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author | Rémi Verschelde <rverschelde@gmail.com> | 2018-01-18 21:37:17 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2018-01-18 22:01:42 +0100 |
commit | 9f479f096cb50fa8d1215e68c262f110116114ef (patch) | |
tree | f115332a8e73ab059c16b077873ca2f3faab9cb1 /modules/mono/glue | |
parent | a1c08b71091c47d626410406f36a4bb6fca40953 (diff) |
Fix typos in code and docs with codespell
Using v1.11.0 from https://github.com/lucasdemarchi/codespell
Diffstat (limited to 'modules/mono/glue')
-rw-r--r-- | modules/mono/glue/cs_files/Plane.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/mono/glue/cs_files/Plane.cs b/modules/mono/glue/cs_files/Plane.cs index 6365e71826..b347c0835a 100644 --- a/modules/mono/glue/cs_files/Plane.cs +++ b/modules/mono/glue/cs_files/Plane.cs @@ -91,7 +91,7 @@ namespace Godot float dist = (normal.Dot(from) - d) / den; - // This is a ray, before the emiting pos (from) does not exist + // This is a ray, before the emitting pos (from) does not exist if (dist > Mathf.Epsilon) return new Vector3(); |