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author | Rémi Verschelde <rverschelde@gmail.com> | 2018-04-18 12:43:21 +0200 |
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committer | GitHub <noreply@github.com> | 2018-04-18 12:43:21 +0200 |
commit | 3aaa5514d055ee4ad465b130109b351d0f05dd23 (patch) | |
tree | 6fb6f2821aed3322cedb5f564efb26dda50c5d1c /modules/mono/glue/cs_files/SignalAwaiter.cs | |
parent | 1a3688d0cc13d1734977a36773666eb8e2f004ad (diff) | |
parent | 6b611e64316ed91b89822a3b660cdedc087a1da9 (diff) |
Merge pull request #18053 from mysticfall/master
#18051: Clean up and reformat C# source files
Diffstat (limited to 'modules/mono/glue/cs_files/SignalAwaiter.cs')
-rw-r--r-- | modules/mono/glue/cs_files/SignalAwaiter.cs | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/modules/mono/glue/cs_files/SignalAwaiter.cs b/modules/mono/glue/cs_files/SignalAwaiter.cs index 19ccc26e79..c06f6b05c9 100644 --- a/modules/mono/glue/cs_files/SignalAwaiter.cs +++ b/modules/mono/glue/cs_files/SignalAwaiter.cs @@ -4,15 +4,15 @@ namespace Godot { public class SignalAwaiter : IAwaiter<object[]>, IAwaitable<object[]> { - private bool completed = false; - private object[] result = null; - private Action action = null; + private bool completed; + private object[] result; + private Action action; - public SignalAwaiter(Godot.Object source, string signal, Godot.Object target) + public SignalAwaiter(Object source, string signal, Object target) { NativeCalls.godot_icall_Object_connect_signal_awaiter( - Godot.Object.GetPtr(source), - signal, Godot.Object.GetPtr(target), this + Object.GetPtr(source), + signal, Object.GetPtr(target), this ); } |