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authorRaul Santos <raulsntos@gmail.com>2022-08-04 02:44:31 +0200
committerRaul Santos <raulsntos@gmail.com>2022-08-22 11:30:17 +0200
commit29894e9c1a8ea420e48d5ce2f9c8a7b5be34bdec (patch)
tree7e94dd1df10d6ac6b77c00096774745d063077cf /modules/mono/glue
parent8a1e5980116355024cd7a7ce0c15db7d4ecb200a (diff)
Remove copy constructors in C# structs
Diffstat (limited to 'modules/mono/glue')
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Projection.cs12
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Quaternion.cs9
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs10
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2i.cs26
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs11
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3i.cs29
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Vector4.cs12
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Vector4i.cs32
8 files changed, 15 insertions, 126 deletions
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Projection.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Projection.cs
index df16fe5718..e9cc0164d4 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Projection.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Projection.cs
@@ -74,18 +74,6 @@ namespace Godot
}
/// <summary>
- /// Constructs a new <see cref="Projection"/> from an existing <see cref="Projection"/>.
- /// </summary>
- /// <param name="proj">The existing <see cref="Projection"/>.</param>
- public Projection(Projection proj)
- {
- x = proj.x;
- y = proj.y;
- z = proj.z;
- w = proj.w;
- }
-
- /// <summary>
/// Constructs a new <see cref="Projection"/> from a <see cref="Transform3D"/>.
/// </summary>
/// <param name="transform">The <see cref="Transform3D"/>.</param>
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Quaternion.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Quaternion.cs
index 90e4e3b41e..74c2525a30 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Quaternion.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Quaternion.cs
@@ -358,15 +358,6 @@ namespace Godot
}
/// <summary>
- /// Constructs a <see cref="Quaternion"/> from the given <see cref="Quaternion"/>.
- /// </summary>
- /// <param name="q">The existing quaternion.</param>
- public Quaternion(Quaternion q)
- {
- this = q;
- }
-
- /// <summary>
/// Constructs a <see cref="Quaternion"/> from the given <see cref="Basis"/>.
/// </summary>
/// <param name="basis">The <see cref="Basis"/> to construct from.</param>
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs
index e47efacf69..04c2ea7eb9 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs
@@ -639,16 +639,6 @@ namespace Godot
}
/// <summary>
- /// Constructs a new <see cref="Vector2"/> from an existing <see cref="Vector2"/>.
- /// </summary>
- /// <param name="v">The existing <see cref="Vector2"/>.</param>
- public Vector2(Vector2 v)
- {
- x = v.x;
- y = v.y;
- }
-
- /// <summary>
/// Creates a unit Vector2 rotated to the given angle. This is equivalent to doing
/// <c>Vector2(Mathf.Cos(angle), Mathf.Sin(angle))</c> or <c>Vector2.Right.Rotated(angle)</c>.
/// </summary>
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2i.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2i.cs
index 84790404d7..a8f42972d7 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2i.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2i.cs
@@ -350,27 +350,6 @@ namespace Godot
}
/// <summary>
- /// Constructs a new <see cref="Vector2i"/> from an existing <see cref="Vector2i"/>.
- /// </summary>
- /// <param name="vi">The existing <see cref="Vector2i"/>.</param>
- public Vector2i(Vector2i vi)
- {
- this.x = vi.x;
- this.y = vi.y;
- }
-
- /// <summary>
- /// Constructs a new <see cref="Vector2i"/> from an existing <see cref="Vector2"/>
- /// by rounding the components via <see cref="Mathf.RoundToInt(real_t)"/>.
- /// </summary>
- /// <param name="v">The <see cref="Vector2"/> to convert.</param>
- public Vector2i(Vector2 v)
- {
- this.x = Mathf.RoundToInt(v.x);
- this.y = Mathf.RoundToInt(v.y);
- }
-
- /// <summary>
/// Adds each component of the <see cref="Vector2i"/>
/// with the components of the given <see cref="Vector2i"/>.
/// </summary>
@@ -674,7 +653,10 @@ namespace Godot
/// <param name="value">The vector to convert.</param>
public static explicit operator Vector2i(Vector2 value)
{
- return new Vector2i(value);
+ return new Vector2i(
+ Mathf.RoundToInt(value.x),
+ Mathf.RoundToInt(value.y)
+ );
}
/// <summary>
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs
index e796d2f20f..5804c172b1 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs
@@ -692,17 +692,6 @@ namespace Godot
}
/// <summary>
- /// Constructs a new <see cref="Vector3"/> from an existing <see cref="Vector3"/>.
- /// </summary>
- /// <param name="v">The existing <see cref="Vector3"/>.</param>
- public Vector3(Vector3 v)
- {
- x = v.x;
- y = v.y;
- z = v.z;
- }
-
- /// <summary>
/// Adds each component of the <see cref="Vector3"/>
/// with the components of the given <see cref="Vector3"/>.
/// </summary>
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3i.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3i.cs
index 897e14ae88..eb46f36e7c 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3i.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3i.cs
@@ -330,29 +330,6 @@ namespace Godot
}
/// <summary>
- /// Constructs a new <see cref="Vector3i"/> from an existing <see cref="Vector3i"/>.
- /// </summary>
- /// <param name="vi">The existing <see cref="Vector3i"/>.</param>
- public Vector3i(Vector3i vi)
- {
- this.x = vi.x;
- this.y = vi.y;
- this.z = vi.z;
- }
-
- /// <summary>
- /// Constructs a new <see cref="Vector3i"/> from an existing <see cref="Vector3"/>
- /// by rounding the components via <see cref="Mathf.RoundToInt(real_t)"/>.
- /// </summary>
- /// <param name="v">The <see cref="Vector3"/> to convert.</param>
- public Vector3i(Vector3 v)
- {
- this.x = Mathf.RoundToInt(v.x);
- this.y = Mathf.RoundToInt(v.y);
- this.z = Mathf.RoundToInt(v.z);
- }
-
- /// <summary>
/// Adds each component of the <see cref="Vector3i"/>
/// with the components of the given <see cref="Vector3i"/>.
/// </summary>
@@ -684,7 +661,11 @@ namespace Godot
/// <param name="value">The vector to convert.</param>
public static explicit operator Vector3i(Vector3 value)
{
- return new Vector3i(value);
+ return new Vector3i(
+ Mathf.RoundToInt(value.x),
+ Mathf.RoundToInt(value.y),
+ Mathf.RoundToInt(value.z)
+ );
}
/// <summary>
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector4.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector4.cs
index f60033078c..20a24616ce 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector4.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector4.cs
@@ -477,18 +477,6 @@ namespace Godot
}
/// <summary>
- /// Constructs a new <see cref="Vector4"/> from an existing <see cref="Vector4"/>.
- /// </summary>
- /// <param name="v">The existing <see cref="Vector4"/>.</param>
- public Vector4(Vector4 v)
- {
- x = v.x;
- y = v.y;
- z = v.z;
- w = v.w;
- }
-
- /// <summary>
/// Adds each component of the <see cref="Vector4"/>
/// with the components of the given <see cref="Vector4"/>.
/// </summary>
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector4i.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector4i.cs
index 2802c1bb06..11c2b7234b 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector4i.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector4i.cs
@@ -258,31 +258,6 @@ namespace Godot
}
/// <summary>
- /// Constructs a new <see cref="Vector4i"/> from an existing <see cref="Vector4i"/>.
- /// </summary>
- /// <param name="vi">The existing <see cref="Vector4i"/>.</param>
- public Vector4i(Vector4i vi)
- {
- this.x = vi.x;
- this.y = vi.y;
- this.z = vi.z;
- this.w = vi.w;
- }
-
- /// <summary>
- /// Constructs a new <see cref="Vector4i"/> from an existing <see cref="Vector4"/>
- /// by rounding the components via <see cref="Mathf.RoundToInt(real_t)"/>.
- /// </summary>
- /// <param name="v">The <see cref="Vector4"/> to convert.</param>
- public Vector4i(Vector4 v)
- {
- this.x = Mathf.RoundToInt(v.x);
- this.y = Mathf.RoundToInt(v.y);
- this.z = Mathf.RoundToInt(v.z);
- this.w = Mathf.RoundToInt(v.w);
- }
-
- /// <summary>
/// Adds each component of the <see cref="Vector4i"/>
/// with the components of the given <see cref="Vector4i"/>.
/// </summary>
@@ -638,7 +613,12 @@ namespace Godot
/// <param name="value">The vector to convert.</param>
public static explicit operator Vector4i(Vector4 value)
{
- return new Vector4i(value);
+ return new Vector4i(
+ Mathf.RoundToInt(value.x),
+ Mathf.RoundToInt(value.y),
+ Mathf.RoundToInt(value.z),
+ Mathf.RoundToInt(value.w)
+ );
}
/// <summary>