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authorIgnacio Etcheverry <ignalfonsore@gmail.com>2020-03-14 19:20:17 +0100
committerIgnacio Etcheverry <ignalfonsore@gmail.com>2020-03-17 16:30:04 +0100
commit6a85cdf640d735b1ca8216b4c6e16fb949f4d183 (patch)
treeafc06540f53d6d2f7ede36fc8383330dee149262 /modules/mono/glue/gd_glue.h
parent0159787864e7ecce60a4d3142f5c82e024710f89 (diff)
Fix C# bindings after recent breaking changes
Implementation for new Variant types Callable, Signal, StringName. Added support for PackedInt64Array and PackedFloat64Array. Add generation of signal members as events, as well as support for user created signals as events. NOTE: As of now, raising such events will not emit the signal. As such, one must use `EmitSignal` instead of raising the event directly. Removed old ThreadLocal fallback class. It's safe to use thread_local now since it's supported on all minimum versions of compilers we support.
Diffstat (limited to 'modules/mono/glue/gd_glue.h')
-rw-r--r--modules/mono/glue/gd_glue.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/mono/glue/gd_glue.h b/modules/mono/glue/gd_glue.h
index f00e2efc5d..3ad6058205 100644
--- a/modules/mono/glue/gd_glue.h
+++ b/modules/mono/glue/gd_glue.h
@@ -69,7 +69,7 @@ MonoString *godot_icall_GD_str(MonoArray *p_what);
MonoObject *godot_icall_GD_str2var(MonoString *p_str);
-MonoBoolean godot_icall_GD_type_exists(MonoString *p_type);
+MonoBoolean godot_icall_GD_type_exists(StringName *p_type);
MonoArray *godot_icall_GD_var2bytes(MonoObject *p_var, MonoBoolean p_full_objects);