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authorIgnacio Etcheverry <ignalfonsore@gmail.com>2018-09-04 05:40:41 +0200
committerIgnacio Etcheverry <ignalfonsore@gmail.com>2018-09-12 03:23:45 +0200
commitb1356a3590ad1a4ed7bc4f85e1ffe7e9776855c3 (patch)
tree707f1a2c7f2947e8c868f0c35974f9159482c17d /modules/mono/glue/collections_glue.cpp
parent0d04fb76e1d4543d04d6e41244c06f35bfecb07c (diff)
Cleanup of c# api files and bindings generator
- We no longer generate RID and NodePath C# classes. Both will be maintained manually. - We no longer generate C# declarations and runtime registration of internal calls for the following classes: RID, NodePath, String, GD, SignalAwaiter and Godot.Object (partial base). - We no longer auto-generate the base members of Godot.Object. They will be maintained manually as a partial class. This makes it easier to maintain these C# classes and their internal calls, as well as the bindings generator which no longer generates C# classes that don't derive from Godot Object, and it no longer generates the Godot.Object base members (which where unreadable in the bindings generator code). - Added missing 'RID(Object from)' constructor to the RID C# class. - Replaced MONO_GLUE_DISABLED constant macro with MONO_GLUE_ENABLED. - Add sources in module/mono/glue even if glue is disabled, but surround glue files with ifdef MONO_GLUE_ENABLED.
Diffstat (limited to 'modules/mono/glue/collections_glue.cpp')
-rw-r--r--modules/mono/glue/collections_glue.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/modules/mono/glue/collections_glue.cpp b/modules/mono/glue/collections_glue.cpp
index bb218b49b7..d9dba1c60d 100644
--- a/modules/mono/glue/collections_glue.cpp
+++ b/modules/mono/glue/collections_glue.cpp
@@ -30,9 +30,12 @@
#include "collections_glue.h"
+#ifdef MONO_GLUE_ENABLED
+
#include <mono/metadata/exception.h>
#include "../mono_gd/gd_mono_class.h"
+#include "../mono_gd/gd_mono_utils.h"
Array *godot_icall_Array_Ctor() {
return memnew(Array);
@@ -238,3 +241,5 @@ void godot_register_collections_icalls() {
mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Remove", (void *)godot_icall_Dictionary_Remove);
mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_TryGetValue", (void *)godot_icall_Dictionary_TryGetValue);
}
+
+#endif // MONO_GLUE_ENABLED