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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2019-04-29 10:16:46 +0200 |
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committer | GitHub <noreply@github.com> | 2019-04-29 10:16:46 +0200 |
commit | 18e88c85631adb0b83114687f8c20d9b210a88bf (patch) | |
tree | 28d1817600fb497215008d08045ed4e20a8cba95 /modules/mono/glue/Managed/Files/Quat.cs | |
parent | 90cc1d3c1d2e77ca72c5949b21a5c40738abcd81 (diff) | |
parent | b659e1eb2b732ebc836614735438ca0bcdc8a32d (diff) |
Merge pull request #18992 from aaronfranke/mono-equal-approx
[Core] [Mono] Improve and use approximate equality methods
Diffstat (limited to 'modules/mono/glue/Managed/Files/Quat.cs')
-rw-r--r-- | modules/mono/glue/Managed/Files/Quat.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/mono/glue/Managed/Files/Quat.cs b/modules/mono/glue/Managed/Files/Quat.cs index d0c15146a5..0d4349084a 100644 --- a/modules/mono/glue/Managed/Files/Quat.cs +++ b/modules/mono/glue/Managed/Files/Quat.cs @@ -358,7 +358,7 @@ namespace Godot public bool Equals(Quat other) { - return x == other.x && y == other.y && z == other.z && w == other.w; + return Mathf.IsEqualApprox(x, other.x) && Mathf.IsEqualApprox(y, other.y) && Mathf.IsEqualApprox(z, other.z) && Mathf.IsEqualApprox(w, other.w); } public override int GetHashCode() |