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authorIgnacio Etcheverry <ignalfonsore@gmail.com>2018-09-12 02:41:54 +0200
committerIgnacio Etcheverry <ignalfonsore@gmail.com>2018-09-12 03:24:08 +0200
commite558e1ec09aa27852426bbd24dfa21e9b60cfbfc (patch)
treef9a6b7391f7bf047526ab5cbac584b647a68227c /modules/mono/glue
parent61426464ea28f82f0c340572caafeb6aaaad4c91 (diff)
Fix/workaround for issue #21667
When a Reference managed instance is garbage collected and its finalizer is called, it could happen that the native instance is referenced once again before the finalizer can unreference and memdelete it. The workaround is to create a new managed instance when this happens (at least for now).
Diffstat (limited to 'modules/mono/glue')
-rw-r--r--modules/mono/glue/base_object_glue.cpp70
-rw-r--r--modules/mono/glue/base_object_glue.h6
-rw-r--r--modules/mono/glue/cs_files/Array.cs5
-rw-r--r--modules/mono/glue/cs_files/Dictionary.cs5
-rw-r--r--modules/mono/glue/cs_files/Object.base.cs11
5 files changed, 77 insertions, 20 deletions
diff --git a/modules/mono/glue/base_object_glue.cpp b/modules/mono/glue/base_object_glue.cpp
index 8ee2fae475..d718c3cc61 100644
--- a/modules/mono/glue/base_object_glue.cpp
+++ b/modules/mono/glue/base_object_glue.cpp
@@ -35,21 +35,78 @@
#include "core/reference.h"
#include "core/string_db.h"
+#include "../csharp_script.h"
#include "../mono_gd/gd_mono_internals.h"
#include "../mono_gd/gd_mono_utils.h"
#include "../signal_awaiter_utils.h"
-Object *godot_icall_Object_Ctor(MonoObject *obj) {
+Object *godot_icall_Object_Ctor(MonoObject *p_obj) {
Object *instance = memnew(Object);
- GDMonoInternals::tie_managed_to_unmanaged(obj, instance);
+ GDMonoInternals::tie_managed_to_unmanaged(p_obj, instance);
return instance;
}
-void godot_icall_Object_Dtor(MonoObject *obj, Object *ptr) {
+void godot_icall_Object_Disposed(MonoObject *p_obj, Object *p_ptr) {
#ifdef DEBUG_ENABLED
- CRASH_COND(ptr == NULL);
+ CRASH_COND(p_ptr == NULL);
#endif
- _GodotSharp::get_singleton()->queue_dispose(obj, ptr);
+
+ if (p_ptr->get_script_instance()) {
+ CSharpInstance *cs_instance = CAST_CSHARP_INSTANCE(p_ptr->get_script_instance());
+ if (cs_instance) {
+ cs_instance->mono_object_disposed(p_obj);
+ p_ptr->set_script_instance(NULL);
+ return;
+ }
+ }
+
+ void *data = p_ptr->get_script_instance_binding(CSharpLanguage::get_singleton()->get_language_index());
+
+ if (data) {
+ Ref<MonoGCHandle> &gchandle = ((Map<Object *, CSharpScriptBinding>::Element *)data)->get().gchandle;
+ if (gchandle.is_valid()) {
+ CSharpLanguage::release_script_gchandle(p_obj, gchandle);
+ }
+ }
+}
+
+void godot_icall_Reference_Disposed(MonoObject *p_obj, Object *p_ptr, bool p_is_finalizer) {
+#ifdef DEBUG_ENABLED
+ CRASH_COND(p_ptr == NULL);
+ // This is only called with Reference derived classes
+ CRASH_COND(!Object::cast_to<Reference>(p_ptr));
+#endif
+
+ Reference *ref = static_cast<Reference *>(p_ptr);
+
+ if (ref->get_script_instance()) {
+ CSharpInstance *cs_instance = CAST_CSHARP_INSTANCE(ref->get_script_instance());
+ if (cs_instance) {
+ bool r_owner_deleted;
+ cs_instance->mono_object_disposed_baseref(p_obj, p_is_finalizer, r_owner_deleted);
+ if (!r_owner_deleted && !p_is_finalizer) {
+ // If the native instance is still alive and Dispose() was called
+ // (instead of the finalizer), then we remove the script instance.
+ ref->set_script_instance(NULL);
+ }
+ return;
+ }
+ }
+
+ // Unsafe refcount decrement. The managed instance also counts as a reference.
+ // See: CSharpLanguage::alloc_instance_binding_data(Object *p_object)
+ if (ref->unreference()) {
+ memdelete(ref);
+ } else {
+ void *data = ref->get_script_instance_binding(CSharpLanguage::get_singleton()->get_language_index());
+
+ if (data) {
+ Ref<MonoGCHandle> &gchandle = ((Map<Object *, CSharpScriptBinding>::Element *)data)->get().gchandle;
+ if (gchandle.is_valid()) {
+ CSharpLanguage::release_script_gchandle(p_obj, gchandle);
+ }
+ }
+ }
}
MethodBind *godot_icall_Object_ClassDB_get_method(MonoString *p_type, MonoString *p_method) {
@@ -87,7 +144,8 @@ Error godot_icall_SignalAwaiter_connect(Object *p_source, MonoString *p_signal,
void godot_register_object_icalls() {
mono_add_internal_call("Godot.Object::godot_icall_Object_Ctor", (void *)godot_icall_Object_Ctor);
- mono_add_internal_call("Godot.Object::godot_icall_Object_Dtor", (void *)godot_icall_Object_Dtor);
+ mono_add_internal_call("Godot.Object::godot_icall_Object_Disposed", (void *)godot_icall_Object_Disposed);
+ mono_add_internal_call("Godot.Object::godot_icall_Reference_Disposed", (void *)godot_icall_Reference_Disposed);
mono_add_internal_call("Godot.Object::godot_icall_Object_ClassDB_get_method", (void *)godot_icall_Object_ClassDB_get_method);
mono_add_internal_call("Godot.Object::godot_icall_Object_weakref", (void *)godot_icall_Object_weakref);
mono_add_internal_call("Godot.SignalAwaiter::godot_icall_SignalAwaiter_connect", (void *)godot_icall_SignalAwaiter_connect);
diff --git a/modules/mono/glue/base_object_glue.h b/modules/mono/glue/base_object_glue.h
index 08cc380429..2d4d66ebb8 100644
--- a/modules/mono/glue/base_object_glue.h
+++ b/modules/mono/glue/base_object_glue.h
@@ -38,9 +38,11 @@
#include "../mono_gd/gd_mono_marshal.h"
-Object *godot_icall_Object_Ctor(MonoObject *obj);
+Object *godot_icall_Object_Ctor(MonoObject *p_obj);
-void godot_icall_Object_Dtor(MonoObject *obj, Object *ptr);
+void godot_icall_Object_Disposed(MonoObject *p_obj, Object *p_ptr);
+
+void godot_icall_Reference_Disposed(MonoObject *p_obj, Object *p_ptr, bool p_is_finalizer);
MethodBind *godot_icall_Object_ClassDB_get_method(MonoString *p_type, MonoString *p_method);
diff --git a/modules/mono/glue/cs_files/Array.cs b/modules/mono/glue/cs_files/Array.cs
index 8e337dd9b1..c80cb7cc83 100644
--- a/modules/mono/glue/cs_files/Array.cs
+++ b/modules/mono/glue/cs_files/Array.cs
@@ -55,11 +55,6 @@ namespace Godot.Collections
public void Dispose()
{
- Dispose(true);
- }
-
- protected virtual void Dispose(bool disposing)
- {
if (disposed)
return;
diff --git a/modules/mono/glue/cs_files/Dictionary.cs b/modules/mono/glue/cs_files/Dictionary.cs
index 57a476cb23..523e48c31a 100644
--- a/modules/mono/glue/cs_files/Dictionary.cs
+++ b/modules/mono/glue/cs_files/Dictionary.cs
@@ -59,11 +59,6 @@ namespace Godot.Collections
public void Dispose()
{
- Dispose(true);
- }
-
- protected virtual void Dispose(bool disposing)
- {
if (disposed)
return;
diff --git a/modules/mono/glue/cs_files/Object.base.cs b/modules/mono/glue/cs_files/Object.base.cs
index 5d62d0b335..30490a715f 100644
--- a/modules/mono/glue/cs_files/Object.base.cs
+++ b/modules/mono/glue/cs_files/Object.base.cs
@@ -54,7 +54,11 @@ namespace Godot
if (memoryOwn)
{
memoryOwn = false;
- godot_icall_Object_Dtor(this, ptr);
+ godot_icall_Reference_Disposed(this, ptr, !disposing);
+ }
+ else
+ {
+ godot_icall_Object_Disposed(this, ptr);
}
this.ptr = IntPtr.Zero;
@@ -72,7 +76,10 @@ namespace Godot
internal extern static IntPtr godot_icall_Object_Ctor(Object obj);
[MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static void godot_icall_Object_Dtor(object obj, IntPtr ptr);
+ internal extern static void godot_icall_Object_Disposed(Object obj, IntPtr ptr);
+
+ [MethodImpl(MethodImplOptions.InternalCall)]
+ internal extern static void godot_icall_Reference_Disposed(Object obj, IntPtr ptr, bool isFinalizer);
// Used by the generated API
[MethodImpl(MethodImplOptions.InternalCall)]