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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2020-03-30 20:32:11 +0200 |
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committer | GitHub <noreply@github.com> | 2020-03-30 20:32:11 +0200 |
commit | f3c74afd2869859fa117271264e9294d36be16e5 (patch) | |
tree | 7533def8a2a7fd1a8b52b1fe965c318eb027e781 /modules/mono/glue | |
parent | 6fed21c7cb85c4dd5842d8cb9fc268957a0429fd (diff) | |
parent | eaaee63b629d6999fcc0c84e38886b964f6d051d (diff) |
Merge pull request #37436 from akien-mga/doc-node-renames
doc: Update classref with node renames
Diffstat (limited to 'modules/mono/glue')
-rw-r--r-- | modules/mono/glue/GodotSharp/GodotSharp/Core/DynamicObject.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/DynamicObject.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/DynamicObject.cs index a0f105d55e..c4c911b863 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/DynamicObject.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/DynamicObject.cs @@ -23,7 +23,7 @@ namespace Godot /// <example> /// This sample shows how to use <see cref="Godot.DynamicGodotObject"/> to dynamically access the engine members of a <see cref="Godot.Object"/>. /// <code> - /// dynamic sprite = GetNode("Sprite").DynamicGodotObject; + /// dynamic sprite = GetNode("Sprite2D").DynamicGodotObject; /// sprite.add_child(this); /// /// if ((sprite.hframes * sprite.vframes) > 0) |