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author | Ignacio Roldán Etcheverry <neikeq@users.noreply.github.com> | 2020-03-17 18:38:44 +0100 |
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committer | GitHub <noreply@github.com> | 2020-03-17 18:38:44 +0100 |
commit | 989a223c5a6d6ba5b1b098be8983888cb49b2525 (patch) | |
tree | c711ecab3dd3cf03c6305af491194284735871ec /modules/mono/glue/string_name_glue.h | |
parent | 6c74f38f0b79930ede23d3c15423f17947757534 (diff) | |
parent | 6a85cdf640d735b1ca8216b4c6e16fb949f4d183 (diff) |
Merge pull request #37050 from neikeq/fix-mono-after-vulkan-merge
Fix C# bindings after recent breaking changes
Diffstat (limited to 'modules/mono/glue/string_name_glue.h')
-rw-r--r-- | modules/mono/glue/string_name_glue.h | 54 |
1 files changed, 54 insertions, 0 deletions
diff --git a/modules/mono/glue/string_name_glue.h b/modules/mono/glue/string_name_glue.h new file mode 100644 index 0000000000..88354ddd84 --- /dev/null +++ b/modules/mono/glue/string_name_glue.h @@ -0,0 +1,54 @@ +/*************************************************************************/ +/* string_name_glue.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef STRING_NAME_GLUE_H +#define STRING_NAME_GLUE_H + +#ifdef MONO_GLUE_ENABLED + +#include "core/string_name.h" + +#include "../mono_gd/gd_mono_marshal.h" + +StringName *godot_icall_StringName_Ctor(MonoString *p_path); + +void godot_icall_StringName_Dtor(StringName *p_ptr); + +MonoString *godot_icall_StringName_operator_String(StringName *p_np); + +MonoBoolean godot_icall_StringName_is_empty(StringName *p_ptr); + +// Register internal calls + +void godot_register_string_name_icalls(); + +#endif // MONO_GLUE_ENABLED + +#endif // STRING_NAME_GLUE_H |