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authorRĂ©mi Verschelde <rverschelde@gmail.com>2019-05-01 08:16:10 +0200
committerGitHub <noreply@github.com>2019-05-01 08:16:10 +0200
commit8afc9c3938af385be17aab92ec5c4adcbfb0781a (patch)
tree466c4f416ce27811fa7f6f0d8d31c9c396895e8c /modules/mono/glue/Managed/Files/MathfEx.cs
parenta8194eaef30a32a5d8595fa16b279924ce184cc9 (diff)
parent620ec4703fa8790ac01a8c1e05212d85776cf9b9 (diff)
Merge pull request #21425 from aaronfranke/decimal-functions
Make "decimal" functions more consistent
Diffstat (limited to 'modules/mono/glue/Managed/Files/MathfEx.cs')
-rw-r--r--modules/mono/glue/Managed/Files/MathfEx.cs10
1 files changed, 10 insertions, 0 deletions
diff --git a/modules/mono/glue/Managed/Files/MathfEx.cs b/modules/mono/glue/Managed/Files/MathfEx.cs
index d6eb65b097..b96f01bc2e 100644
--- a/modules/mono/glue/Managed/Files/MathfEx.cs
+++ b/modules/mono/glue/Managed/Files/MathfEx.cs
@@ -21,6 +21,16 @@ namespace Godot
public const real_t Epsilon = 1e-06f;
#endif
+ public static int DecimalCount(real_t s)
+ {
+ return DecimalCount((decimal)s);
+ }
+
+ public static int DecimalCount(decimal s)
+ {
+ return BitConverter.GetBytes(decimal.GetBits(s)[3])[2];
+ }
+
public static int CeilToInt(real_t s)
{
return (int)Math.Ceiling(s);