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authorIgnacio Etcheverry <neikeq@users.noreply.github.com>2018-08-04 05:22:38 +0200
committerGitHub <noreply@github.com>2018-08-04 05:22:38 +0200
commitb911165679f906dbb4a18ff5eb0b9ac27c5485dc (patch)
tree19f4892e0dc3dc7da526cf75018c90fbb3d40898 /modules/mono/glue/cs_files/GD.cs
parent6c569c90b666c7fb773eca3948fc76ba7a160a27 (diff)
parentcdb4ae471b6aeb0f1afacae3dd42774660d8f133 (diff)
Merge pull request #20600 from exts/new_generic_methods
Mono: Added generic methods for PackedScene & ResourceLoader
Diffstat (limited to 'modules/mono/glue/cs_files/GD.cs')
-rw-r--r--modules/mono/glue/cs_files/GD.cs5
1 files changed, 5 insertions, 0 deletions
diff --git a/modules/mono/glue/cs_files/GD.cs b/modules/mono/glue/cs_files/GD.cs
index e2457ff98b..43de9156f2 100644
--- a/modules/mono/glue/cs_files/GD.cs
+++ b/modules/mono/glue/cs_files/GD.cs
@@ -64,6 +64,11 @@ namespace Godot
return ResourceLoader.Load(path);
}
+ public static T Load<T>(string path) where T : Godot.Resource
+ {
+ return (T) ResourceLoader.Load(path);
+ }
+
public static void Print(params object[] what)
{
NativeCalls.godot_icall_Godot_print(what);