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author | Xavier Cho <mysticfallband@gmail.com> | 2018-04-17 07:53:27 +0900 |
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committer | Xavier Cho <mysticfallband@gmail.com> | 2018-04-17 07:53:27 +0900 |
commit | 6b611e64316ed91b89822a3b660cdedc087a1da9 (patch) | |
tree | 92ec832ed0f044d891df57cb26a7c29c9360c210 /modules/mono/glue/cs_files/Vector2.cs | |
parent | e59fad39245de82cb243da38ba149ccd0ed957e5 (diff) |
#18051: Fix indentation issues introduced during clean up
Diffstat (limited to 'modules/mono/glue/cs_files/Vector2.cs')
-rw-r--r-- | modules/mono/glue/cs_files/Vector2.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/mono/glue/cs_files/Vector2.cs b/modules/mono/glue/cs_files/Vector2.cs index 7f8c342e6f..cc2cda82fb 100644 --- a/modules/mono/glue/cs_files/Vector2.cs +++ b/modules/mono/glue/cs_files/Vector2.cs @@ -100,7 +100,7 @@ namespace Godot public Vector2 Clamped(real_t length) { var v = this; - real_t l = Length(); + real_t l = Length(); if (l > 0 && length < l) { |