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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2019-04-29 10:16:46 +0200 |
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committer | GitHub <noreply@github.com> | 2019-04-29 10:16:46 +0200 |
commit | 18e88c85631adb0b83114687f8c20d9b210a88bf (patch) | |
tree | 28d1817600fb497215008d08045ed4e20a8cba95 /modules/mono/glue/Managed/Files/MathfEx.cs | |
parent | 90cc1d3c1d2e77ca72c5949b21a5c40738abcd81 (diff) | |
parent | b659e1eb2b732ebc836614735438ca0bcdc8a32d (diff) |
Merge pull request #18992 from aaronfranke/mono-equal-approx
[Core] [Mono] Improve and use approximate equality methods
Diffstat (limited to 'modules/mono/glue/Managed/Files/MathfEx.cs')
-rw-r--r-- | modules/mono/glue/Managed/Files/MathfEx.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/modules/mono/glue/Managed/Files/MathfEx.cs b/modules/mono/glue/Managed/Files/MathfEx.cs index 414762f7b1..d6eb65b097 100644 --- a/modules/mono/glue/Managed/Files/MathfEx.cs +++ b/modules/mono/glue/Managed/Files/MathfEx.cs @@ -36,9 +36,9 @@ namespace Godot return (int)Math.Round(s); } - public static bool IsEqualApprox(real_t a, real_t b, real_t ratio = Mathf.Epsilon) + public static bool IsEqualApprox(real_t a, real_t b, real_t tolerance) { - return Abs(a - b) < ratio; + return Abs(a - b) < tolerance; } } }
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