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author | Ignacio Roldán Etcheverry <neikeq@users.noreply.github.com> | 2022-08-30 18:01:00 +0200 |
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committer | GitHub <noreply@github.com> | 2022-08-30 18:01:00 +0200 |
commit | 706d988baae40da49c942cf4e7180368fc9b1ead (patch) | |
tree | a449ccb6e25afaedfb22e79390117cef6ae0e1da /modules/mono/glue | |
parent | 08eafbd52b0522e36a8eec2463b45066a469526e (diff) | |
parent | b783be59a2591d7264d581b5bafdbaa9a62c627f (diff) |
Merge pull request #65061 from paulloz/dotnet/fix-godot_variants-with-empty-type-field
C#: Populate `Type` field on `godot_variant` created in managed
Diffstat (limited to 'modules/mono/glue')
-rw-r--r-- | modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/NativeFuncs.extended.cs | 26 |
1 files changed, 13 insertions, 13 deletions
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/NativeFuncs.extended.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/NativeFuncs.extended.cs index 2ea3c18d26..26fffc079c 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/NativeFuncs.extended.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/NativeFuncs.extended.cs @@ -11,31 +11,31 @@ namespace Godot.NativeInterop case Variant.Type.Nil: return default; case Variant.Type.Bool: - return new godot_variant() { Bool = src.Bool }; + return new godot_variant() { Bool = src.Bool, Type = Variant.Type.Bool }; case Variant.Type.Int: - return new godot_variant() { Int = src.Int }; + return new godot_variant() { Int = src.Int, Type = Variant.Type.Int }; case Variant.Type.Float: - return new godot_variant() { Float = src.Float }; + return new godot_variant() { Float = src.Float, Type = Variant.Type.Float }; case Variant.Type.Vector2: - return new godot_variant() { Vector2 = src.Vector2 }; + return new godot_variant() { Vector2 = src.Vector2, Type = Variant.Type.Vector2 }; case Variant.Type.Vector2i: - return new godot_variant() { Vector2i = src.Vector2i }; + return new godot_variant() { Vector2i = src.Vector2i, Type = Variant.Type.Vector2i }; case Variant.Type.Rect2: - return new godot_variant() { Rect2 = src.Rect2 }; + return new godot_variant() { Rect2 = src.Rect2, Type = Variant.Type.Rect2 }; case Variant.Type.Rect2i: - return new godot_variant() { Rect2i = src.Rect2i }; + return new godot_variant() { Rect2i = src.Rect2i, Type = Variant.Type.Rect2i }; case Variant.Type.Vector3: - return new godot_variant() { Vector3 = src.Vector3 }; + return new godot_variant() { Vector3 = src.Vector3, Type = Variant.Type.Vector3 }; case Variant.Type.Vector3i: - return new godot_variant() { Vector3i = src.Vector3i }; + return new godot_variant() { Vector3i = src.Vector3i, Type = Variant.Type.Vector3i }; case Variant.Type.Plane: - return new godot_variant() { Plane = src.Plane }; + return new godot_variant() { Plane = src.Plane, Type = Variant.Type.Plane }; case Variant.Type.Quaternion: - return new godot_variant() { Quaternion = src.Quaternion }; + return new godot_variant() { Quaternion = src.Quaternion, Type = Variant.Type.Quaternion }; case Variant.Type.Color: - return new godot_variant() { Color = src.Color }; + return new godot_variant() { Color = src.Color, Type = Variant.Type.Color }; case Variant.Type.Rid: - return new godot_variant() { RID = src.RID }; + return new godot_variant() { RID = src.RID, Type = Variant.Type.Rid }; } godotsharp_variant_new_copy(out godot_variant ret, src); |