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authorkobewi <kobewi4e@gmail.com>2021-04-27 15:53:04 +0200
committerkobewi <kobewi4e@gmail.com>2021-08-31 01:53:58 +0200
commit3f3739ccb56fdadab79e17e6a5865381e0821228 (patch)
tree23fce9717b71c7efd76640d71642c744cc273bd0 /modules/mono/glue
parentd085b2d04d6a6f972cc252532dbbf07f0d54fc3c (diff)
Add Vector2.from_angle() method
Diffstat (limited to 'modules/mono/glue')
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs11
1 files changed, 11 insertions, 0 deletions
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs
index 8bb5e90a68..b4c4ddabb9 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs
@@ -603,6 +603,17 @@ namespace Godot
y = v.y;
}
+ /// <summary>
+ /// Creates a unit Vector2 rotated to the given angle. This is equivalent to doing
+ /// `Vector2(Mathf.Cos(angle), Mathf.Sin(angle))` or `Vector2.Right.Rotated(angle)`.
+ /// </summary>
+ /// <param name="angle">Angle of the vector, in radians.</param>
+ /// <returns>The resulting vector.</returns>
+ public static Vector2 FromAngle(real_t angle)
+ {
+ return new Vector2(Mathf.Cos(angle), Mathf.Sin(angle));
+ }
+
public static Vector2 operator +(Vector2 left, Vector2 right)
{
left.x += right.x;