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authorAaron Franke <arnfranke@yahoo.com>2019-10-02 16:35:49 -0400
committerAaron Franke <arnfranke@yahoo.com>2019-10-14 16:48:59 -0400
commit218f38c7ecdea970a5e82a48e7782077be4fc248 (patch)
tree98c0dc91a6253b678a3cd3dc781b5b4c10044e65 /modules/mono/glue/Managed/Files/Plane.cs
parentaeb70756287ad209f0b9d799bcd157dcaed41c17 (diff)
Expose is_equal_approx and restore == to be exact again
This commit changes behavior for GDScript and C#. Also did some organizing of the order to logically group related methods, mostly for Rect2 and AABB.
Diffstat (limited to 'modules/mono/glue/Managed/Files/Plane.cs')
-rw-r--r--modules/mono/glue/Managed/Files/Plane.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/mono/glue/Managed/Files/Plane.cs b/modules/mono/glue/Managed/Files/Plane.cs
index e7ad68ab49..4e59632a47 100644
--- a/modules/mono/glue/Managed/Files/Plane.cs
+++ b/modules/mono/glue/Managed/Files/Plane.cs
@@ -203,7 +203,7 @@ namespace Godot
public bool Equals(Plane other)
{
- return _normal == other._normal && Mathf.IsEqualApprox(D, other.D);
+ return _normal == other._normal && D == other.D;
}
public bool IsEqualApprox(Plane other)