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authorIgnacio Etcheverry <ignalfonsore@gmail.com>2018-09-04 05:40:41 +0200
committerIgnacio Etcheverry <ignalfonsore@gmail.com>2018-09-12 03:23:45 +0200
commitb1356a3590ad1a4ed7bc4f85e1ffe7e9776855c3 (patch)
tree707f1a2c7f2947e8c868f0c35974f9159482c17d /modules/mono/glue/gd_glue.h
parent0d04fb76e1d4543d04d6e41244c06f35bfecb07c (diff)
Cleanup of c# api files and bindings generator
- We no longer generate RID and NodePath C# classes. Both will be maintained manually. - We no longer generate C# declarations and runtime registration of internal calls for the following classes: RID, NodePath, String, GD, SignalAwaiter and Godot.Object (partial base). - We no longer auto-generate the base members of Godot.Object. They will be maintained manually as a partial class. This makes it easier to maintain these C# classes and their internal calls, as well as the bindings generator which no longer generates C# classes that don't derive from Godot Object, and it no longer generates the Godot.Object base members (which where unreadable in the bindings generator code). - Added missing 'RID(Object from)' constructor to the RID C# class. - Replaced MONO_GLUE_DISABLED constant macro with MONO_GLUE_ENABLED. - Add sources in module/mono/glue even if glue is disabled, but surround glue files with ifdef MONO_GLUE_ENABLED.
Diffstat (limited to 'modules/mono/glue/gd_glue.h')
-rw-r--r--modules/mono/glue/gd_glue.h74
1 files changed, 74 insertions, 0 deletions
diff --git a/modules/mono/glue/gd_glue.h b/modules/mono/glue/gd_glue.h
new file mode 100644
index 0000000000..6f846f221d
--- /dev/null
+++ b/modules/mono/glue/gd_glue.h
@@ -0,0 +1,74 @@
+/*************************************************************************/
+/* gd_glue.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef GD_GLUE_H
+#define GD_GLUE_H
+
+#ifdef MONO_GLUE_ENABLED
+
+#include "../mono_gd/gd_mono_marshal.h"
+
+MonoObject *godot_icall_GD_bytes2var(MonoArray *p_bytes);
+
+MonoObject *godot_icall_GD_convert(MonoObject *p_what, int p_type);
+
+int godot_icall_GD_hash(MonoObject *p_var);
+
+MonoObject *godot_icall_GD_instance_from_id(int p_instance_id);
+
+void godot_icall_GD_print(MonoArray *p_what);
+
+void godot_icall_GD_printerr(MonoArray *p_what);
+
+void godot_icall_GD_printraw(MonoArray *p_what);
+
+void godot_icall_GD_prints(MonoArray *p_what);
+
+void godot_icall_GD_printt(MonoArray *p_what);
+
+void godot_icall_GD_seed(int p_seed);
+
+MonoString *godot_icall_GD_str(MonoArray *p_what);
+
+MonoObject *godot_icall_GD_str2var(MonoString *p_str);
+
+bool godot_icall_GD_type_exists(MonoString *p_type);
+
+MonoArray *godot_icall_GD_var2bytes(MonoObject *p_var);
+
+MonoString *godot_icall_GD_var2str(MonoObject *p_var);
+
+// Register internal calls
+
+void godot_register_gd_icalls();
+
+#endif // MONO_GLUE_ENABLED
+
+#endif // GD_GLUE_H