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authorAaron Franke <arnfranke@yahoo.com>2019-08-07 18:29:40 -0700
committerAaron Franke <arnfranke@yahoo.com>2019-08-07 18:34:52 -0700
commit50fd2deede92bcc7d0c502731092da89aa2c1e41 (patch)
tree9400cdfbd17d49d17fc0bf1f1676066fb7b7cef9 /modules/mono/glue/Managed/Files/AABB.cs
parent05be97a607105dbd8fb93bc90d5fc3dd3eaf94a2 (diff)
[Mono] Make all structs seralizable
Diffstat (limited to 'modules/mono/glue/Managed/Files/AABB.cs')
-rw-r--r--modules/mono/glue/Managed/Files/AABB.cs3
1 files changed, 3 insertions, 0 deletions
diff --git a/modules/mono/glue/Managed/Files/AABB.cs b/modules/mono/glue/Managed/Files/AABB.cs
index a2ebbc0736..98a73382f4 100644
--- a/modules/mono/glue/Managed/Files/AABB.cs
+++ b/modules/mono/glue/Managed/Files/AABB.cs
@@ -5,6 +5,7 @@
// file: core/variant_call.cpp
// commit: 5ad9be4c24e9d7dc5672fdc42cea896622fe5685
using System;
+using System.Runtime.InteropServices;
#if REAL_T_IS_DOUBLE
using real_t = System.Double;
#else
@@ -13,6 +14,8 @@ using real_t = System.Single;
namespace Godot
{
+ [Serializable]
+ [StructLayout(LayoutKind.Sequential)]
public struct AABB : IEquatable<AABB>
{
private Vector3 _position;