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authorAaron Franke <arnfranke@yahoo.com>2019-10-14 16:33:45 -0400
committerAaron Franke <arnfranke@yahoo.com>2019-10-14 16:46:54 -0400
commit86922ff70ba533b376a6680f965f542894e8c614 (patch)
treeb99bc39067ce17ec257ad44199becdc61b69d3c2 /modules/mono/glue/Managed/Files/Vector3.cs
parent1fed266bf5452b30376db62495f4985f6975f2c1 (diff)
Make is_equal_approx separate for structures
This commit adds exposed behavior for C#
Diffstat (limited to 'modules/mono/glue/Managed/Files/Vector3.cs')
-rw-r--r--modules/mono/glue/Managed/Files/Vector3.cs5
1 files changed, 5 insertions, 0 deletions
diff --git a/modules/mono/glue/Managed/Files/Vector3.cs b/modules/mono/glue/Managed/Files/Vector3.cs
index 9076dbd3b0..7b1080c266 100644
--- a/modules/mono/glue/Managed/Files/Vector3.cs
+++ b/modules/mono/glue/Managed/Files/Vector3.cs
@@ -516,6 +516,11 @@ namespace Godot
return Mathf.IsEqualApprox(x, other.x) && Mathf.IsEqualApprox(y, other.y) && Mathf.IsEqualApprox(z, other.z);
}
+ public bool IsEqualApprox(Vector3 other)
+ {
+ return Mathf.IsEqualApprox(x, other.x) && Mathf.IsEqualApprox(y, other.y) && Mathf.IsEqualApprox(z, other.z);
+ }
+
public override int GetHashCode()
{
return y.GetHashCode() ^ x.GetHashCode() ^ z.GetHashCode();