diff options
author | Xavier Cho <mysticfallband@gmail.com> | 2018-04-08 12:30:43 +0900 |
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committer | Xavier Cho <mysticfallband@gmail.com> | 2018-04-17 07:39:37 +0900 |
commit | fdfc478c888db89c44c748f273ef7fe4466d5c89 (patch) | |
tree | 3e265992e68208285586b45bb937d0e61164350d /modules/mono/glue/cs_files/Basis.cs | |
parent | 0ef3e0577b4c3889d19e6f301e06fba39e8187d5 (diff) |
#18051: Use 'var' when applicable
Diffstat (limited to 'modules/mono/glue/cs_files/Basis.cs')
-rw-r--r-- | modules/mono/glue/cs_files/Basis.cs | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/modules/mono/glue/cs_files/Basis.cs b/modules/mono/glue/cs_files/Basis.cs index 660243f77f..d16e40488c 100644 --- a/modules/mono/glue/cs_files/Basis.cs +++ b/modules/mono/glue/cs_files/Basis.cs @@ -220,11 +220,11 @@ namespace Godot public int GetOrthogonalIndex() { - Basis orth = this; + var orth = this; - for (int i = 0; i < 3; i++) + for (var i = 0; i < 3; i++) { - for (int j = 0; j < 3; j++) + for (var j = 0; j < 3; j++) { real_t v = orth[i, j]; @@ -239,7 +239,7 @@ namespace Godot } } - for (int i = 0; i < 24; i++) + for (var i = 0; i < 24; i++) { if (orthoBases[i] == orth) return i; @@ -250,9 +250,9 @@ namespace Godot public Basis Inverse() { - Basis inv = this; + var inv = this; - real_t[] co = new real_t[3] + var co = new real_t[3] { inv[1, 1] * inv[2, 2] - inv[1, 2] * inv[2, 1], inv[1, 2] * inv[2, 0] - inv[1, 0] * inv[2, 2], @@ -311,7 +311,7 @@ namespace Godot public Basis Scaled(Vector3 scale) { - Basis m = this; + var m = this; m[0, 0] *= scale.x; m[0, 1] *= scale.x; @@ -343,7 +343,7 @@ namespace Godot public Basis Transposed() { - Basis tr = this; + var tr = this; real_t temp = this[0, 1]; this[0, 1] = this[1, 0]; @@ -415,8 +415,8 @@ namespace Godot (_x[2] - _z[0]) * inv_s ); } else { - real_t s = Mathf.Sqrt(-_x[0] - _y[1] + _z[2] + 1.0f) * 2f; - real_t inv_s = 1f / s; + var s = Mathf.Sqrt(-_x[0] - _y[1] + _z[2] + 1.0f) * 2f; + var inv_s = 1f / s; return new Quat( (_x[2] + _z[0]) * inv_s, (_y[2] + _z[1]) * inv_s, @@ -450,7 +450,7 @@ namespace Godot public Basis(Vector3 axis, real_t phi) { - Vector3 axis_sq = new Vector3(axis.x * axis.x, axis.y * axis.y, axis.z * axis.z); + var axis_sq = new Vector3(axis.x * axis.x, axis.y * axis.y, axis.z * axis.z); real_t cosine = Mathf.Cos( phi); real_t sine = Mathf.Sin( phi); |