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author | Rémi Verschelde <remi@verschelde.fr> | 2020-12-28 21:46:43 +0100 |
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committer | GitHub <noreply@github.com> | 2020-12-28 21:46:43 +0100 |
commit | 6cebb8c11773b203039c811c2ee50ba25c99e5e1 (patch) | |
tree | c08adb794731c9fd9bcd7ed277e85b43e8c7a2c0 /modules/mono/glue | |
parent | 8886a6a45c0769903050605898fd07a0ac198cdb (diff) | |
parent | b743a2ef3cc48a94d626fccb49217237b7d4497c (diff) |
Merge pull request #44586 from madmiraal/rename-stepify
Rename Math::stepify to snapped
Diffstat (limited to 'modules/mono/glue')
-rw-r--r-- | modules/mono/glue/GodotSharp/GodotSharp/Core/Mathf.cs | 4 | ||||
-rw-r--r-- | modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs | 2 | ||||
-rw-r--r-- | modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs | 6 |
3 files changed, 6 insertions, 6 deletions
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Mathf.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Mathf.cs index 6eecc262d6..c3f372d415 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Mathf.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Mathf.cs @@ -618,10 +618,10 @@ namespace Godot /// This can also be used to round a floating point /// number to an arbitrary number of decimals. /// </summary> - /// <param name="s">The value to stepify.</param> + /// <param name="s">The value to snap.</param> /// <param name="step">The step size to snap to.</param> /// <returns></returns> - public static real_t Stepify(real_t s, real_t step) + public static real_t Snapped(real_t s, real_t step) { if (step != 0f) { diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs index b74dd6f4f4..6279ea1ace 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs @@ -511,7 +511,7 @@ namespace Godot /// <returns>The snapped vector.</returns> public Vector2 Snapped(Vector2 step) { - return new Vector2(Mathf.Stepify(x, step.x), Mathf.Stepify(y, step.y)); + return new Vector2(Mathf.Snapped(x, step.x), Mathf.Snapped(y, step.y)); } /// <summary> diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs index 07f5b3c38e..42dbdf25c3 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs @@ -513,9 +513,9 @@ namespace Godot { return new Vector3 ( - Mathf.Stepify(x, step.x), - Mathf.Stepify(y, step.y), - Mathf.Stepify(z, step.z) + Mathf.Snapped(x, step.x), + Mathf.Snapped(y, step.y), + Mathf.Snapped(z, step.z) ); } |