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author | Chaosus <chaosus89@gmail.com> | 2019-03-27 13:51:05 +0300 |
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committer | Chaosus <chaosus89@gmail.com> | 2019-04-05 17:09:57 +0300 |
commit | 55f3bd97a270b691c26d6eda70bc7c0a3ec8f4e8 (patch) | |
tree | 2026f7241b7e7670ffb97ceff22962ce90b432f7 /modules/mono/glue/Managed/Files/Vector3.cs | |
parent | 6574c557c962d9e4dd726b494322aea246a0245a (diff) |
Added direction_to method to vectors
Diffstat (limited to 'modules/mono/glue/Managed/Files/Vector3.cs')
-rw-r--r-- | modules/mono/glue/Managed/Files/Vector3.cs | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/modules/mono/glue/Managed/Files/Vector3.cs b/modules/mono/glue/Managed/Files/Vector3.cs index f6ff27989d..0c96d346a9 100644 --- a/modules/mono/glue/Managed/Files/Vector3.cs +++ b/modules/mono/glue/Managed/Files/Vector3.cs @@ -126,6 +126,11 @@ namespace Godot ); } + public Vector3 DirectionTo(Vector3 b) + { + return new Vector3(b.x - x, b.y - y, b.z - z).Normalized(); + } + public real_t DistanceSquaredTo(Vector3 b) { return (b - this).LengthSquared(); |