diff options
author | Rémi Verschelde <rverschelde@gmail.com> | 2018-11-20 11:14:07 +0100 |
---|---|---|
committer | Rémi Verschelde <rverschelde@gmail.com> | 2018-11-20 11:15:02 +0100 |
commit | 173b342ca738916cf113554291bb11f7cce71043 (patch) | |
tree | 4598f90fb62b679f30526474c6dfa01bdd76943b /modules/mono/glue/Managed/Files | |
parent | 5c3422873f6831fa6c746372e71d6c64d15197f0 (diff) |
Remove trailing whitespace
With `sed -i $(rg -l '[[:blank:]]*$' -g'!thirdparty') -e 's/[[:blank:]]*$//g'`
(+ manual revert of some thirdparty code under `platform/android`).
Diffstat (limited to 'modules/mono/glue/Managed/Files')
-rw-r--r-- | modules/mono/glue/Managed/Files/AABB.cs | 4 | ||||
-rw-r--r-- | modules/mono/glue/Managed/Files/Color.cs | 4 | ||||
-rw-r--r-- | modules/mono/glue/Managed/Files/Mathf.cs | 4 | ||||
-rw-r--r-- | modules/mono/glue/Managed/Files/MathfEx.cs | 2 | ||||
-rw-r--r-- | modules/mono/glue/Managed/Files/Plane.cs | 6 | ||||
-rw-r--r-- | modules/mono/glue/Managed/Files/Quat.cs | 2 | ||||
-rw-r--r-- | modules/mono/glue/Managed/Files/Rect2.cs | 4 | ||||
-rw-r--r-- | modules/mono/glue/Managed/Files/StringExtensions.cs | 8 | ||||
-rw-r--r-- | modules/mono/glue/Managed/Files/Transform.cs | 2 | ||||
-rw-r--r-- | modules/mono/glue/Managed/Files/Transform2D.cs | 6 | ||||
-rw-r--r-- | modules/mono/glue/Managed/Files/Vector2.cs | 4 | ||||
-rw-r--r-- | modules/mono/glue/Managed/Files/Vector3.cs | 6 |
12 files changed, 26 insertions, 26 deletions
diff --git a/modules/mono/glue/Managed/Files/AABB.cs b/modules/mono/glue/Managed/Files/AABB.cs index 66490b5e25..33b2b46712 100644 --- a/modules/mono/glue/Managed/Files/AABB.cs +++ b/modules/mono/glue/Managed/Files/AABB.cs @@ -407,8 +407,8 @@ namespace Godot return new AABB(min, max - min); } - - // Constructors + + // Constructors public AABB(Vector3 position, Vector3 size) { _position = position; diff --git a/modules/mono/glue/Managed/Files/Color.cs b/modules/mono/glue/Managed/Files/Color.cs index 88cb8524b8..fc5bb010a9 100644 --- a/modules/mono/glue/Managed/Files/Color.cs +++ b/modules/mono/glue/Managed/Files/Color.cs @@ -379,8 +379,8 @@ namespace Godot return txt; } - - // Constructors + + // Constructors public Color(float r, float g, float b, float a = 1.0f) { this.r = r; diff --git a/modules/mono/glue/Managed/Files/Mathf.cs b/modules/mono/glue/Managed/Files/Mathf.cs index a89dfe5f27..dcab3c1ffc 100644 --- a/modules/mono/glue/Managed/Files/Mathf.cs +++ b/modules/mono/glue/Managed/Files/Mathf.cs @@ -206,7 +206,7 @@ namespace Godot public static real_t PosMod(real_t a, real_t b) { real_t c = a % b; - if ((c < 0 && b > 0) || (c > 0 && b < 0)) + if ((c < 0 && b > 0) || (c > 0 && b < 0)) { c += b; } @@ -219,7 +219,7 @@ namespace Godot public static int PosMod(int a, int b) { int c = a % b; - if ((c < 0 && b > 0) || (c > 0 && b < 0)) + if ((c < 0 && b > 0) || (c > 0 && b < 0)) { c += b; } diff --git a/modules/mono/glue/Managed/Files/MathfEx.cs b/modules/mono/glue/Managed/Files/MathfEx.cs index 739b7fb568..2ef02cc288 100644 --- a/modules/mono/glue/Managed/Files/MathfEx.cs +++ b/modules/mono/glue/Managed/Files/MathfEx.cs @@ -29,7 +29,7 @@ namespace Godot public static int FloorToInt(real_t s) { return (int)Math.Floor(s); - } + } public static int RoundToInt(real_t s) { diff --git a/modules/mono/glue/Managed/Files/Plane.cs b/modules/mono/glue/Managed/Files/Plane.cs index 9611dce11e..f11cd490a9 100644 --- a/modules/mono/glue/Managed/Files/Plane.cs +++ b/modules/mono/glue/Managed/Files/Plane.cs @@ -144,7 +144,7 @@ namespace Godot { return point - _normal * DistanceTo(point); } - + // Constants private static readonly Plane _planeYZ = new Plane(1, 0, 0, 0); private static readonly Plane _planeXZ = new Plane(0, 1, 0, 0); @@ -153,8 +153,8 @@ namespace Godot public static Plane PlaneYZ { get { return _planeYZ; } } public static Plane PlaneXZ { get { return _planeXZ; } } public static Plane PlaneXY { get { return _planeXY; } } - - // Constructors + + // Constructors public Plane(real_t a, real_t b, real_t c, real_t d) { _normal = new Vector3(a, b, c); diff --git a/modules/mono/glue/Managed/Files/Quat.cs b/modules/mono/glue/Managed/Files/Quat.cs index eaa027eb69..fd1ac01083 100644 --- a/modules/mono/glue/Managed/Files/Quat.cs +++ b/modules/mono/glue/Managed/Files/Quat.cs @@ -202,7 +202,7 @@ namespace Godot // Static Readonly Properties public static Quat Identity { get; } = new Quat(0f, 0f, 0f, 1f); - // Constructors + // Constructors public Quat(real_t x, real_t y, real_t z, real_t w) { this.x = x; diff --git a/modules/mono/glue/Managed/Files/Rect2.cs b/modules/mono/glue/Managed/Files/Rect2.cs index cb25c267bc..888f300347 100644 --- a/modules/mono/glue/Managed/Files/Rect2.cs +++ b/modules/mono/glue/Managed/Files/Rect2.cs @@ -182,8 +182,8 @@ namespace Godot return newRect; } - - // Constructors + + // Constructors public Rect2(Vector2 position, Vector2 size) { _position = position; diff --git a/modules/mono/glue/Managed/Files/StringExtensions.cs b/modules/mono/glue/Managed/Files/StringExtensions.cs index 21c9be98c1..c194facd0b 100644 --- a/modules/mono/glue/Managed/Files/StringExtensions.cs +++ b/modules/mono/glue/Managed/Files/StringExtensions.cs @@ -185,7 +185,7 @@ namespace Godot int instanceIndex = 0; int toIndex = 0; - + if (caseSensitive) // Outside while loop to avoid checking multiple times, despite some code duplication. { while (true) @@ -480,9 +480,9 @@ namespace Godot return false; // Don't start with number plz } - bool validChar = instance[i] >= '0' && - instance[i] <= '9' || instance[i] >= 'a' && - instance[i] <= 'z' || instance[i] >= 'A' && + bool validChar = instance[i] >= '0' && + instance[i] <= '9' || instance[i] >= 'a' && + instance[i] <= 'z' || instance[i] >= 'A' && instance[i] <= 'Z' || instance[i] == '_'; if (!validChar) diff --git a/modules/mono/glue/Managed/Files/Transform.cs b/modules/mono/glue/Managed/Files/Transform.cs index 068007d7f0..687ed8f011 100644 --- a/modules/mono/glue/Managed/Files/Transform.cs +++ b/modules/mono/glue/Managed/Files/Transform.cs @@ -133,7 +133,7 @@ namespace Godot public static Transform FlipY { get { return _flipY; } } public static Transform FlipZ { get { return _flipZ; } } - // Constructors + // Constructors public Transform(Vector3 xAxis, Vector3 yAxis, Vector3 zAxis, Vector3 origin) { basis = Basis.CreateFromAxes(xAxis, yAxis, zAxis); diff --git a/modules/mono/glue/Managed/Files/Transform2D.cs b/modules/mono/glue/Managed/Files/Transform2D.cs index 8d30833066..c9e5b560b2 100644 --- a/modules/mono/glue/Managed/Files/Transform2D.cs +++ b/modules/mono/glue/Managed/Files/Transform2D.cs @@ -261,15 +261,15 @@ namespace Godot public static Transform2D Identity { get { return _identity; } } public static Transform2D FlipX { get { return _flipX; } } public static Transform2D FlipY { get { return _flipY; } } - - // Constructors + + // Constructors public Transform2D(Vector2 xAxis, Vector2 yAxis, Vector2 origin) { x = xAxis; y = yAxis; o = origin; } - + public Transform2D(real_t xx, real_t xy, real_t yx, real_t yy, real_t ox, real_t oy) { x = new Vector2(xx, xy); diff --git a/modules/mono/glue/Managed/Files/Vector2.cs b/modules/mono/glue/Managed/Files/Vector2.cs index 080b8802ba..ce41886bfc 100644 --- a/modules/mono/glue/Managed/Files/Vector2.cs +++ b/modules/mono/glue/Managed/Files/Vector2.cs @@ -215,7 +215,7 @@ namespace Godot x = v.x; y = v.y; } - + public Vector2 Slerp(Vector2 b, real_t t) { real_t theta = AngleTo(b); @@ -242,7 +242,7 @@ namespace Godot private static readonly Vector2 _one = new Vector2(1, 1); private static readonly Vector2 _negOne = new Vector2(-1, -1); private static readonly Vector2 _inf = new Vector2(Mathf.Inf, Mathf.Inf); - + private static readonly Vector2 _up = new Vector2(0, -1); private static readonly Vector2 _down = new Vector2(0, 1); private static readonly Vector2 _right = new Vector2(1, 0); diff --git a/modules/mono/glue/Managed/Files/Vector3.cs b/modules/mono/glue/Managed/Files/Vector3.cs index 6fffe5e4d6..8e62ec778d 100644 --- a/modules/mono/glue/Managed/Files/Vector3.cs +++ b/modules/mono/glue/Managed/Files/Vector3.cs @@ -276,13 +276,13 @@ namespace Godot 0f, 0f, z ); } - + // Constants private static readonly Vector3 _zero = new Vector3(0, 0, 0); private static readonly Vector3 _one = new Vector3(1, 1, 1); private static readonly Vector3 _negOne = new Vector3(-1, -1, -1); private static readonly Vector3 _inf = new Vector3(Mathf.Inf, Mathf.Inf, Mathf.Inf); - + private static readonly Vector3 _up = new Vector3(0, 1, 0); private static readonly Vector3 _down = new Vector3(0, -1, 0); private static readonly Vector3 _right = new Vector3(1, 0, 0); @@ -294,7 +294,7 @@ namespace Godot public static Vector3 One { get { return _one; } } public static Vector3 NegOne { get { return _negOne; } } public static Vector3 Inf { get { return _inf; } } - + public static Vector3 Up { get { return _up; } } public static Vector3 Down { get { return _down; } } public static Vector3 Right { get { return _right; } } |