diff options
author | Rémi Verschelde <rverschelde@gmail.com> | 2022-11-25 10:00:33 +0100 |
---|---|---|
committer | Rémi Verschelde <rverschelde@gmail.com> | 2022-11-25 10:00:33 +0100 |
commit | c3af45791cd31e5b4b17aec7f4b938ec65c53cff (patch) | |
tree | fa1ea685ed50493e28c5ac9509bd3119ef3a1677 /modules/mono/glue | |
parent | cdfef0c852d10cd14a275fffb8b3ad572b96074b (diff) | |
parent | 2303c267831cdeaec8240a5ac5aca61379a376a1 (diff) |
Merge pull request #67511 from neikeq/issue-66060
C#: Load assemblies as collectible only in the Godot editor
Diffstat (limited to 'modules/mono/glue')
-rw-r--r-- | modules/mono/glue/GodotSharp/GodotPlugins/Main.cs | 32 | ||||
-rw-r--r-- | modules/mono/glue/GodotSharp/GodotPlugins/PluginLoadContext.cs | 4 |
2 files changed, 26 insertions, 10 deletions
diff --git a/modules/mono/glue/GodotSharp/GodotPlugins/Main.cs b/modules/mono/glue/GodotSharp/GodotPlugins/Main.cs index 8308bada24..4ce02d221e 100644 --- a/modules/mono/glue/GodotSharp/GodotPlugins/Main.cs +++ b/modules/mono/glue/GodotSharp/GodotPlugins/Main.cs @@ -28,17 +28,24 @@ namespace GodotPlugins get => _pluginLoadContext?.AssemblyLoadedPath; } + public bool IsCollectible + { + [MethodImpl(MethodImplOptions.NoInlining)] + get => _pluginLoadContext?.IsCollectible ?? false; + } + [MethodImpl(MethodImplOptions.NoInlining)] public static (Assembly, PluginLoadContextWrapper) CreateAndLoadFromAssemblyName( AssemblyName assemblyName, string pluginPath, ICollection<string> sharedAssemblies, - AssemblyLoadContext mainLoadContext + AssemblyLoadContext mainLoadContext, + bool isCollectible ) { var wrapper = new PluginLoadContextWrapper(); wrapper._pluginLoadContext = new PluginLoadContext( - pluginPath, sharedAssemblies, mainLoadContext); + pluginPath, sharedAssemblies, mainLoadContext, isCollectible); var assembly = wrapper._pluginLoadContext.LoadFromAssemblyName(assemblyName); return (assembly, wrapper); } @@ -61,6 +68,7 @@ namespace GodotPlugins private static readonly Assembly CoreApiAssembly = typeof(Godot.Object).Assembly; private static Assembly? _editorApiAssembly; private static PluginLoadContextWrapper? _projectLoadContext; + private static bool _editorHint = false; private static readonly AssemblyLoadContext MainLoadContext = AssemblyLoadContext.GetLoadContext(Assembly.GetExecutingAssembly()) ?? @@ -77,15 +85,17 @@ namespace GodotPlugins { try { + _editorHint = editorHint.ToBool(); + _dllImportResolver = new GodotDllImportResolver(godotDllHandle).OnResolveDllImport; SharedAssemblies.Add(CoreApiAssembly.GetName()); NativeLibrary.SetDllImportResolver(CoreApiAssembly, _dllImportResolver); - AlcReloadCfg.Configure(alcReloadEnabled: editorHint.ToBool()); + AlcReloadCfg.Configure(alcReloadEnabled: _editorHint); NativeFuncs.Initialize(unmanagedCallbacks, unmanagedCallbacksSize); - if (editorHint.ToBool()) + if (_editorHint) { _editorApiAssembly = Assembly.Load("GodotSharpEditor"); SharedAssemblies.Add(_editorApiAssembly.GetName()); @@ -128,7 +138,7 @@ namespace GodotPlugins string assemblyPath = new(nAssemblyPath); - (var projectAssembly, _projectLoadContext) = LoadPlugin(assemblyPath); + (var projectAssembly, _projectLoadContext) = LoadPlugin(assemblyPath, isCollectible: _editorHint); string loadedAssemblyPath = _projectLoadContext.AssemblyLoadedPath ?? assemblyPath; *outLoadedAssemblyPath = Marshaling.ConvertStringToNative(loadedAssemblyPath); @@ -155,7 +165,7 @@ namespace GodotPlugins if (_editorApiAssembly == null) throw new InvalidOperationException("The Godot editor API assembly is not loaded."); - var (assembly, _) = LoadPlugin(assemblyPath); + var (assembly, _) = LoadPlugin(assemblyPath, isCollectible: _editorHint); NativeLibrary.SetDllImportResolver(assembly, _dllImportResolver!); @@ -180,7 +190,7 @@ namespace GodotPlugins } } - private static (Assembly, PluginLoadContextWrapper) LoadPlugin(string assemblyPath) + private static (Assembly, PluginLoadContextWrapper) LoadPlugin(string assemblyPath, bool isCollectible) { string assemblyName = Path.GetFileNameWithoutExtension(assemblyPath); @@ -194,7 +204,7 @@ namespace GodotPlugins } return PluginLoadContextWrapper.CreateAndLoadFromAssemblyName( - new AssemblyName(assemblyName), assemblyPath, sharedAssemblies, MainLoadContext); + new AssemblyName(assemblyName), assemblyPath, sharedAssemblies, MainLoadContext, isCollectible); } [UnmanagedCallersOnly] @@ -218,6 +228,12 @@ namespace GodotPlugins if (pluginLoadContext == null) return true; + if (!pluginLoadContext.IsCollectible) + { + Console.Error.WriteLine("Cannot unload a non-collectible assembly load context."); + return false; + } + Console.WriteLine("Unloading assembly load context..."); var alcWeakReference = pluginLoadContext.CreateWeakReference(); diff --git a/modules/mono/glue/GodotSharp/GodotPlugins/PluginLoadContext.cs b/modules/mono/glue/GodotSharp/GodotPlugins/PluginLoadContext.cs index dcd572c65e..344b76a202 100644 --- a/modules/mono/glue/GodotSharp/GodotPlugins/PluginLoadContext.cs +++ b/modules/mono/glue/GodotSharp/GodotPlugins/PluginLoadContext.cs @@ -15,8 +15,8 @@ namespace GodotPlugins public string? AssemblyLoadedPath { get; private set; } public PluginLoadContext(string pluginPath, ICollection<string> sharedAssemblies, - AssemblyLoadContext mainLoadContext) - : base(isCollectible: true) + AssemblyLoadContext mainLoadContext, bool isCollectible) + : base(isCollectible) { _resolver = new AssemblyDependencyResolver(pluginPath); _sharedAssemblies = sharedAssemblies; |