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author | Raul Santos <raulsntos@gmail.com> | 2022-08-24 13:00:43 +0200 |
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committer | Raul Santos <raulsntos@gmail.com> | 2022-08-27 12:26:38 +0200 |
commit | 8ad0ef75b8f0e4e9f60cc1b2fe71b30197c61f98 (patch) | |
tree | ef264517890e4e3f142adbd3ef2c440f9215b998 /modules/mono/glue | |
parent | b526a0d824939b0f33897858721ad45f3fb0fecb (diff) |
C#: Add `Exp` and `Log` to Quaternion
Diffstat (limited to 'modules/mono/glue')
-rw-r--r-- | modules/mono/glue/GodotSharp/GodotSharp/Core/Quaternion.cs | 18 |
1 files changed, 18 insertions, 0 deletions
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Quaternion.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Quaternion.cs index 6c92638651..fea6a49b7d 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Quaternion.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Quaternion.cs @@ -158,6 +158,18 @@ namespace Godot return (x * b.x) + (y * b.y) + (z * b.z) + (w * b.w); } + public Quaternion Exp() + { + Vector3 v = new Vector3(x, y, z); + real_t theta = v.Length(); + v = v.Normalized(); + if (theta < Mathf.Epsilon || !v.IsNormalized()) + { + return new Quaternion(0, 0, 0, 1); + } + return new Quaternion(v, theta); + } + public real_t GetAngle() { return 2 * Mathf.Acos(w); @@ -217,6 +229,12 @@ namespace Godot return Mathf.Abs(LengthSquared - 1) <= Mathf.Epsilon; } + public Quaternion Log() + { + Vector3 v = GetAxis() * GetAngle(); + return new Quaternion(v.x, v.y, v.z, 0); + } + /// <summary> /// Returns a copy of the quaternion, normalized to unit length. /// </summary> |