToString(), value)) + return true.ToGodotBool(); - object valueManaged = Marshaling.variant_to_mono_object(value); + object valueManaged = Marshaling.variant_to_mono_object(value); - return godotObject._Set(nameManaged, valueManaged); + return godotObject._Set(nameManaged, valueManaged).ToGodotBool(); + } + catch (Exception e) + { + ExceptionUtils.DebugPrintUnhandledException(e); + return false.ToGodotBool(); + } } - private static unsafe bool Get(IntPtr godotObjectGCHandle, godot_string_name* name, godot_variant* r_retValue) + [UnmanagedCallersOnly] + internal static unsafe godot_bool Get(IntPtr godotObjectGCHandle, godot_string_name* name, + godot_variant* outRet) { - // Performance is not critical here as this will be replaced with source generators. - var godotObject = (Object)GCHandle.FromIntPtr(godotObjectGCHandle).Target; + try + { + // Performance is not critical here as this will be replaced with source generators. + var godotObject = (Object)GCHandle.FromIntPtr(godotObjectGCHandle).Target; - if (godotObject == null) - throw new InvalidOperationException(); + if (godotObject == null) + throw new InvalidOperationException(); - var nameManaged = StringName.CreateTakingOwnershipOfDisposableValue( - NativeFuncs.godotsharp_string_name_new_copy(name)); + var nameManaged = StringName.CreateTakingOwnershipOfDisposableValue( + NativeFuncs.godotsharp_string_name_new_copy(name)); - if (godotObject.InternalGodotScriptGetFieldOrPropViaReflection(nameManaged.ToString(), - out godot_variant outRet)) - { - *r_retValue = outRet; - return true; - } + if (godotObject.InternalGodotScriptGetFieldOrPropViaReflection(nameManaged.ToString(), + out godot_variant outRetValue)) + { + *outRet = outRetValue; + return true.ToGodotBool(); + } - object ret = godotObject._Get(nameManaged); + object ret = godotObject._Get(nameManaged); - if (ret == null) + if (ret == null) + { + *outRet = default; + return false.ToGodotBool(); + } + + *outRet = Marshaling.mono_object_to_variant(ret); + return true.ToGodotBool(); + } + catch (Exception e) { - *r_retValue = default; - return false; + ExceptionUtils.DebugPrintUnhandledException(e); + *outRet = default; + return false.ToGodotBool(); } - - *r_retValue = Marshaling.mono_object_to_variant(ret); - return true; } - private static void CallDispose(IntPtr godotObjectGCHandle, bool okIfNull) + [UnmanagedCallersOnly] + internal static void CallDispose(IntPtr godotObjectGCHandle, godot_bool okIfNull) { - var godotObject = (Object)GCHandle.FromIntPtr(godotObjectGCHandle).Target; + try + { + var godotObject = (Object)GCHandle.FromIntPtr(godotObjectGCHandle).Target; - if (okIfNull) - godotObject?.Dispose(); - else - godotObject!.Dispose(); + if (okIfNull.ToBool()) + godotObject?.Dispose(); + else + godotObject!.Dispose(); + } + catch (Exception e) + { + ExceptionUtils.DebugPrintUnhandledException(e); + } } - private static unsafe void CallToString(IntPtr godotObjectGCHandle, godot_string* r_res, bool* r_valid) + [UnmanagedCallersOnly] + internal static unsafe void CallToString(IntPtr godotObjectGCHandle, godot_string* outRes, godot_bool* outValid) { - var self = (Object)GCHandle.FromIntPtr(godotObjectGCHandle).Target; - - if (self == null) + try { - *r_res = default; - *r_valid = false; - return; + var self = (Object)GCHandle.FromIntPtr(godotObjectGCHandle).Target; + + if (self == null) + { + *outRes = default; + *outValid = false.ToGodotBool(); + return; + } + + var resultStr = self.ToString(); + + if (resultStr == null) + { + *outRes = default; + *outValid = false.ToGodotBool(); + return; + } + + *outRes = Marshaling.mono_string_to_godot(resultStr); + *outValid = true.ToGodotBool(); } - - var resultStr = self.ToString(); - - if (resultStr == null) + catch (Exception e) { - *r_res = default; - *r_valid = false; - return; + ExceptionUtils.DebugPrintUnhandledException(e); + *outRes = default; + *outValid = false.ToGodotBool(); } - - *r_res = Marshaling.mono_string_to_godot(resultStr); - *r_valid = true; } } } diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Bridge/GCHandleBridge.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Bridge/GCHandleBridge.cs index aa9e434b07..c6f2e8f77d 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Bridge/GCHandleBridge.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Bridge/GCHandleBridge.cs @@ -1,11 +1,22 @@ using System; using System.Runtime.InteropServices; +using Godot.NativeInterop; namespace Godot.Bridge { internal static class GCHandleBridge { - private static void FreeGCHandle(IntPtr gcHandlePtr) - => GCHandle.FromIntPtr(gcHandlePtr).Free(); + [UnmanagedCallersOnly] + internal static void FreeGCHandle(IntPtr gcHandlePtr) + { + try + { + GCHandle.FromIntPtr(gcHandlePtr).Free(); + } + catch (Exception e) + { + ExceptionUtils.DebugPrintUnhandledException(e); + } + } } } diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Bridge/ManagedCallbacks.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Bridge/ManagedCallbacks.cs new file mode 100644 index 0000000000..1d19376cdd --- /dev/null +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Bridge/ManagedCallbacks.cs @@ -0,0 +1,72 @@ +using System; +using System.Runtime.InteropServices; +using Godot.NativeInterop; + +namespace Godot.Bridge +{ + [StructLayout(LayoutKind.Sequential)] + internal unsafe struct ManagedCallbacks + { + // @formatter:off + public delegate* unmanaged<IntPtr, godot_variant**, int, godot_bool*, void> SignalAwaiter_SignalCallback; + public delegate* unmanaged<IntPtr, godot_variant**, uint, godot_variant*, void> DelegateUtils_InvokeWithVariantArgs; + public delegate* unmanaged<IntPtr, IntPtr, godot_bool> DelegateUtils_DelegateEquals; + public delegate* unmanaged<void> ScriptManagerBridge_FrameCallback; + public delegate* unmanaged<godot_string_name*, IntPtr, IntPtr> ScriptManagerBridge_CreateManagedForGodotObjectBinding; + public delegate* unmanaged<IntPtr, IntPtr, godot_variant**, int, godot_bool> ScriptManagerBridge_CreateManagedForGodotObjectScriptInstance; + public delegate* unmanaged<IntPtr, godot_string_name*, void> ScriptManagerBridge_GetScriptNativeName; + public delegate* unmanaged<IntPtr, IntPtr, void> ScriptManagerBridge_SetGodotObjectPtr; + public delegate* unmanaged<IntPtr, godot_string_name*, godot_variant**, int, godot_bool*, void> ScriptManagerBridge_RaiseEventSignal; + public delegate* unmanaged<IntPtr, godot_dictionary*, void> ScriptManagerBridge_GetScriptSignalList; + public delegate* unmanaged<IntPtr, godot_string*, godot_bool> ScriptManagerBridge_HasScriptSignal; + public delegate* unmanaged<IntPtr, godot_string*, godot_bool, godot_bool> ScriptManagerBridge_HasMethodUnknownParams; + public delegate* unmanaged<IntPtr, IntPtr, godot_bool> ScriptManagerBridge_ScriptIsOrInherits; + public delegate* unmanaged<IntPtr, godot_string*, godot_bool> ScriptManagerBridge_AddScriptBridge; + public delegate* unmanaged<IntPtr, void> ScriptManagerBridge_RemoveScriptBridge; + public delegate* unmanaged<IntPtr, godot_bool*, godot_dictionary*, void> ScriptManagerBridge_UpdateScriptClassInfo; + public delegate* unmanaged<IntPtr, IntPtr*, godot_bool, godot_bool> ScriptManagerBridge_SwapGCHandleForType; + public delegate* unmanaged<IntPtr, godot_string_name*, godot_variant**, int, godot_variant_call_error*, godot_variant*, godot_bool> CSharpInstanceBridge_Call; + public delegate* unmanaged<IntPtr, godot_string_name*, godot_variant*, godot_bool> CSharpInstanceBridge_Set; + public delegate* unmanaged<IntPtr, godot_string_name*, godot_variant*, godot_bool> CSharpInstanceBridge_Get; + public delegate* unmanaged<IntPtr, godot_bool, void> CSharpInstanceBridge_CallDispose; + public delegate* unmanaged<IntPtr, godot_string*, godot_bool*, void> CSharpInstanceBridge_CallToString; + public delegate* unmanaged<IntPtr, void> GCHandleBridge_FreeGCHandle; + public delegate* unmanaged<void> DebuggingUtils_InstallTraceListener; + public delegate* unmanaged<void> Dispatcher_InitializeDefaultGodotTaskScheduler; + // @formatter:on + + public static ManagedCallbacks Create() + { + return new() + { + // @formatter:off + SignalAwaiter_SignalCallback = &SignalAwaiter.SignalCallback, + DelegateUtils_InvokeWithVariantArgs = &DelegateUtils.InvokeWithVariantArgs, + DelegateUtils_DelegateEquals = &DelegateUtils.DelegateEquals, + ScriptManagerBridge_FrameCallback = &ScriptManagerBridge.FrameCallback, + ScriptManagerBridge_CreateManagedForGodotObjectBinding = &ScriptManagerBridge.CreateManagedForGodotObjectBinding, + ScriptManagerBridge_CreateManagedForGodotObjectScriptInstance = &ScriptManagerBridge.CreateManagedForGodotObjectScriptInstance, + ScriptManagerBridge_GetScriptNativeName = &ScriptManagerBridge.GetScriptNativeName, + ScriptManagerBridge_SetGodotObjectPtr = &ScriptManagerBridge.SetGodotObjectPtr, + ScriptManagerBridge_RaiseEventSignal = &ScriptManagerBridge.RaiseEventSignal, + ScriptManagerBridge_GetScriptSignalList = &ScriptManagerBridge.GetScriptSignalList, + ScriptManagerBridge_HasScriptSignal = &ScriptManagerBridge.HasScriptSignal, + ScriptManagerBridge_HasMethodUnknownParams = &ScriptManagerBridge.HasMethodUnknownParams, + ScriptManagerBridge_ScriptIsOrInherits = &ScriptManagerBridge.ScriptIsOrInherits, + ScriptManagerBridge_AddScriptBridge = &ScriptManagerBridge.AddScriptBridge, + ScriptManagerBridge_RemoveScriptBridge = &ScriptManagerBridge.RemoveScriptBridge, + ScriptManagerBridge_UpdateScriptClassInfo = &ScriptManagerBridge.UpdateScriptClassInfo, + ScriptManagerBridge_SwapGCHandleForType = &ScriptManagerBridge.SwapGCHandleForType, + CSharpInstanceBridge_Call = &CSharpInstanceBridge.Call, + CSharpInstanceBridge_Set = &CSharpInstanceBridge.Set, + CSharpInstanceBridge_Get = &CSharpInstanceBridge.Get, + CSharpInstanceBridge_CallDispose = &CSharpInstanceBridge.CallDispose, + CSharpInstanceBridge_CallToString = &CSharpInstanceBridge.CallToString, + GCHandleBridge_FreeGCHandle = &GCHandleBridge.FreeGCHandle, + DebuggingUtils_InstallTraceListener = &DebuggingUtils.InstallTraceListener, + Dispatcher_InitializeDefaultGodotTaskScheduler = &Dispatcher.InitializeDefaultGodotTaskScheduler, + // @formatter:on + }; + } + } +} diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Bridge/ScriptManagerBridge.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Bridge/ScriptManagerBridge.cs index a39da68a02..9655887e52 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Bridge/ScriptManagerBridge.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Bridge/ScriptManagerBridge.cs @@ -27,99 +27,150 @@ namespace Godot.Bridge } }; + [UnmanagedCallersOnly] internal static void FrameCallback() { - Dispatcher.DefaultGodotTaskScheduler?.Activate(); + try + { + Dispatcher.DefaultGodotTaskScheduler?.Activate(); + } + catch (Exception e) + { + ExceptionUtils.DebugUnhandledException(e); + } } + [UnmanagedCallersOnly] internal static unsafe IntPtr CreateManagedForGodotObjectBinding(godot_string_name* nativeTypeName, IntPtr godotObject) { - Type nativeType = TypeGetProxyClass(nativeTypeName); - var obj = (Object)FormatterServices.GetUninitializedObject(nativeType); + try + { + Type nativeType = TypeGetProxyClass(nativeTypeName); + var obj = (Object)FormatterServices.GetUninitializedObject(nativeType); - obj.NativePtr = godotObject; + obj.NativePtr = godotObject; - var ctor = nativeType.GetConstructor( - BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance, - null, Type.EmptyTypes, null); - _ = ctor!.Invoke(obj, null); + var ctor = nativeType.GetConstructor( + BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance, + null, Type.EmptyTypes, null); + _ = ctor!.Invoke(obj, null); - return GCHandle.ToIntPtr(GCHandle.Alloc(obj)); + return GCHandle.ToIntPtr(GCHandle.Alloc(obj)); + } + catch (Exception e) + { + ExceptionUtils.DebugPrintUnhandledException(e); + return IntPtr.Zero; + } } - internal static unsafe void CreateManagedForGodotObjectScriptInstance(IntPtr scriptPtr, IntPtr godotObject, + [UnmanagedCallersOnly] + internal static unsafe godot_bool CreateManagedForGodotObjectScriptInstance(IntPtr scriptPtr, + IntPtr godotObject, godot_variant** args, int argCount) { - // Performance is not critical here as this will be replaced with source generators. - Type scriptType = _scriptBridgeMap[scriptPtr]; - var obj = (Object)FormatterServices.GetUninitializedObject(scriptType); + try + { + // Performance is not critical here as this will be replaced with source generators. + Type scriptType = _scriptBridgeMap[scriptPtr]; + var obj = (Object)FormatterServices.GetUninitializedObject(scriptType); - obj.NativePtr = godotObject; + obj.NativePtr = godotObject; - var ctor = scriptType - .GetConstructors(BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance) - .Where(c => c.GetParameters().Length == argCount) - .FirstOrDefault(); + var ctor = scriptType + .GetConstructors(BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance) + .Where(c => c.GetParameters().Length == argCount) + .FirstOrDefault(); - if (ctor == null) - { - if (argCount == 0) - { - throw new MissingMemberException( - $"Cannot create script instance. The class '{scriptType.FullName}' does not define a parameterless constructor."); - } - else + if (ctor == null) { - throw new MissingMemberException( - $"The class '{scriptType.FullName}' does not define a constructor that takes x parameters."); + if (argCount == 0) + { + throw new MissingMemberException( + $"Cannot create script instance. The class '{scriptType.FullName}' does not define a parameterless constructor."); + } + else + { + throw new MissingMemberException( + $"The class '{scriptType.FullName}' does not define a constructor that takes x parameters."); + } } - } - var parameters = ctor.GetParameters(); - int paramCount = parameters.Length; + var parameters = ctor.GetParameters(); + int paramCount = parameters.Length; - object[] invokeParams = new object[paramCount]; + object[] invokeParams = new object[paramCount]; - for (int i = 0; i < paramCount; i++) + for (int i = 0; i < paramCount; i++) + { + invokeParams[i] = Marshaling.variant_to_mono_object_of_type( + args[i], parameters[i].ParameterType); + } + + ctor.Invoke(obj, invokeParams); + return true.ToGodotBool(); + } + catch (Exception e) { - invokeParams[i] = Marshaling.variant_to_mono_object_of_type( - args[i], parameters[i].ParameterType); + ExceptionUtils.DebugPrintUnhandledException(e); + return false.ToGodotBool(); } - - ctor.Invoke(obj, invokeParams); } - private static unsafe void GetScriptNativeName(IntPtr scriptPtr, godot_string_name* r_res) + [UnmanagedCallersOnly] + internal static unsafe void GetScriptNativeName(IntPtr scriptPtr, godot_string_name* outRes) { - // Performance is not critical here as this will be replaced with source generators. - if (!_scriptBridgeMap.TryGetValue(scriptPtr, out var scriptType)) + try { - *r_res = default; - return; - } + // Performance is not critical here as this will be replaced with source generators. + if (!_scriptBridgeMap.TryGetValue(scriptPtr, out var scriptType)) + { + *outRes = default; + return; + } - var native = Object.InternalGetClassNativeBase(scriptType); + var native = Object.InternalGetClassNativeBase(scriptType); - var field = native?.GetField("NativeName", BindingFlags.DeclaredOnly | BindingFlags.Static | - BindingFlags.Public | BindingFlags.NonPublic); + var field = native?.GetField("NativeName", BindingFlags.DeclaredOnly | BindingFlags.Static | + BindingFlags.Public | BindingFlags.NonPublic); - if (field == null) - { - *r_res = default; - return; - } + if (field == null) + { + *outRes = default; + return; + } - var nativeName = (StringName)field.GetValue(null); + var nativeName = (StringName)field.GetValue(null); - *r_res = NativeFuncs.godotsharp_string_name_new_copy(nativeName.NativeValue); + if (nativeName == null) + { + *outRes = default; + return; + } + + *outRes = NativeFuncs.godotsharp_string_name_new_copy(nativeName.NativeValue); + } + catch (Exception e) + { + ExceptionUtils.DebugUnhandledException(e); + *outRes = default; + } } - private static void SetGodotObjectPtr(IntPtr gcHandlePtr, IntPtr newPtr) + [UnmanagedCallersOnly] + internal static void SetGodotObjectPtr(IntPtr gcHandlePtr, IntPtr newPtr) { - var target = (Object)GCHandle.FromIntPtr(gcHandlePtr).Target; - if (target != null) - target.NativePtr = newPtr; + try + { + var target = (Object)GCHandle.FromIntPtr(gcHandlePtr).Target; + if (target != null) + target.NativePtr = newPtr; + } + catch (Exception e) + { + ExceptionUtils.DebugUnhandledException(e); + } } private static unsafe Type TypeGetProxyClass(godot_string_name* nativeTypeName) @@ -152,7 +203,9 @@ namespace Godot.Bridge return wrapperType; } - internal static void LookupScriptsInAssembly(Assembly assembly) + // Called from GodotPlugins + // ReSharper disable once UnusedMember.Local + private static void LookupScriptsInAssembly(Assembly assembly) { static void LookupScriptForClass(Type type) { @@ -208,294 +261,398 @@ namespace Godot.Bridge } } + [UnmanagedCallersOnly] internal static unsafe void RaiseEventSignal(IntPtr ownerGCHandlePtr, - godot_string_name* eventSignalName, godot_variant** args, int argCount, bool* r_ownerIsNull) + godot_string_name* eventSignalName, godot_variant** args, int argCount, godot_bool* outOwnerIsNull) { - var owner = (Object)GCHandle.FromIntPtr(ownerGCHandlePtr).Target; - - if (owner == null) + try { - *r_ownerIsNull = true; - return; - } + var owner = (Object)GCHandle.FromIntPtr(ownerGCHandlePtr).Target; + + if (owner == null) + { + *outOwnerIsNull = true.ToGodotBool(); + return; + } - *r_ownerIsNull = false; + *outOwnerIsNull = false.ToGodotBool(); - owner.InternalRaiseEventSignal(eventSignalName, args, argCount); + owner.InternalRaiseEventSignal(eventSignalName, args, argCount); + } + catch (Exception e) + { + ExceptionUtils.DebugPrintUnhandledException(e); + *outOwnerIsNull = false.ToGodotBool(); + } } - internal static unsafe void GetScriptSignalList(IntPtr scriptPtr, godot_dictionary* r_retSignals) + [UnmanagedCallersOnly] + internal static unsafe void GetScriptSignalList(IntPtr scriptPtr, godot_dictionary* outRetSignals) { - // Performance is not critical here as this will be replaced with source generators. - using var signals = new Dictionary(); - - Type top = _scriptBridgeMap[scriptPtr]; - Type native = Object.InternalGetClassNativeBase(top); - - while (top != null && top != native) + try { - // Legacy signals + // Performance is not critical here as this will be replaced with source generators. + using var signals = new Dictionary(); + + Type top = _scriptBridgeMap[scriptPtr]; + Type native = Object.InternalGetClassNativeBase(top); - foreach (var signalDelegate in top - .GetNestedTypes(BindingFlags.DeclaredOnly | BindingFlags.NonPublic | BindingFlags.Public) - .Where(nestedType => typeof(Delegate).IsAssignableFrom(nestedType)) - .Where(@delegate => @delegate.GetCustomAttributes().OfType<SignalAttribute>().Any())) + while (top != null && top != native) { - var invokeMethod = signalDelegate.GetMethod("Invoke"); + // Legacy signals - if (invokeMethod == null) - throw new MissingMethodException(signalDelegate.FullName, "Invoke"); + foreach (var signalDelegate in top + .GetNestedTypes(BindingFlags.DeclaredOnly | BindingFlags.NonPublic | BindingFlags.Public) + .Where(nestedType => typeof(Delegate).IsAssignableFrom(nestedType)) + .Where(@delegate => @delegate.GetCustomAttributes().OfType<SignalAttribute>().Any())) + { + var invokeMethod = signalDelegate.GetMethod("Invoke"); - var signalParams = new Collections.Array(); + if (invokeMethod == null) + throw new MissingMethodException(signalDelegate.FullName, "Invoke"); - foreach (var parameters in invokeMethod.GetParameters()) - { - var paramType = Marshaling.managed_to_variant_type( - parameters.ParameterType, out bool nilIsVariant); - signalParams.Add(new Dictionary() + var signalParams = new Collections.Array(); + + foreach (var parameters in invokeMethod.GetParameters()) { - { "name", parameters.Name }, - { "type", paramType }, - { "nil_is_variant", nilIsVariant } - }); + var paramType = Marshaling.managed_to_variant_type( + parameters.ParameterType, out bool nilIsVariant); + signalParams.Add(new Dictionary() + { + { "name", parameters.Name }, + { "type", paramType }, + { "nil_is_variant", nilIsVariant } + }); + } + + signals.Add(signalDelegate.Name, signalParams); } - signals.Add(signalDelegate.Name, signalParams); - } + // Event signals - // Event signals + var foundEventSignals = top.GetEvents( + BindingFlags.DeclaredOnly | BindingFlags.Instance | + BindingFlags.NonPublic | BindingFlags.Public) + .Where(ev => ev.GetCustomAttributes().OfType<SignalAttribute>().Any()) + .Select(ev => ev.Name); - var foundEventSignals = top.GetEvents( + var fields = top.GetFields( BindingFlags.DeclaredOnly | BindingFlags.Instance | - BindingFlags.NonPublic | BindingFlags.Public) - .Where(ev => ev.GetCustomAttributes().OfType<SignalAttribute>().Any()) - .Select(ev => ev.Name); - - var fields = top.GetFields( - BindingFlags.DeclaredOnly | BindingFlags.Instance | - BindingFlags.NonPublic | BindingFlags.Public); + BindingFlags.NonPublic | BindingFlags.Public); - foreach (var eventSignalField in fields - .Where(f => typeof(Delegate).IsAssignableFrom(f.FieldType)) - .Where(f => foundEventSignals.Contains(f.Name))) - { - var delegateType = eventSignalField.FieldType; - var invokeMethod = delegateType.GetMethod("Invoke"); + foreach (var eventSignalField in fields + .Where(f => typeof(Delegate).IsAssignableFrom(f.FieldType)) + .Where(f => foundEventSignals.Contains(f.Name))) + { + var delegateType = eventSignalField.FieldType; + var invokeMethod = delegateType.GetMethod("Invoke"); - if (invokeMethod == null) - throw new MissingMethodException(delegateType.FullName, "Invoke"); + if (invokeMethod == null) + throw new MissingMethodException(delegateType.FullName, "Invoke"); - var signalParams = new Collections.Array(); + var signalParams = new Collections.Array(); - foreach (var parameters in invokeMethod.GetParameters()) - { - var paramType = Marshaling.managed_to_variant_type( - parameters.ParameterType, out bool nilIsVariant); - signalParams.Add(new Dictionary() + foreach (var parameters in invokeMethod.GetParameters()) { - { "name", parameters.Name }, - { "type", paramType }, - { "nil_is_variant", nilIsVariant } - }); + var paramType = Marshaling.managed_to_variant_type( + parameters.ParameterType, out bool nilIsVariant); + signalParams.Add(new Dictionary() + { + { "name", parameters.Name }, + { "type", paramType }, + { "nil_is_variant", nilIsVariant } + }); + } + + signals.Add(eventSignalField.Name, signalParams); } - signals.Add(eventSignalField.Name, signalParams); + top = top.BaseType; } - top = top.BaseType; + *outRetSignals = NativeFuncs.godotsharp_dictionary_new_copy(signals.NativeValue); + } + catch (Exception e) + { + ExceptionUtils.DebugUnhandledException(e); + *outRetSignals = NativeFuncs.godotsharp_dictionary_new(); } - - *r_retSignals = NativeFuncs.godotsharp_dictionary_new_copy(signals.NativeValue); } - internal static unsafe bool HasScriptSignal(IntPtr scriptPtr, godot_string* signalName) + [UnmanagedCallersOnly] + internal static unsafe godot_bool HasScriptSignal(IntPtr scriptPtr, godot_string* signalName) { - // Performance is not critical here as this will be replaced with source generators. - using var signals = new Dictionary(); - - string signalNameStr = Marshaling.mono_string_from_godot(*signalName); + try + { + // Performance is not critical here as this will be replaced with source generators. + using var signals = new Dictionary(); - Type top = _scriptBridgeMap[scriptPtr]; - Type native = Object.InternalGetClassNativeBase(top); + string signalNameStr = Marshaling.mono_string_from_godot(*signalName); - while (top != null && top != native) - { - // Legacy signals + Type top = _scriptBridgeMap[scriptPtr]; + Type native = Object.InternalGetClassNativeBase(top); - if (top - .GetNestedTypes(BindingFlags.DeclaredOnly | BindingFlags.NonPublic | BindingFlags.Public) - .Where(nestedType => typeof(Delegate).IsAssignableFrom(nestedType)) - .Where(@delegate => @delegate.GetCustomAttributes().OfType<SignalAttribute>().Any()) - .Any(signalDelegate => signalDelegate.Name == signalNameStr) - ) + while (top != null && top != native) { - return true; - } + // Legacy signals + + if (top + .GetNestedTypes(BindingFlags.DeclaredOnly | BindingFlags.NonPublic | BindingFlags.Public) + .Where(nestedType => typeof(Delegate).IsAssignableFrom(nestedType)) + .Where(@delegate => @delegate.GetCustomAttributes().OfType<SignalAttribute>().Any()) + .Any(signalDelegate => signalDelegate.Name == signalNameStr) + ) + { + return true.ToGodotBool(); + } - // Event signals + // Event signals - if (top.GetEvents( - BindingFlags.DeclaredOnly | BindingFlags.Instance | - BindingFlags.NonPublic | BindingFlags.Public) - .Where(ev => ev.GetCustomAttributes().OfType<SignalAttribute>().Any()) - .Any(eventSignal => eventSignal.Name == signalNameStr) - ) - { - return true; + if (top.GetEvents( + BindingFlags.DeclaredOnly | BindingFlags.Instance | + BindingFlags.NonPublic | BindingFlags.Public) + .Where(ev => ev.GetCustomAttributes().OfType<SignalAttribute>().Any()) + .Any(eventSignal => eventSignal.Name == signalNameStr) + ) + { + return true.ToGodotBool(); + } + + top = top.BaseType; } - top = top.BaseType; + return false.ToGodotBool(); + } + catch (Exception e) + { + ExceptionUtils.DebugUnhandledException(e); + return false.ToGodotBool(); } - - return false; } - internal static unsafe bool HasMethodUnknownParams(IntPtr scriptPtr, godot_string* method, bool deep) + [UnmanagedCallersOnly] + internal static unsafe godot_bool HasMethodUnknownParams(IntPtr scriptPtr, godot_string* method, + godot_bool deep) { - // Performance is not critical here as this will be replaced with source generators. - if (!_scriptBridgeMap.TryGetValue(scriptPtr, out var scriptType)) - return false; - - string methodStr = Marshaling.mono_string_from_godot(*method); - - if (deep) + try { - Type top = scriptType; - Type native = Object.InternalGetClassNativeBase(scriptType); + // Performance is not critical here as this will be replaced with source generators. + if (!_scriptBridgeMap.TryGetValue(scriptPtr, out var scriptType)) + return false.ToGodotBool(); - while (top != null && top != native) + string methodStr = Marshaling.mono_string_from_godot(*method); + + if (deep.ToBool()) { - var methodInfo = top.GetMethod(methodStr, - BindingFlags.DeclaredOnly | BindingFlags.Instance | - BindingFlags.NonPublic | BindingFlags.Public); + Type top = scriptType; + Type native = Object.InternalGetClassNativeBase(scriptType); - if (methodInfo != null) - return true; + while (top != null && top != native) + { + var methodInfo = top.GetMethod(methodStr, + BindingFlags.DeclaredOnly | BindingFlags.Instance | + BindingFlags.NonPublic | BindingFlags.Public); - top = top.BaseType; - } + if (methodInfo != null) + return true.ToGodotBool(); + + top = top.BaseType; + } + + top = native; + Type typeOfSystemObject = typeof(System.Object); + while (top != null && top != typeOfSystemObject) + { + bool found = top.GetMethods(BindingFlags.DeclaredOnly | BindingFlags.Instance | + BindingFlags.NonPublic | BindingFlags.Public) + .Where(m => m.GetCustomAttributes(false).OfType<GodotMethodAttribute>() + .Where(a => a.MethodName == methodStr) + .Any()) + .Any(); + + if (found) + return true.ToGodotBool(); - return false; + top = top.BaseType; + } + + return false.ToGodotBool(); + } + else + { + var methodInfo = scriptType.GetMethod(methodStr, BindingFlags.DeclaredOnly | BindingFlags.Instance | + BindingFlags.NonPublic | BindingFlags.Public); + return (methodInfo != null).ToGodotBool(); + } } - else + catch (Exception e) { - var methodInfo = scriptType.GetMethod(methodStr, BindingFlags.DeclaredOnly | BindingFlags.Instance | - BindingFlags.NonPublic | BindingFlags.Public); - return methodInfo != null; + ExceptionUtils.DebugUnhandledException(e); + return false.ToGodotBool(); } } - internal static bool ScriptIsOrInherits(IntPtr scriptPtr, IntPtr scriptPtrMaybeBase) + [UnmanagedCallersOnly] + internal static godot_bool ScriptIsOrInherits(IntPtr scriptPtr, IntPtr scriptPtrMaybeBase) { - if (!_scriptBridgeMap.TryGetValue(scriptPtr, out var scriptType)) - return false; + try + { + if (!_scriptBridgeMap.TryGetValue(scriptPtr, out var scriptType)) + return false.ToGodotBool(); - if (!_scriptBridgeMap.TryGetValue(scriptPtrMaybeBase, out var maybeBaseType)) - return false; + if (!_scriptBridgeMap.TryGetValue(scriptPtrMaybeBase, out var maybeBaseType)) + return false.ToGodotBool(); - return scriptType == maybeBaseType || maybeBaseType.IsAssignableFrom(scriptType); + return (scriptType == maybeBaseType || maybeBaseType.IsAssignableFrom(scriptType)).ToGodotBool(); + } + catch (Exception e) + { + ExceptionUtils.DebugUnhandledException(e); + return false.ToGodotBool(); + } } - internal static unsafe bool AddScriptBridge(IntPtr scriptPtr, godot_string* scriptPath) + [UnmanagedCallersOnly] + internal static unsafe godot_bool AddScriptBridge(IntPtr scriptPtr, godot_string* scriptPath) { - string scriptPathStr = Marshaling.mono_string_from_godot(*scriptPath); + try + { + string scriptPathStr = Marshaling.mono_string_from_godot(*scriptPath); - if (!_scriptLookupMap.TryGetValue(scriptPathStr, out var lookupInfo)) - return false; + if (!_scriptLookupMap.TryGetValue(scriptPathStr, out var lookupInfo)) + return false.ToGodotBool(); - _scriptBridgeMap.Add(scriptPtr, lookupInfo.ScriptType); + _scriptBridgeMap.Add(scriptPtr, lookupInfo.ScriptType); - return true; + return true.ToGodotBool(); + } + catch (Exception e) + { + ExceptionUtils.DebugUnhandledException(e); + return false.ToGodotBool(); + } } internal static void AddScriptBridgeWithType(IntPtr scriptPtr, Type scriptType) => _scriptBridgeMap.Add(scriptPtr, scriptType); + [UnmanagedCallersOnly] internal static void RemoveScriptBridge(IntPtr scriptPtr) - => _scriptBridgeMap.Remove(scriptPtr); - - internal static unsafe void UpdateScriptClassInfo(IntPtr scriptPtr, bool* r_tool, - godot_dictionary* r_rpcFunctionsDest) { - // Performance is not critical here as this will be replaced with source generators. - var scriptType = _scriptBridgeMap[scriptPtr]; - - *r_tool = scriptType.GetCustomAttributes(inherit: false) - .OfType<ToolAttribute>() - .Any(); + try + { + _scriptBridgeMap.Remove(scriptPtr); + } + catch (Exception e) + { + ExceptionUtils.DebugUnhandledException(e); + } + } - if (!*r_tool && scriptType.IsNested) + [UnmanagedCallersOnly] + internal static unsafe void UpdateScriptClassInfo(IntPtr scriptPtr, godot_bool* outTool, + godot_dictionary* outRpcFunctionsDest) + { + try { - *r_tool = scriptType.DeclaringType?.GetCustomAttributes(inherit: false) + // Performance is not critical here as this will be replaced with source generators. + var scriptType = _scriptBridgeMap[scriptPtr]; + + *outTool = scriptType.GetCustomAttributes(inherit: false) .OfType<ToolAttribute>() - .Any() ?? false; - } + .Any().ToGodotBool(); - if (!*r_tool && scriptType.Assembly.GetName().Name == "GodotTools") - *r_tool = true; + if (!(*outTool).ToBool() && scriptType.IsNested) + { + *outTool = (scriptType.DeclaringType?.GetCustomAttributes(inherit: false) + .OfType<ToolAttribute>() + .Any() ?? false).ToGodotBool(); + } - // RPC functions + if (!(*outTool).ToBool() && scriptType.Assembly.GetName().Name == "GodotTools") + *outTool = true.ToGodotBool(); - Dictionary<string, Dictionary> rpcFunctions = new(); + // RPC functions - Type top = _scriptBridgeMap[scriptPtr]; - Type native = Object.InternalGetClassNativeBase(top); + Dictionary<string, Dictionary> rpcFunctions = new(); - while (top != null && top != native) - { - foreach (var method in top.GetMethods(BindingFlags.DeclaredOnly | BindingFlags.Instance | - BindingFlags.NonPublic | BindingFlags.Public)) + Type top = _scriptBridgeMap[scriptPtr]; + Type native = Object.InternalGetClassNativeBase(top); + + while (top != null && top != native) { - if (method.IsStatic) - continue; + foreach (var method in top.GetMethods(BindingFlags.DeclaredOnly | BindingFlags.Instance | + BindingFlags.NonPublic | BindingFlags.Public)) + { + if (method.IsStatic) + continue; - string methodName = method.Name; + string methodName = method.Name; - if (rpcFunctions.ContainsKey(methodName)) - continue; + if (rpcFunctions.ContainsKey(methodName)) + continue; - var rpcAttr = method.GetCustomAttributes(inherit: false) - .OfType<RPCAttribute>().FirstOrDefault(); + var rpcAttr = method.GetCustomAttributes(inherit: false) + .OfType<RPCAttribute>().FirstOrDefault(); - if (rpcAttr == null) - continue; + if (rpcAttr == null) + continue; - var rpcConfig = new Dictionary(); + var rpcConfig = new Dictionary(); - rpcConfig["rpc_mode"] = (long)rpcAttr.Mode; - rpcConfig["call_local"] = rpcAttr.CallLocal; - rpcConfig["transfer_mode"] = (long)rpcAttr.TransferMode; - rpcConfig["channel"] = rpcAttr.TransferChannel; + rpcConfig["rpc_mode"] = (long)rpcAttr.Mode; + rpcConfig["call_local"] = rpcAttr.CallLocal; + rpcConfig["transfer_mode"] = (long)rpcAttr.TransferMode; + rpcConfig["channel"] = rpcAttr.TransferChannel; + + rpcFunctions.Add(methodName, rpcConfig); + } - rpcFunctions.Add(methodName, rpcConfig); + top = top.BaseType; } - top = top.BaseType; + *outRpcFunctionsDest = + NativeFuncs.godotsharp_dictionary_new_copy(((Dictionary)rpcFunctions).NativeValue); + } + catch (Exception e) + { + ExceptionUtils.DebugUnhandledException(e); + *outTool = false.ToGodotBool(); + *outRpcFunctionsDest = NativeFuncs.godotsharp_dictionary_new(); } - - *r_rpcFunctionsDest = NativeFuncs.godotsharp_dictionary_new_copy(((Dictionary)rpcFunctions).NativeValue); } - internal static unsafe bool SwapGCHandleForType(IntPtr oldGCHandlePtr, IntPtr* r_newGCHandlePtr, - bool createWeak) + [UnmanagedCallersOnly] + internal static unsafe godot_bool SwapGCHandleForType(IntPtr oldGCHandlePtr, IntPtr* outNewGCHandlePtr, + godot_bool createWeak) { - var oldGCHandle = GCHandle.FromIntPtr(oldGCHandlePtr); + try + { + var oldGCHandle = GCHandle.FromIntPtr(oldGCHandlePtr); - object target = oldGCHandle.Target; + object target = oldGCHandle.Target; - if (target == null) - { - oldGCHandle.Free(); - *r_newGCHandlePtr = IntPtr.Zero; - return false; // Called after the managed side was collected, so nothing to do here - } + if (target == null) + { + oldGCHandle.Free(); + *outNewGCHandlePtr = IntPtr.Zero; + return false.ToGodotBool(); // Called after the managed side was collected, so nothing to do here + } - // Release the current weak handle and replace it with a strong handle. - var newGCHandle = GCHandle.Alloc(target, createWeak ? GCHandleType.Weak : GCHandleType.Normal); + // Release the current weak handle and replace it with a strong handle. + var newGCHandle = GCHandle.Alloc(target, + createWeak.ToBool() ? GCHandleType.Weak : GCHandleType.Normal); - oldGCHandle.Free(); - *r_newGCHandlePtr = GCHandle.ToIntPtr(newGCHandle); - return true; + oldGCHandle.Free(); + *outNewGCHandlePtr = GCHandle.ToIntPtr(newGCHandle); + return true.ToGodotBool(); + } + catch (Exception e) + { + ExceptionUtils.DebugUnhandledException(e); + *outNewGCHandlePtr = IntPtr.Zero; + return false.ToGodotBool(); + } } } } diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/DebuggingUtils.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/DebuggingUtils.cs index edfe3464ec..e446b3db1c 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/DebuggingUtils.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/DebuggingUtils.cs @@ -1,7 +1,9 @@ using System; using System.Diagnostics; using System.Reflection; +using System.Runtime.InteropServices; using System.Text; +using Godot.NativeInterop; namespace Godot { @@ -19,13 +21,23 @@ namespace Godot sb.Append(" "); } - public static void InstallTraceListener() + [UnmanagedCallersOnly] + internal static void InstallTraceListener() { - Trace.Listeners.Clear(); - Trace.Listeners.Add(new GodotTraceListener()); + try + { + Trace.Listeners.Clear(); + Trace.Listeners.Add(new GodotTraceListener()); + } + catch (Exception e) + { + ExceptionUtils.DebugPrintUnhandledException(e); + ExceptionUtils.PushError("Failed to install 'System.Diagnostics.Trace' listener."); + } } - public static void GetStackFrameInfo(StackFrame frame, out string fileName, out int fileLineNumber, out string methodDecl) + public static void GetStackFrameInfo(StackFrame frame, out string fileName, out int fileLineNumber, + out string methodDecl) { fileName = frame.GetFileName(); fileLineNumber = frame.GetFileLineNumber(); diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/DelegateUtils.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/DelegateUtils.cs index 2a562d4d48..87c93e35f5 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/DelegateUtils.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/DelegateUtils.cs @@ -11,38 +11,56 @@ namespace Godot { internal static class DelegateUtils { - internal static bool DelegateEquals(IntPtr delegateGCHandleA, IntPtr delegateGCHandleB) + [UnmanagedCallersOnly] + internal static godot_bool DelegateEquals(IntPtr delegateGCHandleA, IntPtr delegateGCHandleB) { - var @delegateA = (Delegate)GCHandle.FromIntPtr(delegateGCHandleA).Target; - var @delegateB = (Delegate)GCHandle.FromIntPtr(delegateGCHandleB).Target; - return @delegateA == @delegateB; + try + { + var @delegateA = (Delegate)GCHandle.FromIntPtr(delegateGCHandleA).Target; + var @delegateB = (Delegate)GCHandle.FromIntPtr(delegateGCHandleB).Target; + return (@delegateA == @delegateB).ToGodotBool(); + } + catch (Exception e) + { + ExceptionUtils.DebugUnhandledException(e); + return false.ToGodotBool(); + } } + [UnmanagedCallersOnly] internal static unsafe void InvokeWithVariantArgs(IntPtr delegateGCHandle, godot_variant** args, uint argc, - godot_variant* ret) + godot_variant* outRet) { - // TODO: Optimize - var @delegate = (Delegate)GCHandle.FromIntPtr(delegateGCHandle).Target; - var managedArgs = new object[argc]; + try + { + // TODO: Optimize + var @delegate = (Delegate)GCHandle.FromIntPtr(delegateGCHandle).Target; + var managedArgs = new object[argc]; - var parameterInfos = @delegate.Method.GetParameters(); - var paramsLength = parameterInfos.Length; + var parameterInfos = @delegate!.Method.GetParameters(); + var paramsLength = parameterInfos.Length; - if (argc != paramsLength) - { - throw new InvalidOperationException( - $"The delegate expects {paramsLength} arguments, but received {argc}."); - } + if (argc != paramsLength) + { + throw new InvalidOperationException( + $"The delegate expects {paramsLength} arguments, but received {argc}."); + } - for (uint i = 0; i < argc; i++) - { - managedArgs[i] = Marshaling.variant_to_mono_object_of_type( - args[i], parameterInfos[i].ParameterType); - } + for (uint i = 0; i < argc; i++) + { + managedArgs[i] = Marshaling.variant_to_mono_object_of_type( + args[i], parameterInfos[i].ParameterType); + } - object invokeRet = @delegate.DynamicInvoke(managedArgs); + object invokeRet = @delegate.DynamicInvoke(managedArgs); - *ret = Marshaling.mono_object_to_variant(invokeRet); + *outRet = Marshaling.mono_object_to_variant(invokeRet); + } + catch (Exception e) + { + ExceptionUtils.DebugPrintUnhandledException(e); + *outRet = default; + } } // TODO: Check if we should be using BindingFlags.DeclaredOnly (would give better reflection performance). diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Dictionary.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Dictionary.cs index 8bc33837e6..c21d53b4d4 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Dictionary.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Dictionary.cs @@ -76,7 +76,7 @@ namespace Godot.Collections public Dictionary Duplicate(bool deep = false) { godot_dictionary newDictionary; - NativeFuncs.godotsharp_dictionary_duplicate(ref NativeValue, deep, out newDictionary); + NativeFuncs.godotsharp_dictionary_duplicate(ref NativeValue, deep.ToGodotBool(), out newDictionary); return CreateTakingOwnershipOfDisposableValue(newDictionary); } @@ -137,7 +137,7 @@ namespace Godot.Collections { using godot_variant variantKey = Marshaling.mono_object_to_variant(key); if (NativeFuncs.godotsharp_dictionary_try_get_value(ref NativeValue, &variantKey, - out godot_variant value)) + out godot_variant value).ToBool()) { using (value) return Marshaling.variant_to_mono_object(&value); @@ -165,7 +165,7 @@ namespace Godot.Collections { using godot_variant variantKey = Marshaling.mono_object_to_variant(key); - if (NativeFuncs.godotsharp_dictionary_contains_key(ref NativeValue, &variantKey)) + if (NativeFuncs.godotsharp_dictionary_contains_key(ref NativeValue, &variantKey).ToBool()) throw new ArgumentException("An element with the same key already exists", nameof(key)); using godot_variant variantValue = Marshaling.mono_object_to_variant(value); @@ -185,7 +185,7 @@ namespace Godot.Collections public unsafe bool Contains(object key) { using godot_variant variantKey = Marshaling.mono_object_to_variant(key); - return NativeFuncs.godotsharp_dictionary_contains_key(ref NativeValue, &variantKey); + return NativeFuncs.godotsharp_dictionary_contains_key(ref NativeValue, &variantKey).ToBool(); } /// <summary> @@ -432,7 +432,7 @@ namespace Godot.Collections { using godot_variant variantKey = Marshaling.mono_object_to_variant(key); if (NativeFuncs.godotsharp_dictionary_try_get_value(ref _underlyingDict.NativeValue, - &variantKey, out godot_variant value)) + &variantKey, out godot_variant value).ToBool()) { using (value) return (TValue)Marshaling.variant_to_mono_object_of_type(&value, TypeOfValues); @@ -513,7 +513,7 @@ namespace Godot.Collections public unsafe bool Remove(TKey key) { using godot_variant variantKey = Marshaling.mono_object_to_variant(key); - return NativeFuncs.godotsharp_dictionary_remove_key(ref _underlyingDict.NativeValue, &variantKey); + return NativeFuncs.godotsharp_dictionary_remove_key(ref _underlyingDict.NativeValue, &variantKey).ToBool(); } /// <summary> @@ -526,7 +526,7 @@ namespace Godot.Collections { using godot_variant variantKey = Marshaling.mono_object_to_variant(key); bool found = NativeFuncs.godotsharp_dictionary_try_get_value(ref _underlyingDict.NativeValue, - &variantKey, out godot_variant retValue); + &variantKey, out godot_variant retValue).ToBool(); using (retValue) { @@ -566,7 +566,7 @@ namespace Godot.Collections { using godot_variant variantKey = Marshaling.mono_object_to_variant(item.Key); bool found = NativeFuncs.godotsharp_dictionary_try_get_value(ref _underlyingDict.NativeValue, - &variantKey, out godot_variant retValue); + &variantKey, out godot_variant retValue).ToBool(); using (retValue) { @@ -574,7 +574,7 @@ namespace Godot.Collections return false; using godot_variant variantValue = Marshaling.mono_object_to_variant(item.Value); - return NativeFuncs.godotsharp_variant_equals(&variantValue, &retValue); + return NativeFuncs.godotsharp_variant_equals(&variantValue, &retValue).ToBool(); } } @@ -610,7 +610,7 @@ namespace Godot.Collections { using godot_variant variantKey = Marshaling.mono_object_to_variant(item.Key); bool found = NativeFuncs.godotsharp_dictionary_try_get_value(ref _underlyingDict.NativeValue, - &variantKey, out godot_variant retValue); + &variantKey, out godot_variant retValue).ToBool(); using (retValue) { @@ -618,8 +618,11 @@ namespace Godot.Collections return false; using godot_variant variantValue = Marshaling.mono_object_to_variant(item.Value); - if (NativeFuncs.godotsharp_variant_equals(&variantValue, &retValue)) - return NativeFuncs.godotsharp_dictionary_remove_key(ref _underlyingDict.NativeValue, &variantKey); + if (NativeFuncs.godotsharp_variant_equals(&variantValue, &retValue).ToBool()) + { + return NativeFuncs.godotsharp_dictionary_remove_key( + ref _underlyingDict.NativeValue, &variantKey).ToBool(); + } return false; } diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Dispatcher.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Dispatcher.cs index 5f84bb530f..e8cfb8e1b1 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Dispatcher.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Dispatcher.cs @@ -1,12 +1,24 @@ +using System; +using System.Runtime.InteropServices; +using Godot.NativeInterop; + namespace Godot { public static class Dispatcher { internal static GodotTaskScheduler DefaultGodotTaskScheduler; - private static void InitializeDefaultGodotTaskScheduler() + [UnmanagedCallersOnly] + internal static void InitializeDefaultGodotTaskScheduler() { - DefaultGodotTaskScheduler = new GodotTaskScheduler(); + try + { + DefaultGodotTaskScheduler = new GodotTaskScheduler(); + } + catch (Exception e) + { + ExceptionUtils.DebugUnhandledException(e); + } } public static GodotSynchronizationContext SynchronizationContext => DefaultGodotTaskScheduler.Context; diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/SceneTreeExtensions.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/SceneTreeExtensions.cs index b939da8778..17bca19fab 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/SceneTreeExtensions.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/SceneTreeExtensions.cs @@ -24,14 +24,16 @@ namespace Godot if (nativeBase) { // Native type - var field = typeOfT.GetField("NativeName", BindingFlags.DeclaredOnly | BindingFlags.Static | - BindingFlags.Public | BindingFlags.NonPublic); + var field = typeOfT.GetField("NativeName", + BindingFlags.DeclaredOnly | BindingFlags.Static | + BindingFlags.Public | BindingFlags.NonPublic); var nativeName = (StringName)field!.GetValue(null); godot_string_name nativeNameAux = nativeName.NativeValue; godot_array inputAux = array.NativeValue; godot_array filteredArray; - godotsharp_array_filter_godot_objects_by_native(&nativeNameAux, &inputAux, &filteredArray); + NativeFuncs.godotsharp_array_filter_godot_objects_by_native( + &nativeNameAux, &inputAux, &filteredArray); return Array<T>.CreateTakingOwnershipOfDisposableValue(filteredArray); } else @@ -39,7 +41,7 @@ namespace Godot // Custom derived type godot_array inputAux = array.NativeValue; godot_array filteredArray; - godotsharp_array_filter_godot_objects_by_non_native(&inputAux, &filteredArray); + NativeFuncs.godotsharp_array_filter_godot_objects_by_non_native(&inputAux, &filteredArray); var filteredArrayWrapped = Array.CreateTakingOwnershipOfDisposableValue(filteredArray); @@ -62,13 +64,5 @@ namespace Godot return resWrapped; } } - - [MethodImpl(MethodImplOptions.InternalCall)] - internal extern unsafe void godotsharp_array_filter_godot_objects_by_native(godot_string_name* p_native_name, - godot_array* p_input, godot_array* r_output); - - [MethodImpl(MethodImplOptions.InternalCall)] - internal extern unsafe void godotsharp_array_filter_godot_objects_by_non_native(godot_array* p_input, - godot_array* r_output); } } diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/GD.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/GD.cs index f428100ff7..39271d3daf 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/GD.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/GD.cs @@ -30,7 +30,7 @@ namespace Godot { using var varBytes = Marshaling.mono_array_to_PackedByteArray(bytes); using godot_variant ret = default; - NativeFuncs.godotsharp_bytes2var(&varBytes, allowObjects, &ret); + NativeFuncs.godotsharp_bytes2var(&varBytes, allowObjects.ToGodotBool(), &ret); return Marshaling.variant_to_mono_object(&ret); } @@ -561,7 +561,7 @@ namespace Godot { using var variant = Marshaling.mono_object_to_variant(var); using godot_packed_byte_array varBytes = default; - NativeFuncs.godotsharp_var2bytes(&variant, fullObjects, &varBytes); + NativeFuncs.godotsharp_var2bytes(&variant, fullObjects.ToGodotBool(), &varBytes); using (varBytes) return Marshaling.PackedByteArray_to_mono_array(&varBytes); } diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/ExceptionUtils.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/ExceptionUtils.cs new file mode 100644 index 0000000000..2830d9c527 --- /dev/null +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/ExceptionUtils.cs @@ -0,0 +1,74 @@ +using System; + +namespace Godot.NativeInterop +{ + internal static class ExceptionUtils + { + public static void PushError(string message) + { + GD.PushError(message); + } + + private static void OnExceptionLoggerException(Exception loggerException, Exception exceptionToLog) + { + // This better not throw + PushError("Exception thrown when trying to log another exception..."); + PushError("Exception:"); + PushError(exceptionToLog.ToString()); + PushError("Logger exception:"); + PushError(loggerException.ToString()); + } + + public static void DebugPrintUnhandledException(Exception e) + { + try + { + // TODO Not implemented (debug_print_unhandled_exception) + GD.PushError(e.ToString()); + } + catch (Exception unexpected) + { + OnExceptionLoggerException(unexpected, e); + } + } + + public static void DebugSendUnhandledExceptionError(Exception e) + { + try + { + // TODO Not implemented (debug_send_unhandled_exception_error) + GD.PushError(e.ToString()); + } + catch (Exception unexpected) + { + OnExceptionLoggerException(unexpected, e); + } + } + + public static void DebugUnhandledException(Exception e) + { + try + { + // TODO Not implemented (debug_unhandled_exception) + GD.PushError(e.ToString()); + } + catch (Exception unexpected) + { + OnExceptionLoggerException(unexpected, e); + } + } + + public static void PrintUnhandledException(Exception e) + { + try + { + // TODO Not implemented (print_unhandled_exception) + GD.PushError(e.ToString()); + } + catch (Exception unexpected) + { + OnExceptionLoggerException(unexpected, e); + } + } + } +} diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/InteropStructs.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/InteropStructs.cs index d8931f8348..0942d8f722 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/InteropStructs.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/InteropStructs.cs @@ -1,26 +1,36 @@ -using System; -using System.Diagnostics.CodeAnalysis; -using System.Runtime.CompilerServices; -using System.Runtime.InteropServices; #if REAL_T_IS_DOUBLE using real_t = System.Double; #else using real_t = System.Single; - #endif +using System; +using System.Diagnostics.CodeAnalysis; +using System.Runtime.CompilerServices; +using System.Runtime.InteropServices; namespace Godot.NativeInterop { - [StructLayout(LayoutKind.Sequential)] - // ReSharper disable once InconsistentNaming - public struct godot_bool + internal static class GodotBoolExtensions { - public byte _value; + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public static unsafe godot_bool ToGodotBool(this bool @bool) + { + return *(godot_bool*)&@bool; + } - public unsafe godot_bool(bool value) => _value = *(byte*)&value; + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public static unsafe bool ToBool(this godot_bool godotBool) + { + return *(bool*)&godotBool; + } + } - public static unsafe implicit operator bool(godot_bool godotBool) => *(bool*)&godotBool._value; - public static implicit operator godot_bool(bool @bool) => new godot_bool(@bool); + // Apparently a struct with a byte is not blittable? It crashes when calling a UnmanagedCallersOnly function ptr. + // ReSharper disable once InconsistentNaming + public enum godot_bool : byte + { + True = 1, + False = 0 } [StructLayout(LayoutKind.Sequential)] diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/InteropUtils.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/InteropUtils.cs index 5d53006140..5779421c69 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/InteropUtils.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/InteropUtils.cs @@ -16,13 +16,14 @@ namespace Godot.NativeInterop return null; IntPtr gcHandlePtr; - bool has_cs_script_instance = false; + godot_bool has_cs_script_instance = false.ToGodotBool(); // First try to get the tied managed instance from a CSharpInstance script instance unsafe { - gcHandlePtr = unmanaged_get_script_instance_managed(unmanaged, &has_cs_script_instance); + gcHandlePtr = NativeFuncs.godotsharp_internal_unmanaged_get_script_instance_managed( + unmanaged, &has_cs_script_instance); } if (gcHandlePtr != IntPtr.Zero) @@ -30,12 +31,12 @@ namespace Godot.NativeInterop // Otherwise, if the object has a CSharpInstance script instance, return null - if (has_cs_script_instance) + if (has_cs_script_instance.ToBool()) return null; // If it doesn't have a CSharpInstance script instance, try with native instance bindings - gcHandlePtr = unmanaged_get_instance_binding_managed(unmanaged); + gcHandlePtr = NativeFuncs.godotsharp_internal_unmanaged_get_instance_binding_managed(unmanaged); object target = gcHandlePtr != IntPtr.Zero ? GCHandle.FromIntPtr(gcHandlePtr).Target : null; @@ -44,22 +45,12 @@ namespace Godot.NativeInterop // If the native instance binding GC handle target was collected, create a new one - gcHandlePtr = unmanaged_instance_binding_create_managed(unmanaged, gcHandlePtr); + gcHandlePtr = NativeFuncs.godotsharp_internal_unmanaged_instance_binding_create_managed( + unmanaged, gcHandlePtr); return gcHandlePtr != IntPtr.Zero ? (Object)GCHandle.FromIntPtr(gcHandlePtr).Target : null; } - [MethodImpl(MethodImplOptions.InternalCall)] - private static extern unsafe IntPtr unmanaged_get_script_instance_managed(IntPtr p_unmanaged, - bool* r_has_cs_script_instance); - - [MethodImpl(MethodImplOptions.InternalCall)] - private static extern IntPtr unmanaged_get_instance_binding_managed(IntPtr p_unmanaged); - - [MethodImpl(MethodImplOptions.InternalCall)] - private static extern IntPtr unmanaged_instance_binding_create_managed(IntPtr p_unmanaged, - IntPtr oldGCHandlePtr); - public static void TieManagedToUnmanaged(Object managed, IntPtr unmanaged, StringName nativeName, bool refCounted, Type type, Type nativeType) { @@ -70,30 +61,22 @@ namespace Godot.NativeInterop unsafe { godot_string_name nativeNameAux = nativeName.NativeValue; - internal_tie_native_managed_to_unmanaged(GCHandle.ToIntPtr(gcHandle), unmanaged, - &nativeNameAux, refCounted); + NativeFuncs.godotsharp_internal_tie_native_managed_to_unmanaged( + GCHandle.ToIntPtr(gcHandle), unmanaged, &nativeNameAux, refCounted.ToGodotBool()); } } else { - IntPtr scriptPtr = internal_new_csharp_script(); + IntPtr scriptPtr = NativeFuncs.godotsharp_internal_new_csharp_script(); ScriptManagerBridge.AddScriptBridgeWithType(scriptPtr, type); // IMPORTANT: This must be called after AddScriptWithTypeBridge - internal_tie_user_managed_to_unmanaged(GCHandle.ToIntPtr(gcHandle), unmanaged, - scriptPtr, refCounted); + NativeFuncs.godotsharp_internal_tie_user_managed_to_unmanaged( + GCHandle.ToIntPtr(gcHandle), unmanaged, scriptPtr, refCounted.ToGodotBool()); } } - [MethodImpl(MethodImplOptions.InternalCall)] - private static extern unsafe void internal_tie_native_managed_to_unmanaged(IntPtr gcHandleIntPtr, - IntPtr unmanaged, godot_string_name* nativeName, bool refCounted); - - [MethodImpl(MethodImplOptions.InternalCall)] - private static extern void internal_tie_user_managed_to_unmanaged(IntPtr gcHandleIntPtr, - IntPtr unmanaged, IntPtr scriptPtr, bool refCounted); - public static void TieManagedToUnmanagedWithPreSetup(Object managed, IntPtr unmanaged, Type type, Type nativeType) { @@ -101,16 +84,10 @@ namespace Godot.NativeInterop return; var strongGCHandle = GCHandle.Alloc(managed, GCHandleType.Normal); - internal_tie_managed_to_unmanaged_with_pre_setup(GCHandle.ToIntPtr(strongGCHandle), unmanaged); + NativeFuncs.godotsharp_internal_tie_managed_to_unmanaged_with_pre_setup( + GCHandle.ToIntPtr(strongGCHandle), unmanaged); } - [MethodImpl(MethodImplOptions.InternalCall)] - private static extern void internal_tie_managed_to_unmanaged_with_pre_setup( - IntPtr gcHandleIntPtr, IntPtr unmanaged); - - [MethodImpl(MethodImplOptions.InternalCall)] - private static extern IntPtr internal_new_csharp_script(); - public static unsafe Object EngineGetSingleton(string name) { using godot_string src = Marshaling.mono_string_to_godot(name); diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/Marshaling.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/Marshaling.cs index eae644af85..74232425bb 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/Marshaling.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/Marshaling.cs @@ -1,4 +1,5 @@ using System; +using System.Collections; using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; using System.Reflection; @@ -420,44 +421,18 @@ namespace Godot.NativeInterop if (genericTypeDefinition == typeof(System.Collections.Generic.Dictionary<,>)) { // TODO: Validate key and value types are compatible with Variant -#if NET - Collections.IGenericGodotDictionary genericGodotDictionary = - IDictionaryToGenericGodotDictionary((dynamic)p_obj); -#else - var genericArguments = type.GetGenericArguments(); - - // With .NET Standard we need a package reference for Microsoft.CSharp in order to - // use dynamic, so we have this workaround for now until we switch to .NET 5/6. - var method = typeof(Marshaling).GetMethod(nameof(IDictionaryToGenericGodotDictionary), - BindingFlags.NonPublic | BindingFlags.Static | BindingFlags.DeclaredOnly)! - .MakeGenericMethod(genericArguments[0], genericArguments[1]); + var godotDict = new Collections.Dictionary(); - var genericGodotDictionary = (Collections.IGenericGodotDictionary)method - .Invoke(null, new[] { p_obj }); -#endif + foreach (KeyValuePair<object, object> entry in (IDictionary)p_obj) + godotDict.Add(entry.Key, entry.Value); - var godotDict = genericGodotDictionary.UnderlyingDictionary; - if (godotDict == null) - return new godot_variant(); return VariantUtils.CreateFromDictionary(godotDict.NativeValue); } if (genericTypeDefinition == typeof(System.Collections.Generic.List<>)) { // TODO: Validate element type is compatible with Variant -#if NET - var nativeGodotArray = - (godot_array)mono_array_to_Array(System.Runtime.InteropServices.CollectionsMarshal.AsSpan((dynamic)p_obj)); -#else - // With .NET Standard we need a package reference for Microsoft.CSharp in order to - // use dynamic, so we have this workaround for now until we switch to .NET 5/6. - // Also CollectionsMarshal.AsSpan is not available with .NET Standard. - - var collection = (System.Collections.ICollection)p_obj; - var array = new object[collection.Count]; - collection.CopyTo(array, 0); - var nativeGodotArray = mono_array_to_Array(array); -#endif + var nativeGodotArray = mono_array_to_Array((IList)p_obj); return VariantUtils.CreateFromArray(&nativeGodotArray); } } @@ -478,9 +453,6 @@ namespace Godot.NativeInterop } } - private static Collections.Dictionary<TKey, TValue> IDictionaryToGenericGodotDictionary<TKey, TValue> - (IDictionary<TKey, TValue> dictionary) => new(dictionary); - public static unsafe string variant_to_mono_string(godot_variant* p_var) { switch ((*p_var)._type) @@ -855,7 +827,7 @@ namespace Godot.NativeInterop switch ((*p_var)._type) { case Variant.Type.Bool: - return (bool)(*p_var)._data._bool; + return (*p_var)._data._bool.ToBool(); case Variant.Type.Int: return (*p_var)._data._int; case Variant.Type.Float: @@ -1058,7 +1030,7 @@ namespace Godot.NativeInterop godot_string_name name; if (NativeFuncs.godotsharp_callable_get_data_for_marshalling( - p_callable, &delegateGCHandle, &godotObject, &name)) + p_callable, &delegateGCHandle, &godotObject, &name).ToBool()) { if (delegateGCHandle != IntPtr.Zero) { @@ -1141,15 +1113,37 @@ namespace Godot.NativeInterop return ret; } - public static godot_array mono_array_to_Array(Span<object> p_array) + public static godot_array mono_array_to_Array(object[] p_array) { - if (p_array.IsEmpty) + int length = p_array.Length; + + if (length == 0) return NativeFuncs.godotsharp_array_new(); using var array = new Collections.Array(); - array.Resize(p_array.Length); + array.Resize(length); - for (int i = 0; i < p_array.Length; i++) + for (int i = 0; i < length; i++) + array[i] = p_array[i]; + + godot_array src = array.NativeValue; + unsafe + { + return NativeFuncs.godotsharp_array_new_copy(&src); + } + } + + public static godot_array mono_array_to_Array(IList p_array) + { + int length = p_array.Count; + + if (length == 0) + return NativeFuncs.godotsharp_array_new(); + + using var array = new Collections.Array(); + array.Resize(length); + + for (int i = 0; i < length; i++) array[i] = p_array[i]; godot_array src = array.NativeValue; diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/NativeFuncs.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/NativeFuncs.cs index 73ac837fe1..8bc785f375 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/NativeFuncs.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/NativeFuncs.cs @@ -20,20 +20,61 @@ namespace Godot.NativeInterop public static extern IntPtr godotsharp_method_bind_get_method(ref godot_string_name p_classname, char* p_methodname); -#if NET [DllImport(GodotDllName)] - public static extern delegate* unmanaged<IntPtr> godotsharp_get_class_constructor(ref godot_string_name p_classname); -#else - // Workaround until we switch to .NET 5/6 + public static extern delegate* unmanaged<IntPtr> godotsharp_get_class_constructor( + ref godot_string_name p_classname); + [DllImport(GodotDllName)] - public static extern IntPtr godotsharp_get_class_constructor(ref godot_string_name p_classname); + public static extern IntPtr godotsharp_engine_get_singleton(godot_string* p_name); [DllImport(GodotDllName)] - public static extern IntPtr godotsharp_invoke_class_constructor(IntPtr p_creation_func); -#endif + internal static extern void godotsharp_internal_object_disposed(IntPtr ptr); [DllImport(GodotDllName)] - public static extern IntPtr godotsharp_engine_get_singleton(godot_string* p_name); + internal static extern void godotsharp_internal_refcounted_disposed(IntPtr ptr, godot_bool isFinalizer); + + [DllImport(GodotDllName)] + internal static extern void godotsharp_internal_object_connect_event_signal(IntPtr obj, + godot_string_name* eventSignal); + + [DllImport(GodotDllName)] + internal static extern Error godotsharp_internal_signal_awaiter_connect(IntPtr source, + ref godot_string_name signal, + IntPtr target, IntPtr awaiterHandlePtr); + + [DllImport(GodotDllName)] + public static extern void godotsharp_internal_tie_native_managed_to_unmanaged(IntPtr gcHandleIntPtr, + IntPtr unmanaged, godot_string_name* nativeName, godot_bool refCounted); + + [DllImport(GodotDllName)] + public static extern void godotsharp_internal_tie_user_managed_to_unmanaged(IntPtr gcHandleIntPtr, + IntPtr unmanaged, IntPtr scriptPtr, godot_bool refCounted); + + [DllImport(GodotDllName)] + public static extern void godotsharp_internal_tie_managed_to_unmanaged_with_pre_setup( + IntPtr gcHandleIntPtr, IntPtr unmanaged); + + [DllImport(GodotDllName)] + public static extern IntPtr godotsharp_internal_unmanaged_get_script_instance_managed(IntPtr p_unmanaged, + godot_bool* r_has_cs_script_instance); + + [DllImport(GodotDllName)] + public static extern IntPtr godotsharp_internal_unmanaged_get_instance_binding_managed(IntPtr p_unmanaged); + + [DllImport(GodotDllName)] + public static extern IntPtr godotsharp_internal_unmanaged_instance_binding_create_managed(IntPtr p_unmanaged, + IntPtr oldGCHandlePtr); + + [DllImport(GodotDllName)] + public static extern IntPtr godotsharp_internal_new_csharp_script(); + + [DllImport(GodotDllName)] + public static extern void godotsharp_array_filter_godot_objects_by_native(godot_string_name* p_native_name, + godot_array* p_input, godot_array* r_output); + + [DllImport(GodotDllName)] + public static extern void godotsharp_array_filter_godot_objects_by_non_native(godot_array* p_input, + godot_array* r_output); [DllImport(GodotDllName)] public static extern void godotsharp_ref_destroy(ref godot_ref p_instance); @@ -509,12 +550,12 @@ namespace Godot.NativeInterop public static extern int godotsharp_node_path_get_subname_count(ref godot_node_path p_self); [DllImport(GodotDllName)] - public static extern bool godotsharp_node_path_is_absolute(ref godot_node_path p_self); + public static extern godot_bool godotsharp_node_path_is_absolute(ref godot_node_path p_self); // GD, etc [DllImport(GodotDllName)] - public static extern void godotsharp_bytes2var(godot_packed_byte_array* p_bytes, bool p_allow_objects, + public static extern void godotsharp_bytes2var(godot_packed_byte_array* p_bytes, godot_bool p_allow_objects, godot_variant* r_ret); [DllImport(GodotDllName)] @@ -578,7 +619,7 @@ namespace Godot.NativeInterop public static extern void godotsharp_str2var(godot_string* p_str, godot_variant* r_ret); [DllImport(GodotDllName)] - public static extern void godotsharp_var2bytes(godot_variant* what, bool fullObjects, + public static extern void godotsharp_var2bytes(godot_variant* what, godot_bool fullObjects, godot_packed_byte_array* bytes); [DllImport(GodotDllName)] diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/VariantUtils.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/VariantUtils.cs index 91ba864687..e52454a2e3 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/VariantUtils.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/VariantUtils.cs @@ -8,46 +8,46 @@ namespace Godot.NativeInterop public static class VariantUtils { public static godot_variant CreateFromRID(RID from) - => new() {_type = Variant.Type.Rid, _data = {_m_rid = from}}; + => new() { _type = Variant.Type.Rid, _data = { _m_rid = from } }; public static godot_variant CreateFromBool(bool from) - => new() {_type = Variant.Type.Bool, _data = {_bool = from}}; + => new() { _type = Variant.Type.Bool, _data = { _bool = from.ToGodotBool() } }; public static godot_variant CreateFromInt(long from) - => new() {_type = Variant.Type.Int, _data = {_int = from}}; + => new() { _type = Variant.Type.Int, _data = { _int = from } }; public static godot_variant CreateFromInt(ulong from) - => new() {_type = Variant.Type.Int, _data = {_int = (long)from}}; + => new() { _type = Variant.Type.Int, _data = { _int = (long)from } }; public static godot_variant CreateFromFloat(double from) - => new() {_type = Variant.Type.Float, _data = {_float = from}}; + => new() { _type = Variant.Type.Float, _data = { _float = from } }; public static godot_variant CreateFromVector2(Vector2 from) - => new() {_type = Variant.Type.Vector2, _data = {_m_vector2 = from}}; + => new() { _type = Variant.Type.Vector2, _data = { _m_vector2 = from } }; public static godot_variant CreateFromVector2i(Vector2i from) - => new() {_type = Variant.Type.Vector2i, _data = {_m_vector2i = from}}; + => new() { _type = Variant.Type.Vector2i, _data = { _m_vector2i = from } }; public static godot_variant CreateFromVector3(Vector3 from) - => new() {_type = Variant.Type.Vector3, _data = {_m_vector3 = from}}; + => new() { _type = Variant.Type.Vector3, _data = { _m_vector3 = from } }; public static godot_variant CreateFromVector3i(Vector3i from) - => new() {_type = Variant.Type.Vector3i, _data = {_m_vector3i = from}}; + => new() { _type = Variant.Type.Vector3i, _data = { _m_vector3i = from } }; public static godot_variant CreateFromRect2(Rect2 from) - => new() {_type = Variant.Type.Rect2, _data = {_m_rect2 = from}}; + => new() { _type = Variant.Type.Rect2, _data = { _m_rect2 = from } }; public static godot_variant CreateFromRect2i(Rect2i from) - => new() {_type = Variant.Type.Rect2i, _data = {_m_rect2i = from}}; + => new() { _type = Variant.Type.Rect2i, _data = { _m_rect2i = from } }; public static godot_variant CreateFromQuaternion(Quaternion from) - => new() {_type = Variant.Type.Quaternion, _data = {_m_quaternion = from}}; + => new() { _type = Variant.Type.Quaternion, _data = { _m_quaternion = from } }; public static godot_variant CreateFromColor(Color from) - => new() {_type = Variant.Type.Color, _data = {_m_color = from}}; + => new() { _type = Variant.Type.Color, _data = { _m_color = from } }; public static godot_variant CreateFromPlane(Plane from) - => new() {_type = Variant.Type.Plane, _data = {_m_plane = from}}; + => new() { _type = Variant.Type.Plane, _data = { _m_plane = from } }; public static unsafe godot_variant CreateFromTransform2D(Transform2D from) { @@ -100,15 +100,15 @@ namespace Godot.NativeInterop // Explicit name to make it very clear public static godot_variant CreateFromCallableTakingOwnershipOfDisposableValue(godot_callable from) - => new() {_type = Variant.Type.Callable, _data = {_m_callable = from}}; + => new() { _type = Variant.Type.Callable, _data = { _m_callable = from } }; // Explicit name to make it very clear public static godot_variant CreateFromSignalTakingOwnershipOfDisposableValue(godot_signal from) - => new() {_type = Variant.Type.Signal, _data = {_m_signal = from}}; + => new() { _type = Variant.Type.Signal, _data = { _m_signal = from } }; // Explicit name to make it very clear public static godot_variant CreateFromStringTakingOwnershipOfDisposableValue(godot_string from) - => new() {_type = Variant.Type.String, _data = {_m_string = from}}; + => new() { _type = Variant.Type.String, _data = { _m_string = from } }; public static unsafe godot_variant CreateFromPackedByteArray(godot_packed_byte_array* from) { @@ -223,61 +223,97 @@ namespace Godot.NativeInterop // We avoid the internal call if the stored type is the same we want. public static unsafe bool ConvertToBool(godot_variant* p_var) - => (*p_var)._type == Variant.Type.Bool ? (*p_var)._data._bool : NativeFuncs.godotsharp_variant_as_bool(p_var); + => (*p_var)._type == Variant.Type.Bool ? + (*p_var)._data._bool.ToBool() : + NativeFuncs.godotsharp_variant_as_bool(p_var).ToBool(); public static unsafe char ConvertToChar(godot_variant* p_var) - => (char)((*p_var)._type == Variant.Type.Int ? (*p_var)._data._int : NativeFuncs.godotsharp_variant_as_int(p_var)); + => (char)((*p_var)._type == Variant.Type.Int ? + (*p_var)._data._int : + NativeFuncs.godotsharp_variant_as_int(p_var)); public static unsafe sbyte ConvertToInt8(godot_variant* p_var) - => (sbyte)((*p_var)._type == Variant.Type.Int ? (*p_var)._data._int : NativeFuncs.godotsharp_variant_as_int(p_var)); + => (sbyte)((*p_var)._type == Variant.Type.Int ? + (*p_var)._data._int : + NativeFuncs.godotsharp_variant_as_int(p_var)); public static unsafe Int16 ConvertToInt16(godot_variant* p_var) - => (Int16)((*p_var)._type == Variant.Type.Int ? (*p_var)._data._int : NativeFuncs.godotsharp_variant_as_int(p_var)); + => (Int16)((*p_var)._type == Variant.Type.Int ? + (*p_var)._data._int : + NativeFuncs.godotsharp_variant_as_int(p_var)); public static unsafe Int32 ConvertToInt32(godot_variant* p_var) - => (Int32)((*p_var)._type == Variant.Type.Int ? (*p_var)._data._int : NativeFuncs.godotsharp_variant_as_int(p_var)); + => (Int32)((*p_var)._type == Variant.Type.Int ? + (*p_var)._data._int : + NativeFuncs.godotsharp_variant_as_int(p_var)); public static unsafe Int64 ConvertToInt64(godot_variant* p_var) => (*p_var)._type == Variant.Type.Int ? (*p_var)._data._int : NativeFuncs.godotsharp_variant_as_int(p_var); public static unsafe byte ConvertToUInt8(godot_variant* p_var) - => (byte)((*p_var)._type == Variant.Type.Int ? (*p_var)._data._int : NativeFuncs.godotsharp_variant_as_int(p_var)); + => (byte)((*p_var)._type == Variant.Type.Int ? + (*p_var)._data._int : + NativeFuncs.godotsharp_variant_as_int(p_var)); public static unsafe UInt16 ConvertToUInt16(godot_variant* p_var) - => (UInt16)((*p_var)._type == Variant.Type.Int ? (*p_var)._data._int : NativeFuncs.godotsharp_variant_as_int(p_var)); + => (UInt16)((*p_var)._type == Variant.Type.Int ? + (*p_var)._data._int : + NativeFuncs.godotsharp_variant_as_int(p_var)); public static unsafe UInt32 ConvertToUInt32(godot_variant* p_var) - => (UInt32)((*p_var)._type == Variant.Type.Int ? (*p_var)._data._int : NativeFuncs.godotsharp_variant_as_int(p_var)); + => (UInt32)((*p_var)._type == Variant.Type.Int ? + (*p_var)._data._int : + NativeFuncs.godotsharp_variant_as_int(p_var)); public static unsafe UInt64 ConvertToUInt64(godot_variant* p_var) - => (UInt64)((*p_var)._type == Variant.Type.Int ? (*p_var)._data._int : NativeFuncs.godotsharp_variant_as_int(p_var)); + => (UInt64)((*p_var)._type == Variant.Type.Int ? + (*p_var)._data._int : + NativeFuncs.godotsharp_variant_as_int(p_var)); public static unsafe float ConvertToFloat32(godot_variant* p_var) - => (float)((*p_var)._type == Variant.Type.Float ? (*p_var)._data._float : NativeFuncs.godotsharp_variant_as_float(p_var)); + => (float)((*p_var)._type == Variant.Type.Float ? + (*p_var)._data._float : + NativeFuncs.godotsharp_variant_as_float(p_var)); public static unsafe double ConvertToFloat64(godot_variant* p_var) - => (*p_var)._type == Variant.Type.Float ? (*p_var)._data._float : NativeFuncs.godotsharp_variant_as_float(p_var); + => (*p_var)._type == Variant.Type.Float ? + (*p_var)._data._float : + NativeFuncs.godotsharp_variant_as_float(p_var); public static unsafe Vector2 ConvertToVector2(godot_variant* p_var) - => (*p_var)._type == Variant.Type.Vector2 ? (*p_var)._data._m_vector2 : NativeFuncs.godotsharp_variant_as_vector2(p_var); + => (*p_var)._type == Variant.Type.Vector2 ? + (*p_var)._data._m_vector2 : + NativeFuncs.godotsharp_variant_as_vector2(p_var); public static unsafe Vector2i ConvertToVector2i(godot_variant* p_var) - => (*p_var)._type == Variant.Type.Vector2i ? (*p_var)._data._m_vector2i : NativeFuncs.godotsharp_variant_as_vector2i(p_var); + => (*p_var)._type == Variant.Type.Vector2i ? + (*p_var)._data._m_vector2i : + NativeFuncs.godotsharp_variant_as_vector2i(p_var); public static unsafe Rect2 ConvertToRect2(godot_variant* p_var) - => (*p_var)._type == Variant.Type.Rect2 ? (*p_var)._data._m_rect2 : NativeFuncs.godotsharp_variant_as_rect2(p_var); + => (*p_var)._type == Variant.Type.Rect2 ? + (*p_var)._data._m_rect2 : + NativeFuncs.godotsharp_variant_as_rect2(p_var); public static unsafe Rect2i ConvertToRect2i(godot_variant* p_var) - => (*p_var)._type == Variant.Type.Rect2i ? (*p_var)._data._m_rect2i : NativeFuncs.godotsharp_variant_as_rect2i(p_var); + => (*p_var)._type == Variant.Type.Rect2i ? + (*p_var)._data._m_rect2i : + NativeFuncs.godotsharp_variant_as_rect2i(p_var); public static unsafe Transform2D ConvertToTransform2D(godot_variant* p_var) - => (*p_var)._type == Variant.Type.Transform2d ? *(*p_var)._data._transform2d : NativeFuncs.godotsharp_variant_as_transform2d(p_var); + => (*p_var)._type == Variant.Type.Transform2d ? + *(*p_var)._data._transform2d : + NativeFuncs.godotsharp_variant_as_transform2d(p_var); public static unsafe Vector3 ConvertToVector3(godot_variant* p_var) - => (*p_var)._type == Variant.Type.Vector3 ? (*p_var)._data._m_vector3 : NativeFuncs.godotsharp_variant_as_vector3(p_var); + => (*p_var)._type == Variant.Type.Vector3 ? + (*p_var)._data._m_vector3 : + NativeFuncs.godotsharp_variant_as_vector3(p_var); public static unsafe Vector3i ConvertToVector3i(godot_variant* p_var) - => (*p_var)._type == Variant.Type.Vector3i ? (*p_var)._data._m_vector3i : NativeFuncs.godotsharp_variant_as_vector3i(p_var); + => (*p_var)._type == Variant.Type.Vector3i ? + (*p_var)._data._m_vector3i : + NativeFuncs.godotsharp_variant_as_vector3i(p_var); public static unsafe Vector4 ConvertToVector4(godot_variant* p_var) => (*p_var)._type == Variant.Type.Vector4 ? *(*p_var)._data._vector4 : NativeFuncs.godotsharp_variant_as_vector4(p_var); @@ -286,31 +322,45 @@ namespace Godot.NativeInterop => (*p_var)._type == Variant.Type.Vector4i ? *(*p_var)._data._vector4i : NativeFuncs.godotsharp_variant_as_vector4i(p_var); public static unsafe Basis ConvertToBasis(godot_variant* p_var) - => (*p_var)._type == Variant.Type.Basis ? *(*p_var)._data._basis : NativeFuncs.godotsharp_variant_as_basis(p_var); + => (*p_var)._type == Variant.Type.Basis ? + *(*p_var)._data._basis : + NativeFuncs.godotsharp_variant_as_basis(p_var); public static unsafe Quaternion ConvertToQuaternion(godot_variant* p_var) - => (*p_var)._type == Variant.Type.Quaternion ? (*p_var)._data._m_quaternion : NativeFuncs.godotsharp_variant_as_quaternion(p_var); + => (*p_var)._type == Variant.Type.Quaternion ? + (*p_var)._data._m_quaternion : + NativeFuncs.godotsharp_variant_as_quaternion(p_var); public static unsafe Transform3D ConvertToTransform3D(godot_variant* p_var) - => (*p_var)._type == Variant.Type.Transform3d ? *(*p_var)._data._transform3d : NativeFuncs.godotsharp_variant_as_transform3d(p_var); + => (*p_var)._type == Variant.Type.Transform3d ? + *(*p_var)._data._transform3d : + NativeFuncs.godotsharp_variant_as_transform3d(p_var); public static unsafe Projection ConvertToProjection(godot_variant* p_var) => (*p_var)._type == Variant.Type.Projection ? *(*p_var)._data._projection : NativeFuncs.godotsharp_variant_as_projection(p_var); public static unsafe AABB ConvertToAABB(godot_variant* p_var) - => (*p_var)._type == Variant.Type.Aabb ? *(*p_var)._data._aabb : NativeFuncs.godotsharp_variant_as_aabb(p_var); + => (*p_var)._type == Variant.Type.Aabb ? + *(*p_var)._data._aabb : + NativeFuncs.godotsharp_variant_as_aabb(p_var); public static unsafe Color ConvertToColor(godot_variant* p_var) - => (*p_var)._type == Variant.Type.Color ? (*p_var)._data._m_color : NativeFuncs.godotsharp_variant_as_color(p_var); + => (*p_var)._type == Variant.Type.Color ? + (*p_var)._data._m_color : + NativeFuncs.godotsharp_variant_as_color(p_var); public static unsafe Plane ConvertToPlane(godot_variant* p_var) - => (*p_var)._type == Variant.Type.Plane ? (*p_var)._data._m_plane : NativeFuncs.godotsharp_variant_as_plane(p_var); + => (*p_var)._type == Variant.Type.Plane ? + (*p_var)._data._m_plane : + NativeFuncs.godotsharp_variant_as_plane(p_var); public static unsafe IntPtr ConvertToGodotObject(godot_variant* p_var) => (*p_var)._type == Variant.Type.Object ? (*p_var)._data._m_obj_data.obj : IntPtr.Zero; public static unsafe RID ConvertToRID(godot_variant* p_var) - => (*p_var)._type == Variant.Type.Rid ? (*p_var)._data._m_rid : NativeFuncs.godotsharp_variant_as_rid(p_var); + => (*p_var)._type == Variant.Type.Rid ? + (*p_var)._data._m_rid : + NativeFuncs.godotsharp_variant_as_rid(p_var); public static unsafe godot_string_name ConvertToStringName(godot_variant* p_var) => (*p_var)._type == Variant.Type.StringName ? diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/NodePath.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/NodePath.cs index 824f29558f..b18606b47e 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/NodePath.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/NodePath.cs @@ -263,7 +263,7 @@ namespace Godot /// <returns>If the <see cref="NodePath"/> is an absolute path.</returns> public bool IsAbsolute() { - return NativeFuncs.godotsharp_node_path_is_absolute(ref NativeValue); + return NativeFuncs.godotsharp_node_path_is_absolute(ref NativeValue).ToBool(); } /// <summary> diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Object.base.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Object.base.cs index 763483a11f..98266ffdfc 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Object.base.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Object.base.cs @@ -21,14 +21,11 @@ namespace Godot { if (NativePtr == IntPtr.Zero) { -#if NET unsafe { NativePtr = NativeCtor(); } -#else - NativePtr = _gd__invoke_class_constructor(NativeCtor); -#endif + InteropUtils.TieManagedToUnmanaged(this, NativePtr, NativeName, refCounted: false, GetType(), _cachedType); } @@ -58,7 +55,7 @@ namespace Godot { using var eventSignalName = new StringName(eventSignal.Name); godot_string_name eventSignalNameAux = eventSignalName.NativeValue; - godot_icall_Object_ConnectEventSignal(NativePtr, &eventSignalNameAux); + NativeFuncs.godotsharp_internal_object_connect_event_signal(NativePtr, &eventSignalNameAux); } } @@ -114,14 +111,14 @@ namespace Godot if (MemoryOwn) { MemoryOwn = false; - godot_icall_RefCounted_Disposed(NativePtr, !disposing); + NativeFuncs.godotsharp_internal_refcounted_disposed(NativePtr, (!disposing).ToGodotBool()); } else { - godot_icall_Object_Disposed(NativePtr); + NativeFuncs.godotsharp_internal_object_disposed(NativePtr); } - this.NativePtr = IntPtr.Zero; + NativePtr = IntPtr.Zero; } _disposed = true; @@ -391,7 +388,6 @@ namespace Godot return methodBind; } -#if NET internal static unsafe delegate* unmanaged<IntPtr> ClassDB_get_constructor(StringName type) { // for some reason the '??' operator doesn't support 'delegate*' @@ -402,30 +398,5 @@ namespace Godot return nativeConstructor; } -#else - internal static IntPtr ClassDB_get_constructor(StringName type) - { - // for some reason the '??' operator doesn't support 'delegate*' - var nativeConstructor = NativeFuncs.godotsharp_get_class_constructor(ref type.NativeValue); - - if (nativeConstructor == IntPtr.Zero) - throw new NativeConstructorNotFoundException(type); - - return nativeConstructor; - } - - internal static IntPtr _gd__invoke_class_constructor(IntPtr ctorFuncPtr) - => NativeFuncs.godotsharp_invoke_class_constructor(ctorFuncPtr); -#endif - - [MethodImpl(MethodImplOptions.InternalCall)] - internal static extern void godot_icall_Object_Disposed(IntPtr ptr); - - [MethodImpl(MethodImplOptions.InternalCall)] - internal static extern void godot_icall_RefCounted_Disposed(IntPtr ptr, bool isFinalizer); - - [MethodImpl(MethodImplOptions.InternalCall)] - internal static extern unsafe void godot_icall_Object_ConnectEventSignal(IntPtr obj, - godot_string_name* eventSignal); } } diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/SignalAwaiter.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/SignalAwaiter.cs index fd6636e410..62dec81582 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/SignalAwaiter.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/SignalAwaiter.cs @@ -1,5 +1,4 @@ using System; -using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using Godot.NativeInterop; @@ -13,14 +12,10 @@ namespace Godot public SignalAwaiter(Object source, StringName signal, Object target) { - godot_icall_SignalAwaiter_connect(Object.GetPtr(source), ref signal.NativeValue, + NativeFuncs.godotsharp_internal_signal_awaiter_connect(Object.GetPtr(source), ref signal.NativeValue, Object.GetPtr(target), GCHandle.ToIntPtr(GCHandle.Alloc(this))); } - [MethodImpl(MethodImplOptions.InternalCall)] - internal static extern Error godot_icall_SignalAwaiter_connect(IntPtr source, ref godot_string_name signal, - IntPtr target, IntPtr awaiterHandlePtr); - public bool IsCompleted => _completed; public void OnCompleted(Action action) @@ -32,30 +27,38 @@ namespace Godot public IAwaiter<object[]> GetAwaiter() => this; - internal static unsafe void SignalCallback(IntPtr awaiterGCHandlePtr, - godot_variant** args, int argCount, - bool* r_awaiterIsNull) + [UnmanagedCallersOnly] + internal static unsafe void SignalCallback(IntPtr awaiterGCHandlePtr, godot_variant** args, int argCount, + godot_bool* outAwaiterIsNull) { - var awaiter = (SignalAwaiter)GCHandle.FromIntPtr(awaiterGCHandlePtr).Target; - - if (awaiter == null) + try { - *r_awaiterIsNull = true; - return; - } + var awaiter = (SignalAwaiter)GCHandle.FromIntPtr(awaiterGCHandlePtr).Target; + + if (awaiter == null) + { + *outAwaiterIsNull = true.ToGodotBool(); + return; + } - *r_awaiterIsNull = false; + *outAwaiterIsNull = false.ToGodotBool(); - awaiter._completed = true; + awaiter._completed = true; - object[] signalArgs = new object[argCount]; + object[] signalArgs = new object[argCount]; - for (int i = 0; i < argCount; i++) - signalArgs[i] = Marshaling.variant_to_mono_object(args[i]); + for (int i = 0; i < argCount; i++) + signalArgs[i] = Marshaling.variant_to_mono_object(args[i]); - awaiter._result = signalArgs; + awaiter._result = signalArgs; - awaiter._action?.Invoke(); + awaiter._action?.Invoke(); + } + catch (Exception e) + { + ExceptionUtils.DebugPrintUnhandledException(e); + *outAwaiterIsNull = false.ToGodotBool(); + } } } } diff --git a/modules/mono/glue/GodotSharp/GodotSharp/GodotSharp.csproj b/modules/mono/glue/GodotSharp/GodotSharp/GodotSharp.csproj index 6a529de99b..763ded8809 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/GodotSharp.csproj +++ b/modules/mono/glue/GodotSharp/GodotSharp/GodotSharp.csproj @@ -4,7 +4,7 @@ <OutputPath>bin/$(Configuration)</OutputPath> <AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath> <RootNamespace>Godot</RootNamespace> - <TargetFramework>netstandard2.1</TargetFramework> + <TargetFramework>net5.0</TargetFramework> <DocumentationFile>$(OutputPath)/$(AssemblyName).xml</DocumentationFile> <EnableDefaultItems>false</EnableDefaultItems> <AllowUnsafeBlocks>true</AllowUnsafeBlocks> @@ -34,6 +34,7 @@ <Compile Include="Core\Basis.cs" /> <Compile Include="Core\Bridge\CSharpInstanceBridge.cs" /> <Compile Include="Core\Bridge\GCHandleBridge.cs" /> + <Compile Include="Core\Bridge\ManagedCallbacks.cs" /> <Compile Include="Core\Bridge\ScriptManagerBridge.cs" /> <Compile Include="Core\Callable.cs" /> <Compile Include="Core\Color.cs" /> @@ -58,6 +59,7 @@ <Compile Include="Core\MarshalUtils.cs" /> <Compile Include="Core\Mathf.cs" /> <Compile Include="Core\MathfEx.cs" /> + <Compile Include="Core\NativeInterop\ExceptionUtils.cs" /> <Compile Include="Core\NativeInterop\InteropUtils.cs" /> <Compile Include="Core\NativeInterop\NativeFuncs.extended.cs" /> <Compile Include="Core\NativeInterop\VariantSpanHelpers.cs" /> diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Properties/AssemblyInfo.cs b/modules/mono/glue/GodotSharp/GodotSharp/Properties/AssemblyInfo.cs index da6f293871..dbd98d0afb 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Properties/AssemblyInfo.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Properties/AssemblyInfo.cs @@ -1,3 +1,4 @@ using System.Runtime.CompilerServices; [assembly: InternalsVisibleTo("GodotSharpEditor")] +[assembly: InternalsVisibleTo("GodotPlugins")] diff --git a/modules/mono/glue/GodotSharp/GodotSharpEditor/GodotSharpEditor.csproj b/modules/mono/glue/GodotSharp/GodotSharpEditor/GodotSharpEditor.csproj index 1082c74448..c0c1b91dc9 100644 --- a/modules/mono/glue/GodotSharp/GodotSharpEditor/GodotSharpEditor.csproj +++ b/modules/mono/glue/GodotSharp/GodotSharpEditor/GodotSharpEditor.csproj @@ -4,7 +4,7 @@ <OutputPath>bin/$(Configuration)</OutputPath> <AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath> <RootNamespace>Godot</RootNamespace> - <TargetFramework>netstandard2.1</TargetFramework> + <TargetFramework>net5.0</TargetFramework> <DocumentationFile>$(OutputPath)/$(AssemblyName).xml</DocumentationFile> <EnableDefaultItems>false</EnableDefaultItems> <AllowUnsafeBlocks>true</AllowUnsafeBlocks> diff --git a/modules/mono/glue/base_object_glue.cpp b/modules/mono/glue/base_object_glue.cpp deleted file mode 100644 index dbf2ae84aa..0000000000 --- a/modules/mono/glue/base_object_glue.cpp +++ /dev/null @@ -1,137 +0,0 @@ -/*************************************************************************/ -/* base_object_glue.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "core/object/class_db.h" -#include "core/object/ref_counted.h" -#include "core/string/string_name.h" - -#include "../csharp_script.h" -#include "../mono_gd/gd_mono_cache.h" -#include "../mono_gd/gd_mono_internals.h" -#include "../mono_gd/gd_mono_utils.h" -#include "../signal_awaiter_utils.h" - -void godot_icall_Object_Disposed(Object *p_ptr) { -#ifdef DEBUG_ENABLED - CRASH_COND(p_ptr == nullptr); -#endif - - if (p_ptr->get_script_instance()) { - CSharpInstance *cs_instance = CAST_CSHARP_INSTANCE(p_ptr->get_script_instance()); - if (cs_instance) { - if (!cs_instance->is_destructing_script_instance()) { - cs_instance->mono_object_disposed(); - p_ptr->set_script_instance(nullptr); - } - return; - } - } - - void *data = CSharpLanguage::get_existing_instance_binding(p_ptr); - - if (data) { - CSharpScriptBinding &script_binding = ((RBMap<Object *, CSharpScriptBinding>::Element *)data)->get(); - if (script_binding.inited) { - MonoGCHandleData &gchandle = script_binding.gchandle; - if (!gchandle.is_released()) { - CSharpLanguage::release_script_gchandle(nullptr, gchandle); - script_binding.inited = false; - } - } - } -} - -void godot_icall_RefCounted_Disposed(Object *p_ptr, MonoBoolean p_is_finalizer) { -#ifdef DEBUG_ENABLED - CRASH_COND(p_ptr == nullptr); - // This is only called with RefCounted derived classes - CRASH_COND(!Object::cast_to<RefCounted>(p_ptr)); -#endif - - RefCounted *rc = static_cast<RefCounted *>(p_ptr); - - if (rc->get_script_instance()) { - CSharpInstance *cs_instance = CAST_CSHARP_INSTANCE(rc->get_script_instance()); - if (cs_instance) { - if (!cs_instance->is_destructing_script_instance()) { - bool delete_owner; - bool remove_script_instance; - - cs_instance->mono_object_disposed_baseref(p_is_finalizer, delete_owner, remove_script_instance); - - if (delete_owner) { - memdelete(rc); - } else if (remove_script_instance) { - rc->set_script_instance(nullptr); - } - } - return; - } - } - - // Unsafe refcount decrement. The managed instance also counts as a reference. - // See: CSharpLanguage::alloc_instance_binding_data(Object *p_object) - CSharpLanguage::get_singleton()->pre_unsafe_unreference(rc); - if (rc->unreference()) { - memdelete(rc); - } else { - void *data = CSharpLanguage::get_existing_instance_binding(rc); - - if (data) { - CSharpScriptBinding &script_binding = ((RBMap<Object *, CSharpScriptBinding>::Element *)data)->get(); - if (script_binding.inited) { - MonoGCHandleData &gchandle = script_binding.gchandle; - if (!gchandle.is_released()) { - CSharpLanguage::release_script_gchandle(nullptr, gchandle); - script_binding.inited = false; - } - } - } - } -} - -void godot_icall_Object_ConnectEventSignal(Object *p_ptr, const StringName *p_event_signal) { - CSharpInstance *csharp_instance = CAST_CSHARP_INSTANCE(p_ptr->get_script_instance()); - if (csharp_instance) { - csharp_instance->connect_event_signal(*p_event_signal); - } -} - -int32_t godot_icall_SignalAwaiter_connect(Object *p_source, StringName *p_signal, Object *p_target, GCHandleIntPtr p_awaiter_handle_ptr) { - StringName signal = p_signal ? *p_signal : StringName(); - return (int32_t)gd_mono_connect_signal_awaiter(p_source, signal, p_target, p_awaiter_handle_ptr); -} - -void godot_register_object_icalls() { - GDMonoUtils::add_internal_call("Godot.Object::godot_icall_Object_Disposed", godot_icall_Object_Disposed); - GDMonoUtils::add_internal_call("Godot.Object::godot_icall_RefCounted_Disposed", godot_icall_RefCounted_Disposed); - GDMonoUtils::add_internal_call("Godot.Object::godot_icall_Object_ConnectEventSignal", godot_icall_Object_ConnectEventSignal); - GDMonoUtils::add_internal_call("Godot.SignalAwaiter::godot_icall_SignalAwaiter_connect", godot_icall_SignalAwaiter_connect); -} diff --git a/modules/mono/glue/placeholder_glue.cpp b/modules/mono/glue/placeholder_glue.cpp deleted file mode 100644 index 0dd904373e..0000000000 --- a/modules/mono/glue/placeholder_glue.cpp +++ /dev/null @@ -1,201 +0,0 @@ -/*************************************************************************/ -/* placeholder_glue.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef GLUE_HEADER_H -#define GLUE_HEADER_H - -#include "core/object/object.h" - -#include "../csharp_script.h" -#include "../mono_gd/gd_mono_cache.h" -#include "../mono_gd/gd_mono_internals.h" -#include "../mono_gd/gd_mono_utils.h" - -GCHandleIntPtr unmanaged_get_script_instance_managed(Object *p_unmanaged, bool *r_has_cs_script_instance) { -#ifdef DEBUG_ENABLED - CRASH_COND(!p_unmanaged); - CRASH_COND(!r_has_cs_script_instance); -#endif - - if (p_unmanaged->get_script_instance()) { - CSharpInstance *cs_instance = CAST_CSHARP_INSTANCE(p_unmanaged->get_script_instance()); - - if (cs_instance) { - *r_has_cs_script_instance = true; - return cs_instance->get_gchandle_intptr(); - } - } - - *r_has_cs_script_instance = false; - return GCHandleIntPtr(); -} - -GCHandleIntPtr unmanaged_get_instance_binding_managed(Object *p_unmanaged) { -#ifdef DEBUG_ENABLED - CRASH_COND(!p_unmanaged); -#endif - - void *data = CSharpLanguage::get_instance_binding(p_unmanaged); - ERR_FAIL_NULL_V(data, GCHandleIntPtr()); - CSharpScriptBinding &script_binding = ((RBMap<Object *, CSharpScriptBinding>::Element *)data)->value(); - ERR_FAIL_COND_V(!script_binding.inited, GCHandleIntPtr()); - - return script_binding.gchandle.get_intptr(); -} - -GCHandleIntPtr unmanaged_instance_binding_create_managed(Object *p_unmanaged, GCHandleIntPtr p_old_gchandle) { -#ifdef DEBUG_ENABLED - CRASH_COND(!p_unmanaged); -#endif - - void *data = CSharpLanguage::get_instance_binding(p_unmanaged); - ERR_FAIL_NULL_V(data, GCHandleIntPtr()); - CSharpScriptBinding &script_binding = ((RBMap<Object *, CSharpScriptBinding>::Element *)data)->value(); - ERR_FAIL_COND_V(!script_binding.inited, GCHandleIntPtr()); - - MonoGCHandleData &gchandle = script_binding.gchandle; - - // TODO: Possible data race? - CRASH_COND(gchandle.get_intptr().value != p_old_gchandle.value); - - CSharpLanguage::get_singleton()->release_script_gchandle(gchandle); - script_binding.inited = false; - - // Create a new one - -#ifdef DEBUG_ENABLED - CRASH_COND(script_binding.type_name == StringName()); -#endif - - bool parent_is_object_class = ClassDB::is_parent_class(p_unmanaged->get_class_name(), script_binding.type_name); - ERR_FAIL_COND_V_MSG(!parent_is_object_class, GCHandleIntPtr(), - "Type inherits from native type '" + script_binding.type_name + "', so it can't be instantiated in object of type: '" + p_unmanaged->get_class() + "'."); - - MonoException *exc = nullptr; - GCHandleIntPtr strong_gchandle = - GDMonoCache::cached_data.methodthunk_ScriptManagerBridge_CreateManagedForGodotObjectBinding - .invoke(&script_binding.type_name, p_unmanaged, &exc); - - if (exc) { - GDMonoUtils::set_pending_exception(exc); - return GCHandleIntPtr(); - } - - ERR_FAIL_NULL_V(strong_gchandle.value, GCHandleIntPtr()); - - gchandle = MonoGCHandleData(strong_gchandle, gdmono::GCHandleType::STRONG_HANDLE); - script_binding.inited = true; - - // Tie managed to unmanaged - RefCounted *rc = Object::cast_to<RefCounted>(p_unmanaged); - - if (rc) { - // Unsafe refcount increment. The managed instance also counts as a reference. - // This way if the unmanaged world has no references to our owner - // but the managed instance is alive, the refcount will be 1 instead of 0. - // See: godot_icall_RefCounted_Dtor(MonoObject *p_obj, Object *p_ptr) - rc->reference(); - CSharpLanguage::get_singleton()->post_unsafe_reference(rc); - } - - return gchandle.get_intptr(); -} - -void godot_icall_InteropUtils_tie_native_managed_to_unmanaged(GCHandleIntPtr p_gchandle_intptr, Object *p_unmanaged, const StringName *p_native_name, bool p_ref_counted) { - CSharpLanguage::tie_native_managed_to_unmanaged(p_gchandle_intptr, p_unmanaged, p_native_name, p_ref_counted); -} - -void godot_icall_InteropUtils_tie_user_managed_to_unmanaged(GCHandleIntPtr p_gchandle_intptr, Object *p_unmanaged, CSharpScript *p_script, bool p_ref_counted) { - CSharpLanguage::tie_user_managed_to_unmanaged(p_gchandle_intptr, p_unmanaged, p_script, p_ref_counted); -} - -void godot_icall_InteropUtils_tie_managed_to_unmanaged_with_pre_setup(GCHandleIntPtr p_gchandle_intptr, Object *p_unmanaged) { - CSharpLanguage::tie_managed_to_unmanaged_with_pre_setup(p_gchandle_intptr, p_unmanaged); -} - -CSharpScript *godot_icall_InteropUtils_internal_new_csharp_script() { - CSharpScript *script = memnew(CSharpScript); - CRASH_COND(!script); - return script; -} - -void godotsharp_array_filter_godot_objects_by_native(StringName *p_native_name, const Array *p_input, Array *r_output) { - memnew_placement(r_output, Array); - - for (int i = 0; i < p_input->size(); ++i) { - if (ClassDB::is_parent_class(((Object *)(*p_input)[i])->get_class(), *p_native_name)) { - r_output->push_back(p_input[i]); - } - } -} - -void godotsharp_array_filter_godot_objects_by_non_native(const Array *p_input, Array *r_output) { - memnew_placement(r_output, Array); - - for (int i = 0; i < p_input->size(); ++i) { - CSharpInstance *si = CAST_CSHARP_INSTANCE(((Object *)(*p_input)[i])->get_script_instance()); - - if (si != nullptr) { - r_output->push_back(p_input[i]); - } - } -} - -void godot_register_placeholder_icalls() { - GDMonoUtils::add_internal_call( - "Godot.NativeInterop.InteropUtils::unmanaged_get_script_instance_managed", - unmanaged_get_script_instance_managed); - GDMonoUtils::add_internal_call( - "Godot.NativeInterop.InteropUtils::unmanaged_get_instance_binding_managed", - unmanaged_get_instance_binding_managed); - GDMonoUtils::add_internal_call( - "Godot.NativeInterop.InteropUtils::unmanaged_instance_binding_create_managed", - unmanaged_instance_binding_create_managed); - GDMonoUtils::add_internal_call( - "Godot.NativeInterop.InteropUtils::internal_tie_native_managed_to_unmanaged", - godot_icall_InteropUtils_tie_native_managed_to_unmanaged); - GDMonoUtils::add_internal_call( - "Godot.NativeInterop.InteropUtils::internal_tie_user_managed_to_unmanaged", - godot_icall_InteropUtils_tie_user_managed_to_unmanaged); - GDMonoUtils::add_internal_call( - "Godot.NativeInterop.InteropUtils::internal_tie_managed_to_unmanaged_with_pre_setup", - godot_icall_InteropUtils_tie_managed_to_unmanaged_with_pre_setup); - GDMonoUtils::add_internal_call( - "Godot.NativeInterop.InteropUtils::internal_new_csharp_script", - godot_icall_InteropUtils_internal_new_csharp_script); - GDMonoUtils::add_internal_call( - "Godot.NativeInterop.SceneTree::godotsharp_array_filter_godot_objects_by_native", - godotsharp_array_filter_godot_objects_by_native); - GDMonoUtils::add_internal_call( - "Godot.NativeInterop.SceneTree::godotsharp_array_filter_godot_objects_by_non_native", - godotsharp_array_filter_godot_objects_by_non_native); -} - -#endif // GLUE_HEADER_H diff --git a/modules/mono/glue/runtime_interop.cpp b/modules/mono/glue/runtime_interop.cpp index 29d373e885..14e638d163 100644 --- a/modules/mono/glue/runtime_interop.cpp +++ b/modules/mono/glue/runtime_interop.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -37,7 +37,9 @@ #include "../interop_types.h" +#include "modules/mono/csharp_script.h" #include "modules/mono/managed_callable.h" +#include "modules/mono/mono_gd/gd_mono_cache.h" #include "modules/mono/signal_awaiter_utils.h" #ifdef __cplusplus @@ -75,14 +77,225 @@ GD_PINVOKE_EXPORT godotsharp_class_creation_func godotsharp_get_class_constructo return nullptr; } -GD_PINVOKE_EXPORT Object *godotsharp_invoke_class_constructor(godotsharp_class_creation_func p_creation_func) { - return p_creation_func(); -} - GD_PINVOKE_EXPORT Object *godotsharp_engine_get_singleton(const String *p_name) { return Engine::get_singleton()->get_singleton_object(*p_name); } +GD_PINVOKE_EXPORT void godotsharp_internal_object_disposed(Object *p_ptr) { +#ifdef DEBUG_ENABLED + CRASH_COND(p_ptr == nullptr); +#endif + + if (p_ptr->get_script_instance()) { + CSharpInstance *cs_instance = CAST_CSHARP_INSTANCE(p_ptr->get_script_instance()); + if (cs_instance) { + if (!cs_instance->is_destructing_script_instance()) { + cs_instance->mono_object_disposed(); + p_ptr->set_script_instance(nullptr); + } + return; + } + } + + void *data = CSharpLanguage::get_existing_instance_binding(p_ptr); + + if (data) { + CSharpScriptBinding &script_binding = ((RBMap<Object *, CSharpScriptBinding>::Element *)data)->get(); + if (script_binding.inited) { + MonoGCHandleData &gchandle = script_binding.gchandle; + if (!gchandle.is_released()) { + CSharpLanguage::release_script_gchandle(nullptr, gchandle); + script_binding.inited = false; + } + } + } +} + +GD_PINVOKE_EXPORT void godotsharp_internal_refcounted_disposed(Object *p_ptr, bool p_is_finalizer) { +#ifdef DEBUG_ENABLED + CRASH_COND(p_ptr == nullptr); + // This is only called with RefCounted derived classes + CRASH_COND(!Object::cast_to<RefCounted>(p_ptr)); +#endif + + RefCounted *rc = static_cast<RefCounted *>(p_ptr); + + if (rc->get_script_instance()) { + CSharpInstance *cs_instance = CAST_CSHARP_INSTANCE(rc->get_script_instance()); + if (cs_instance) { + if (!cs_instance->is_destructing_script_instance()) { + bool delete_owner; + bool remove_script_instance; + + cs_instance->mono_object_disposed_baseref(p_is_finalizer, delete_owner, remove_script_instance); + + if (delete_owner) { + memdelete(rc); + } else if (remove_script_instance) { + rc->set_script_instance(nullptr); + } + } + return; + } + } + + // Unsafe refcount decrement. The managed instance also counts as a reference. + // See: CSharpLanguage::alloc_instance_binding_data(Object *p_object) + CSharpLanguage::get_singleton()->pre_unsafe_unreference(rc); + if (rc->unreference()) { + memdelete(rc); + } else { + void *data = CSharpLanguage::get_existing_instance_binding(rc); + + if (data) { + CSharpScriptBinding &script_binding = ((RBMap<Object *, CSharpScriptBinding>::Element *)data)->get(); + if (script_binding.inited) { + MonoGCHandleData &gchandle = script_binding.gchandle; + if (!gchandle.is_released()) { + CSharpLanguage::release_script_gchandle(nullptr, gchandle); + script_binding.inited = false; + } + } + } + } +} + +GD_PINVOKE_EXPORT void godotsharp_internal_object_connect_event_signal(Object *p_ptr, const StringName *p_event_signal) { + CSharpInstance *csharp_instance = CAST_CSHARP_INSTANCE(p_ptr->get_script_instance()); + if (csharp_instance) { + csharp_instance->connect_event_signal(*p_event_signal); + } +} + +GD_PINVOKE_EXPORT int32_t godotsharp_internal_signal_awaiter_connect(Object *p_source, StringName *p_signal, Object *p_target, GCHandleIntPtr p_awaiter_handle_ptr) { + StringName signal = p_signal ? *p_signal : StringName(); + return (int32_t)gd_mono_connect_signal_awaiter(p_source, signal, p_target, p_awaiter_handle_ptr); +} + +GD_PINVOKE_EXPORT GCHandleIntPtr godotsharp_internal_unmanaged_get_script_instance_managed(Object *p_unmanaged, bool *r_has_cs_script_instance) { +#ifdef DEBUG_ENABLED + CRASH_COND(!p_unmanaged); + CRASH_COND(!r_has_cs_script_instance); +#endif + + if (p_unmanaged->get_script_instance()) { + CSharpInstance *cs_instance = CAST_CSHARP_INSTANCE(p_unmanaged->get_script_instance()); + + if (cs_instance) { + *r_has_cs_script_instance = true; + return cs_instance->get_gchandle_intptr(); + } + } + + *r_has_cs_script_instance = false; + return GCHandleIntPtr(); +} + +GD_PINVOKE_EXPORT GCHandleIntPtr godotsharp_internal_unmanaged_get_instance_binding_managed(Object *p_unmanaged) { +#ifdef DEBUG_ENABLED + CRASH_COND(!p_unmanaged); +#endif + + void *data = CSharpLanguage::get_instance_binding(p_unmanaged); + ERR_FAIL_NULL_V(data, GCHandleIntPtr()); + CSharpScriptBinding &script_binding = ((RBMap<Object *, CSharpScriptBinding>::Element *)data)->value(); + ERR_FAIL_COND_V(!script_binding.inited, GCHandleIntPtr()); + + return script_binding.gchandle.get_intptr(); +} + +GD_PINVOKE_EXPORT GCHandleIntPtr godotsharp_internal_unmanaged_instance_binding_create_managed(Object *p_unmanaged, GCHandleIntPtr p_old_gchandle) { +#ifdef DEBUG_ENABLED + CRASH_COND(!p_unmanaged); +#endif + + void *data = CSharpLanguage::get_instance_binding(p_unmanaged); + ERR_FAIL_NULL_V(data, GCHandleIntPtr()); + CSharpScriptBinding &script_binding = ((RBMap<Object *, CSharpScriptBinding>::Element *)data)->value(); + ERR_FAIL_COND_V(!script_binding.inited, GCHandleIntPtr()); + + MonoGCHandleData &gchandle = script_binding.gchandle; + + // TODO: Possible data race? + CRASH_COND(gchandle.get_intptr().value != p_old_gchandle.value); + + CSharpLanguage::get_singleton()->release_script_gchandle(gchandle); + script_binding.inited = false; + + // Create a new one + +#ifdef DEBUG_ENABLED + CRASH_COND(script_binding.type_name == StringName()); +#endif + + bool parent_is_object_class = ClassDB::is_parent_class(p_unmanaged->get_class_name(), script_binding.type_name); + ERR_FAIL_COND_V_MSG(!parent_is_object_class, GCHandleIntPtr(), + "Type inherits from native type '" + script_binding.type_name + "', so it can't be instantiated in object of type: '" + p_unmanaged->get_class() + "'."); + + GCHandleIntPtr strong_gchandle = + GDMonoCache::managed_callbacks.ScriptManagerBridge_CreateManagedForGodotObjectBinding( + &script_binding.type_name, p_unmanaged); + + ERR_FAIL_NULL_V(strong_gchandle.value, GCHandleIntPtr()); + + gchandle = MonoGCHandleData(strong_gchandle, gdmono::GCHandleType::STRONG_HANDLE); + script_binding.inited = true; + + // Tie managed to unmanaged + RefCounted *rc = Object::cast_to<RefCounted>(p_unmanaged); + + if (rc) { + // Unsafe refcount increment. The managed instance also counts as a reference. + // This way if the unmanaged world has no references to our owner + // but the managed instance is alive, the refcount will be 1 instead of 0. + // See: godot_icall_RefCounted_Dtor(MonoObject *p_obj, Object *p_ptr) + rc->reference(); + CSharpLanguage::get_singleton()->post_unsafe_reference(rc); + } + + return gchandle.get_intptr(); +} + +GD_PINVOKE_EXPORT void godotsharp_internal_tie_native_managed_to_unmanaged(GCHandleIntPtr p_gchandle_intptr, Object *p_unmanaged, const StringName *p_native_name, bool p_ref_counted) { + CSharpLanguage::tie_native_managed_to_unmanaged(p_gchandle_intptr, p_unmanaged, p_native_name, p_ref_counted); +} + +GD_PINVOKE_EXPORT void godotsharp_internal_tie_user_managed_to_unmanaged(GCHandleIntPtr p_gchandle_intptr, Object *p_unmanaged, CSharpScript *p_script, bool p_ref_counted) { + CSharpLanguage::tie_user_managed_to_unmanaged(p_gchandle_intptr, p_unmanaged, p_script, p_ref_counted); +} + +GD_PINVOKE_EXPORT void godotsharp_internal_tie_managed_to_unmanaged_with_pre_setup(GCHandleIntPtr p_gchandle_intptr, Object *p_unmanaged) { + CSharpLanguage::tie_managed_to_unmanaged_with_pre_setup(p_gchandle_intptr, p_unmanaged); +} + +GD_PINVOKE_EXPORT CSharpScript *godotsharp_internal_new_csharp_script() { + CSharpScript *script = memnew(CSharpScript); + CRASH_COND(!script); + return script; +} + +GD_PINVOKE_EXPORT void godotsharp_array_filter_godot_objects_by_native(StringName *p_native_name, const Array *p_input, Array *r_output) { + memnew_placement(r_output, Array); + + for (int i = 0; i < p_input->size(); ++i) { + if (ClassDB::is_parent_class(((Object *)(*p_input)[i])->get_class(), *p_native_name)) { + r_output->push_back(p_input[i]); + } + } +} + +GD_PINVOKE_EXPORT void godotsharp_array_filter_godot_objects_by_non_native(const Array *p_input, Array *r_output) { + memnew_placement(r_output, Array); + + for (int i = 0; i < p_input->size(); ++i) { + CSharpInstance *si = CAST_CSHARP_INSTANCE(((Object *)(*p_input)[i])->get_script_instance()); + + if (si != nullptr) { + r_output->push_back(p_input[i]); + } + } +} + GD_PINVOKE_EXPORT void godotsharp_ref_destroy(Ref<RefCounted> *p_instance) { p_instance->~Ref(); } @@ -1003,8 +1216,8 @@ GD_PINVOKE_EXPORT void godotsharp_convert(const godot_variant *p_what, int32_t p if (ce.error != Callable::CallError::CALL_OK) { memnew_placement(r_ret, Variant); ERR_FAIL_MSG("Unable to convert parameter from '" + - Variant::get_type_name(reinterpret_cast<const Variant *>(p_what)->get_type()) + - "' to '" + Variant::get_type_name(Variant::Type(p_type)) + "'."); + Variant::get_type_name(reinterpret_cast<const Variant *>(p_what)->get_type()) + + "' to '" + Variant::get_type_name(Variant::Type(p_type)) + "'."); } memnew_placement(r_ret, Variant(ret)); } @@ -1028,11 +1241,23 @@ GD_PINVOKE_EXPORT void godotsharp_object_to_string(Object *p_ptr, godot_string * #endif // We need this to prevent the functions from being stripped. -void *godotsharp_pinvoke_funcs[164] = { +void *godotsharp_pinvoke_funcs[176] = { (void *)godotsharp_method_bind_get_method, (void *)godotsharp_get_class_constructor, - (void *)godotsharp_invoke_class_constructor, (void *)godotsharp_engine_get_singleton, + (void *)godotsharp_internal_object_disposed, + (void *)godotsharp_internal_refcounted_disposed, + (void *)godotsharp_internal_object_connect_event_signal, + (void *)godotsharp_internal_signal_awaiter_connect, + (void *)godotsharp_internal_unmanaged_get_script_instance_managed, + (void *)godotsharp_internal_unmanaged_get_instance_binding_managed, + (void *)godotsharp_internal_unmanaged_instance_binding_create_managed, + (void *)godotsharp_internal_tie_native_managed_to_unmanaged, + (void *)godotsharp_internal_tie_user_managed_to_unmanaged, + (void *)godotsharp_internal_tie_managed_to_unmanaged_with_pre_setup, + (void *)godotsharp_internal_new_csharp_script, + (void *)godotsharp_array_filter_godot_objects_by_native, + (void *)godotsharp_array_filter_godot_objects_by_non_native, (void *)godotsharp_ref_destroy, (void *)godotsharp_string_name_new_from_string, (void *)godotsharp_node_path_new_from_string, |