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authorRĂ©mi Verschelde <rverschelde@gmail.com>2019-06-01 12:05:18 +0200
committerGitHub <noreply@github.com>2019-06-01 12:05:18 +0200
commit3c4fab295b96c9bd852601531bf35c1ade56b54c (patch)
tree9adcec083a49ca4935ff70e1257bd492ca88df62 /modules/mono/glue/Managed/Files
parent64a88e8ef35d692f31d6114793468623c6756785 (diff)
parentc00427add34f505cff275ea33423f1053423d646 (diff)
Merge pull request #27789 from Giacom/move_towards
Added move_toward functions for float, Vector2 and Vector3
Diffstat (limited to 'modules/mono/glue/Managed/Files')
-rw-r--r--modules/mono/glue/Managed/Files/Mathf.cs5
-rw-r--r--modules/mono/glue/Managed/Files/Vector2.cs8
-rw-r--r--modules/mono/glue/Managed/Files/Vector3.cs8
3 files changed, 21 insertions, 0 deletions
diff --git a/modules/mono/glue/Managed/Files/Mathf.cs b/modules/mono/glue/Managed/Files/Mathf.cs
index 8fb8730b88..2d8c63fe7f 100644
--- a/modules/mono/glue/Managed/Files/Mathf.cs
+++ b/modules/mono/glue/Managed/Files/Mathf.cs
@@ -210,6 +210,11 @@ namespace Godot
return a < b ? a : b;
}
+ public static real_t MoveToward(real_t from, real_t to, real_t delta)
+ {
+ return Abs(to - from) <= delta ? to : from + Sign(to - from) * delta;
+ }
+
public static int NearestPo2(int value)
{
value--;
diff --git a/modules/mono/glue/Managed/Files/Vector2.cs b/modules/mono/glue/Managed/Files/Vector2.cs
index bb1950e1a8..a7f26283a7 100644
--- a/modules/mono/glue/Managed/Files/Vector2.cs
+++ b/modules/mono/glue/Managed/Files/Vector2.cs
@@ -186,6 +186,14 @@ namespace Godot
return res;
}
+ public Vector2 MoveToward(Vector2 to, real_t delta)
+ {
+ var v = this;
+ var vd = to - v;
+ var len = vd.Length();
+ return len <= delta || len < Mathf.Epsilon ? to : v + vd / len * delta;
+ }
+
public Vector2 Normalized()
{
var v = this;
diff --git a/modules/mono/glue/Managed/Files/Vector3.cs b/modules/mono/glue/Managed/Files/Vector3.cs
index 283cb6341a..16803ae55c 100644
--- a/modules/mono/glue/Managed/Files/Vector3.cs
+++ b/modules/mono/glue/Managed/Files/Vector3.cs
@@ -190,6 +190,14 @@ namespace Godot
);
}
+ public Vector3 MoveToward(Vector3 to, real_t delta)
+ {
+ var v = this;
+ var vd = to - v;
+ var len = vd.Length();
+ return len <= delta || len < Mathf.Epsilon ? to : v + vd / len * delta;
+ }
+
public Axis MaxAxis()
{
return x < y ? (y < z ? Axis.Z : Axis.Y) : (x < z ? Axis.Z : Axis.X);