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authorIgnacio Etcheverry <ignalfonsore@gmail.com>2018-09-12 02:41:54 +0200
committerIgnacio Etcheverry <ignalfonsore@gmail.com>2018-09-12 03:24:08 +0200
commite558e1ec09aa27852426bbd24dfa21e9b60cfbfc (patch)
treef9a6b7391f7bf047526ab5cbac584b647a68227c /modules/mono/glue/cs_files
parent61426464ea28f82f0c340572caafeb6aaaad4c91 (diff)
Fix/workaround for issue #21667
When a Reference managed instance is garbage collected and its finalizer is called, it could happen that the native instance is referenced once again before the finalizer can unreference and memdelete it. The workaround is to create a new managed instance when this happens (at least for now).
Diffstat (limited to 'modules/mono/glue/cs_files')
-rw-r--r--modules/mono/glue/cs_files/Array.cs5
-rw-r--r--modules/mono/glue/cs_files/Dictionary.cs5
-rw-r--r--modules/mono/glue/cs_files/Object.base.cs11
3 files changed, 9 insertions, 12 deletions
diff --git a/modules/mono/glue/cs_files/Array.cs b/modules/mono/glue/cs_files/Array.cs
index 8e337dd9b1..c80cb7cc83 100644
--- a/modules/mono/glue/cs_files/Array.cs
+++ b/modules/mono/glue/cs_files/Array.cs
@@ -55,11 +55,6 @@ namespace Godot.Collections
public void Dispose()
{
- Dispose(true);
- }
-
- protected virtual void Dispose(bool disposing)
- {
if (disposed)
return;
diff --git a/modules/mono/glue/cs_files/Dictionary.cs b/modules/mono/glue/cs_files/Dictionary.cs
index 57a476cb23..523e48c31a 100644
--- a/modules/mono/glue/cs_files/Dictionary.cs
+++ b/modules/mono/glue/cs_files/Dictionary.cs
@@ -59,11 +59,6 @@ namespace Godot.Collections
public void Dispose()
{
- Dispose(true);
- }
-
- protected virtual void Dispose(bool disposing)
- {
if (disposed)
return;
diff --git a/modules/mono/glue/cs_files/Object.base.cs b/modules/mono/glue/cs_files/Object.base.cs
index 5d62d0b335..30490a715f 100644
--- a/modules/mono/glue/cs_files/Object.base.cs
+++ b/modules/mono/glue/cs_files/Object.base.cs
@@ -54,7 +54,11 @@ namespace Godot
if (memoryOwn)
{
memoryOwn = false;
- godot_icall_Object_Dtor(this, ptr);
+ godot_icall_Reference_Disposed(this, ptr, !disposing);
+ }
+ else
+ {
+ godot_icall_Object_Disposed(this, ptr);
}
this.ptr = IntPtr.Zero;
@@ -72,7 +76,10 @@ namespace Godot
internal extern static IntPtr godot_icall_Object_Ctor(Object obj);
[MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static void godot_icall_Object_Dtor(object obj, IntPtr ptr);
+ internal extern static void godot_icall_Object_Disposed(Object obj, IntPtr ptr);
+
+ [MethodImpl(MethodImplOptions.InternalCall)]
+ internal extern static void godot_icall_Reference_Disposed(Object obj, IntPtr ptr, bool isFinalizer);
// Used by the generated API
[MethodImpl(MethodImplOptions.InternalCall)]