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authorGeorge Marques <george@gmarqu.es>2021-09-01 09:33:13 -0300
committerGitHub <noreply@github.com>2021-09-01 09:33:13 -0300
commit25ae27931758b5a74d30de52ea5601a91d2df7ae (patch)
tree673dbd00b79bf825f9f235ee17a4f8859d306039 /modules/mono/glue
parentcf59028972e013128703033bc2ef1677098138bf (diff)
parent017c94222e3b88cb80da311e3e9c63eb3478463c (diff)
Merge pull request #52270 from KoBeWi/goodbye_polar
Remove cartesian2polar and polar2cartesian
Diffstat (limited to 'modules/mono/glue')
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Mathf.cs26
1 files changed, 0 insertions, 26 deletions
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Mathf.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Mathf.cs
index 213f84ad73..c8dd0ac9ce 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Mathf.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Mathf.cs
@@ -110,19 +110,6 @@ namespace Godot
}
/// <summary>
- /// Converts a 2D point expressed in the cartesian coordinate
- /// system (X and Y axis) to the polar coordinate system
- /// (a distance from the origin and an angle).
- /// </summary>
- /// <param name="x">The input X coordinate.</param>
- /// <param name="y">The input Y coordinate.</param>
- /// <returns>A <see cref="Vector2"/> with X representing the distance and Y representing the angle.</returns>
- public static Vector2 Cartesian2Polar(real_t x, real_t y)
- {
- return new Vector2(Sqrt(x * x + y * y), Atan2(y, x));
- }
-
- /// <summary>
/// Rounds `s` upward (towards positive infinity).
/// </summary>
/// <param name="s">The number to ceil.</param>
@@ -436,19 +423,6 @@ namespace Godot
}
/// <summary>
- /// Converts a 2D point expressed in the polar coordinate
- /// system (a distance from the origin `r` and an angle `th`)
- /// to the cartesian coordinate system (X and Y axis).
- /// </summary>
- /// <param name="r">The distance from the origin.</param>
- /// <param name="th">The angle of the point.</param>
- /// <returns>A <see cref="Vector2"/> representing the cartesian coordinate.</returns>
- public static Vector2 Polar2Cartesian(real_t r, real_t th)
- {
- return new Vector2(r * Cos(th), r * Sin(th));
- }
-
- /// <summary>
/// Performs a canonical Modulus operation, where the output is on the range `[0, b)`.
/// </summary>
/// <param name="a">The dividend, the primary input.</param>