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authorRémi Verschelde <rverschelde@gmail.com>2018-04-18 12:43:21 +0200
committerGitHub <noreply@github.com>2018-04-18 12:43:21 +0200
commit3aaa5514d055ee4ad465b130109b351d0f05dd23 (patch)
tree6fb6f2821aed3322cedb5f564efb26dda50c5d1c /modules/mono/glue/cs_files/SignalAwaiter.cs
parent1a3688d0cc13d1734977a36773666eb8e2f004ad (diff)
parent6b611e64316ed91b89822a3b660cdedc087a1da9 (diff)
Merge pull request #18053 from mysticfall/master
#18051: Clean up and reformat C# source files
Diffstat (limited to 'modules/mono/glue/cs_files/SignalAwaiter.cs')
-rw-r--r--modules/mono/glue/cs_files/SignalAwaiter.cs12
1 files changed, 6 insertions, 6 deletions
diff --git a/modules/mono/glue/cs_files/SignalAwaiter.cs b/modules/mono/glue/cs_files/SignalAwaiter.cs
index 19ccc26e79..c06f6b05c9 100644
--- a/modules/mono/glue/cs_files/SignalAwaiter.cs
+++ b/modules/mono/glue/cs_files/SignalAwaiter.cs
@@ -4,15 +4,15 @@ namespace Godot
{
public class SignalAwaiter : IAwaiter<object[]>, IAwaitable<object[]>
{
- private bool completed = false;
- private object[] result = null;
- private Action action = null;
+ private bool completed;
+ private object[] result;
+ private Action action;
- public SignalAwaiter(Godot.Object source, string signal, Godot.Object target)
+ public SignalAwaiter(Object source, string signal, Object target)
{
NativeCalls.godot_icall_Object_connect_signal_awaiter(
- Godot.Object.GetPtr(source),
- signal, Godot.Object.GetPtr(target), this
+ Object.GetPtr(source),
+ signal, Object.GetPtr(target), this
);
}