diff options
author | Ignacio Roldán Etcheverry <ignalfonsore@gmail.com> | 2022-11-29 01:01:36 +0100 |
---|---|---|
committer | Ignacio Roldán Etcheverry <ignalfonsore@gmail.com> | 2022-12-02 14:47:12 +0100 |
commit | f86c6b6ac47ecf3e75c74cb94fd65efa6ea2eb0c (patch) | |
tree | b1443a465787b09f373baf1fdbc4963a18984a54 /modules/mono/glue/GodotSharp | |
parent | 3afeb28560c3b10419287538162cded631994ce3 (diff) |
C#: Replace most conversions between Variant and System.Object
This commit replaces most usages of `ConvertManagedObjectToVariant` and
`ConvertVariantToManagedObjectOfType`, by using the `Godot.Variant`
struct instead of `System.Object`.
The most notable change is to the `GetGodotPropertyDefaultValues` method
that's generated for scripts. The dictionary it returns now stores
`Godot.Variant` values.
Remaining usages are:
- The `DelegateUtils` class, for the serialization of closure display
classes during assembly reloading by the editor. These display classes
are compiler generated classes to store values captured by a closure.
Since it's generated by the compiler, the only way we have to access
the fields is through reflection. This leads to using `System.Object`.
- Converting parameters when invoking constructors from the engine.
This will be replaced with source generators in the future.
- Legacy support for old `GetGodotPropertyDefaultValues` return values.
We need to keep supporting the old version of this generated method
for some time. Otherwise, if loading a project built with the previous
version, it could lead to the loss of exported property values.
Ideally, we should remove this legacy support before a stable release.
Diffstat (limited to 'modules/mono/glue/GodotSharp')
4 files changed, 325 insertions, 423 deletions
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Bridge/ScriptManagerBridge.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Bridge/ScriptManagerBridge.cs index d6fad391b6..e6a8054ae2 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Bridge/ScriptManagerBridge.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Bridge/ScriptManagerBridge.cs @@ -159,7 +159,7 @@ namespace Godot.Bridge for (int i = 0; i < paramCount; i++) { - invokeParams[i] = Marshaling.ConvertVariantToManagedObjectOfType( + invokeParams[i] = DelegateUtils.RuntimeTypeConversionHelper.ConvertToObjectOfType( *args[i], parameters[i].ParameterType); } @@ -832,7 +832,8 @@ namespace Godot.Bridge } else { - interopProperties = ((godotsharp_property_info*)NativeMemory.Alloc((nuint)length, (nuint)sizeof(godotsharp_property_info)))!; + interopProperties = ((godotsharp_property_info*)NativeMemory.Alloc( + (nuint)length, (nuint)sizeof(godotsharp_property_info)))!; } try @@ -858,8 +859,8 @@ namespace Godot.Bridge addPropInfoFunc(scriptPtr, ¤tClassName, interopProperties, length); - // We're borrowing the StringName's without making an owning copy, so the - // managed collection needs to be kept alive until `addPropInfoFunc` returns. + // We're borrowing the native value of the StringName entries. + // The dictionary needs to be kept alive until `addPropInfoFunc` returns. GC.KeepAlive(properties); } finally @@ -884,12 +885,7 @@ namespace Godot.Bridge { // Careful with padding... public godot_string_name Name; // Not owned - public godot_variant Value; - - public void Dispose() - { - Value.Dispose(); - } + public godot_variant Value; // Not owned } [UnmanagedCallersOnly] @@ -928,10 +924,35 @@ namespace Godot.Bridge if (getGodotPropertyDefaultValuesMethod == null) return; - var defaultValues = (Dictionary<StringName, object>?) - getGodotPropertyDefaultValuesMethod.Invoke(null, null); + var defaultValuesObj = getGodotPropertyDefaultValuesMethod.Invoke(null, null); + + if (defaultValuesObj == null) + return; + + Dictionary<StringName, Variant> defaultValues; + + if (defaultValuesObj is Dictionary<StringName, object> defaultValuesLegacy) + { + // We have to support this for some time, otherwise this could cause data loss for projects + // built with previous releases. Ideally, we should remove this before Godot 4.0 stable. + + if (defaultValuesLegacy.Count <= 0) + return; - if (defaultValues == null || defaultValues.Count <= 0) + defaultValues = new(); + + foreach (var pair in defaultValuesLegacy) + { + defaultValues[pair.Key] = Variant.CreateTakingOwnershipOfDisposableValue( + DelegateUtils.RuntimeTypeConversionHelper.ConvertToVariant(pair.Value)); + } + } + else + { + defaultValues = (Dictionary<StringName, Variant>)defaultValuesObj; + } + + if (defaultValues.Count <= 0) return; int length = defaultValues.Count; @@ -952,7 +973,8 @@ namespace Godot.Bridge } else { - interopDefaultValues = ((godotsharp_property_def_val_pair*)NativeMemory.Alloc((nuint)length, (nuint)sizeof(godotsharp_property_def_val_pair)))!; + interopDefaultValues = ((godotsharp_property_def_val_pair*)NativeMemory.Alloc( + (nuint)length, (nuint)sizeof(godotsharp_property_def_val_pair)))!; } try @@ -963,7 +985,7 @@ namespace Godot.Bridge godotsharp_property_def_val_pair interopProperty = new() { Name = (godot_string_name)defaultValuePair.Key.NativeValue, // Not owned - Value = Marshaling.ConvertManagedObjectToVariant(defaultValuePair.Value) + Value = (godot_variant)defaultValuePair.Value.NativeVar // Not owned }; interopDefaultValues[i] = interopProperty; @@ -973,15 +995,12 @@ namespace Godot.Bridge addDefValFunc(scriptPtr, interopDefaultValues, length); - // We're borrowing the StringName's without making an owning copy, so the - // managed collection needs to be kept alive until `addDefValFunc` returns. + // We're borrowing the native value of the StringName and Variant entries. + // The dictionary needs to be kept alive until `addDefValFunc` returns. GC.KeepAlive(defaultValues); } finally { - for (int i = 0; i < length; i++) - interopDefaultValues[i].Dispose(); - if (!useStack) NativeMemory.Free(interopDefaultValues); } diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/DelegateUtils.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/DelegateUtils.cs index d19e0c08f2..a3cfecfaa6 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/DelegateUtils.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/DelegateUtils.cs @@ -186,7 +186,7 @@ namespace Godot writer.Write(field.Name); var fieldValue = field.GetValue(target); - using var fieldValueVariant = Marshaling.ConvertManagedObjectToVariant(fieldValue); + using var fieldValueVariant = RuntimeTypeConversionHelper.ConvertToVariant(fieldValue); byte[] valueBuffer = VarToBytes(fieldValueVariant); writer.Write(valueBuffer.Length); writer.Write(valueBuffer); @@ -443,7 +443,14 @@ namespace Godot FieldInfo? fieldInfo = targetType.GetField(name, BindingFlags.Instance | BindingFlags.Public); - fieldInfo?.SetValue(recreatedTarget, GD.BytesToVar(valueBuffer)); + + if (fieldInfo != null) + { + var variantValue = GD.BytesToVar(valueBuffer); + object? managedValue = RuntimeTypeConversionHelper.ConvertToObjectOfType( + (godot_variant)variantValue.NativeVar, fieldInfo.FieldType); + fieldInfo.SetValue(recreatedTarget, managedValue); + } } @delegate = Delegate.CreateDelegate(delegateType, recreatedTarget, methodInfo, @@ -537,5 +544,269 @@ namespace Godot return type; } + + internal static class RuntimeTypeConversionHelper + { + [SuppressMessage("ReSharper", "RedundantNameQualifier")] + public static godot_variant ConvertToVariant(object? obj) + { + if (obj == null) + return default; + + switch (obj) + { + case bool @bool: + return VariantUtils.CreateFrom(@bool); + case char @char: + return VariantUtils.CreateFrom(@char); + case sbyte int8: + return VariantUtils.CreateFrom(int8); + case short int16: + return VariantUtils.CreateFrom(int16); + case int int32: + return VariantUtils.CreateFrom(int32); + case long int64: + return VariantUtils.CreateFrom(int64); + case byte uint8: + return VariantUtils.CreateFrom(uint8); + case ushort uint16: + return VariantUtils.CreateFrom(uint16); + case uint uint32: + return VariantUtils.CreateFrom(uint32); + case ulong uint64: + return VariantUtils.CreateFrom(uint64); + case float @float: + return VariantUtils.CreateFrom(@float); + case double @double: + return VariantUtils.CreateFrom(@double); + case Vector2 vector2: + return VariantUtils.CreateFrom(vector2); + case Vector2i vector2I: + return VariantUtils.CreateFrom(vector2I); + case Rect2 rect2: + return VariantUtils.CreateFrom(rect2); + case Rect2i rect2I: + return VariantUtils.CreateFrom(rect2I); + case Transform2D transform2D: + return VariantUtils.CreateFrom(transform2D); + case Vector3 vector3: + return VariantUtils.CreateFrom(vector3); + case Vector3i vector3I: + return VariantUtils.CreateFrom(vector3I); + case Vector4 vector4: + return VariantUtils.CreateFrom(vector4); + case Vector4i vector4I: + return VariantUtils.CreateFrom(vector4I); + case Basis basis: + return VariantUtils.CreateFrom(basis); + case Quaternion quaternion: + return VariantUtils.CreateFrom(quaternion); + case Transform3D transform3d: + return VariantUtils.CreateFrom(transform3d); + case Projection projection: + return VariantUtils.CreateFrom(projection); + case AABB aabb: + return VariantUtils.CreateFrom(aabb); + case Color color: + return VariantUtils.CreateFrom(color); + case Plane plane: + return VariantUtils.CreateFrom(plane); + case Callable callable: + return VariantUtils.CreateFrom(callable); + case SignalInfo signalInfo: + return VariantUtils.CreateFrom(signalInfo); + case string @string: + return VariantUtils.CreateFrom(@string); + case byte[] byteArray: + return VariantUtils.CreateFrom(byteArray); + case int[] int32Array: + return VariantUtils.CreateFrom(int32Array); + case long[] int64Array: + return VariantUtils.CreateFrom(int64Array); + case float[] floatArray: + return VariantUtils.CreateFrom(floatArray); + case double[] doubleArray: + return VariantUtils.CreateFrom(doubleArray); + case string[] stringArray: + return VariantUtils.CreateFrom(stringArray); + case Vector2[] vector2Array: + return VariantUtils.CreateFrom(vector2Array); + case Vector3[] vector3Array: + return VariantUtils.CreateFrom(vector3Array); + case Color[] colorArray: + return VariantUtils.CreateFrom(colorArray); + case StringName[] stringNameArray: + return VariantUtils.CreateFrom(stringNameArray); + case NodePath[] nodePathArray: + return VariantUtils.CreateFrom(nodePathArray); + case RID[] ridArray: + return VariantUtils.CreateFrom(ridArray); + case Godot.Object[] godotObjectArray: + return VariantUtils.CreateFrom(godotObjectArray); + case StringName stringName: + return VariantUtils.CreateFrom(stringName); + case NodePath nodePath: + return VariantUtils.CreateFrom(nodePath); + case RID rid: + return VariantUtils.CreateFrom(rid); + case Collections.Dictionary godotDictionary: + return VariantUtils.CreateFrom(godotDictionary); + case Collections.Array godotArray: + return VariantUtils.CreateFrom(godotArray); + case Variant variant: + return VariantUtils.CreateFrom(variant); + case Godot.Object godotObject: + return VariantUtils.CreateFrom(godotObject); + case Enum @enum: + return VariantUtils.CreateFrom(Convert.ToInt64(@enum)); + case Collections.IGenericGodotDictionary godotDictionary: + return VariantUtils.CreateFrom(godotDictionary.UnderlyingDictionary); + case Collections.IGenericGodotArray godotArray: + return VariantUtils.CreateFrom(godotArray.UnderlyingArray); + } + + GD.PushError("Attempted to convert an unmarshallable managed type to Variant. Name: '" + + obj.GetType().FullName + "."); + return new godot_variant(); + } + + private delegate object? ConvertToSystemObjectFunc(in godot_variant managed); + + [SuppressMessage("ReSharper", "RedundantNameQualifier")] + // ReSharper disable once RedundantNameQualifier + private static readonly System.Collections.Generic.Dictionary<Type, ConvertToSystemObjectFunc> + ToSystemObjectFuncByType = new() + { + [typeof(bool)] = (in godot_variant variant) => VariantUtils.ConvertTo<bool>(variant), + [typeof(char)] = (in godot_variant variant) => VariantUtils.ConvertTo<char>(variant), + [typeof(sbyte)] = (in godot_variant variant) => VariantUtils.ConvertTo<sbyte>(variant), + [typeof(short)] = (in godot_variant variant) => VariantUtils.ConvertTo<short>(variant), + [typeof(int)] = (in godot_variant variant) => VariantUtils.ConvertTo<int>(variant), + [typeof(long)] = (in godot_variant variant) => VariantUtils.ConvertTo<long>(variant), + [typeof(byte)] = (in godot_variant variant) => VariantUtils.ConvertTo<byte>(variant), + [typeof(ushort)] = (in godot_variant variant) => VariantUtils.ConvertTo<ushort>(variant), + [typeof(uint)] = (in godot_variant variant) => VariantUtils.ConvertTo<uint>(variant), + [typeof(ulong)] = (in godot_variant variant) => VariantUtils.ConvertTo<ulong>(variant), + [typeof(float)] = (in godot_variant variant) => VariantUtils.ConvertTo<float>(variant), + [typeof(double)] = (in godot_variant variant) => VariantUtils.ConvertTo<double>(variant), + [typeof(Vector2)] = (in godot_variant variant) => VariantUtils.ConvertTo<Vector2>(variant), + [typeof(Vector2i)] = (in godot_variant variant) => VariantUtils.ConvertTo<Vector2i>(variant), + [typeof(Rect2)] = (in godot_variant variant) => VariantUtils.ConvertTo<Rect2>(variant), + [typeof(Rect2i)] = (in godot_variant variant) => VariantUtils.ConvertTo<Rect2i>(variant), + [typeof(Transform2D)] = (in godot_variant variant) => VariantUtils.ConvertTo<Transform2D>(variant), + [typeof(Vector3)] = (in godot_variant variant) => VariantUtils.ConvertTo<Vector3>(variant), + [typeof(Vector3i)] = (in godot_variant variant) => VariantUtils.ConvertTo<Vector3i>(variant), + [typeof(Basis)] = (in godot_variant variant) => VariantUtils.ConvertTo<Basis>(variant), + [typeof(Quaternion)] = (in godot_variant variant) => VariantUtils.ConvertTo<Quaternion>(variant), + [typeof(Transform3D)] = (in godot_variant variant) => VariantUtils.ConvertTo<Transform3D>(variant), + [typeof(Vector4)] = (in godot_variant variant) => VariantUtils.ConvertTo<Vector4>(variant), + [typeof(Vector4i)] = (in godot_variant variant) => VariantUtils.ConvertTo<Vector4i>(variant), + [typeof(AABB)] = (in godot_variant variant) => VariantUtils.ConvertTo<AABB>(variant), + [typeof(Color)] = (in godot_variant variant) => VariantUtils.ConvertTo<Color>(variant), + [typeof(Plane)] = (in godot_variant variant) => VariantUtils.ConvertTo<Plane>(variant), + [typeof(Callable)] = (in godot_variant variant) => VariantUtils.ConvertTo<Callable>(variant), + [typeof(SignalInfo)] = (in godot_variant variant) => VariantUtils.ConvertTo<SignalInfo>(variant), + [typeof(string)] = (in godot_variant variant) => VariantUtils.ConvertTo<string>(variant), + [typeof(byte[])] = (in godot_variant variant) => VariantUtils.ConvertTo<byte[]>(variant), + [typeof(int[])] = (in godot_variant variant) => VariantUtils.ConvertTo<int[]>(variant), + [typeof(long[])] = (in godot_variant variant) => VariantUtils.ConvertTo<long[]>(variant), + [typeof(float[])] = (in godot_variant variant) => VariantUtils.ConvertTo<float[]>(variant), + [typeof(double[])] = (in godot_variant variant) => VariantUtils.ConvertTo<double[]>(variant), + [typeof(string[])] = (in godot_variant variant) => VariantUtils.ConvertTo<string[]>(variant), + [typeof(Vector2[])] = (in godot_variant variant) => VariantUtils.ConvertTo<Vector2[]>(variant), + [typeof(Vector3[])] = (in godot_variant variant) => VariantUtils.ConvertTo<Vector3[]>(variant), + [typeof(Color[])] = (in godot_variant variant) => VariantUtils.ConvertTo<Color[]>(variant), + [typeof(StringName[])] = + (in godot_variant variant) => VariantUtils.ConvertTo<StringName[]>(variant), + [typeof(NodePath[])] = (in godot_variant variant) => VariantUtils.ConvertTo<NodePath[]>(variant), + [typeof(RID[])] = (in godot_variant variant) => VariantUtils.ConvertTo<RID[]>(variant), + [typeof(StringName)] = (in godot_variant variant) => VariantUtils.ConvertTo<StringName>(variant), + [typeof(NodePath)] = (in godot_variant variant) => VariantUtils.ConvertTo<NodePath>(variant), + [typeof(RID)] = (in godot_variant variant) => VariantUtils.ConvertTo<RID>(variant), + [typeof(Godot.Collections.Dictionary)] = (in godot_variant variant) => + VariantUtils.ConvertTo<Godot.Collections.Dictionary>(variant), + [typeof(Godot.Collections.Array)] = + (in godot_variant variant) => VariantUtils.ConvertTo<Godot.Collections.Array>(variant), + [typeof(Variant)] = (in godot_variant variant) => VariantUtils.ConvertTo<Variant>(variant), + }; + + [SuppressMessage("ReSharper", "RedundantNameQualifier")] + public static object? ConvertToObjectOfType(in godot_variant variant, Type type) + { + if (ToSystemObjectFuncByType.TryGetValue(type, out var func)) + return func(variant); + + if (typeof(Godot.Object).IsAssignableFrom(type)) + return Convert.ChangeType(VariantUtils.ConvertTo<Godot.Object>(variant), type); + + if (type.IsEnum) + { + var enumUnderlyingType = type.GetEnumUnderlyingType(); + + switch (Type.GetTypeCode(enumUnderlyingType)) + { + case TypeCode.SByte: + return Enum.ToObject(type, VariantUtils.ConvertToInt8(variant)); + case TypeCode.Int16: + return Enum.ToObject(type, VariantUtils.ConvertToInt16(variant)); + case TypeCode.Int32: + return Enum.ToObject(type, VariantUtils.ConvertToInt32(variant)); + case TypeCode.Int64: + return Enum.ToObject(type, VariantUtils.ConvertToInt64(variant)); + case TypeCode.Byte: + return Enum.ToObject(type, VariantUtils.ConvertToUInt8(variant)); + case TypeCode.UInt16: + return Enum.ToObject(type, VariantUtils.ConvertToUInt16(variant)); + case TypeCode.UInt32: + return Enum.ToObject(type, VariantUtils.ConvertToUInt32(variant)); + case TypeCode.UInt64: + return Enum.ToObject(type, VariantUtils.ConvertToUInt64(variant)); + default: + { + GD.PushError( + "Attempted to convert Variant to enum value of unsupported underlying type. Name: " + + type.FullName + " : " + enumUnderlyingType.FullName + "."); + return null; + } + } + } + + if (type.IsGenericType) + { + var genericTypeDef = type.GetGenericTypeDefinition(); + + if (genericTypeDef == typeof(Godot.Collections.Dictionary<,>)) + { + var ctor = type.GetConstructor(BindingFlags.Default, + new[] { typeof(Godot.Collections.Dictionary) }); + + if (ctor == null) + throw new InvalidOperationException("Dictionary constructor not found"); + + return ctor.Invoke(new object?[] + { + VariantUtils.ConvertTo<Godot.Collections.Dictionary>(variant) + }); + } + + if (genericTypeDef == typeof(Godot.Collections.Array<>)) + { + var ctor = type.GetConstructor(BindingFlags.Default, + new[] { typeof(Godot.Collections.Array) }); + + if (ctor == null) + throw new InvalidOperationException("Array constructor not found"); + + return ctor.Invoke(new object?[] + { + VariantUtils.ConvertTo<Godot.Collections.Array>(variant) + }); + } + } + + GD.PushError($"Attempted to convert Variant to unsupported type. Name: {type.FullName}."); + return null; + } + } } } diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/Marshaling.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/Marshaling.cs index fd1d723c05..6176093bc1 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/Marshaling.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/Marshaling.cs @@ -1,5 +1,7 @@ using System; using System.Runtime.InteropServices; +using Godot.Collections; +using Array = System.Array; // ReSharper disable InconsistentNaming @@ -148,6 +150,15 @@ namespace Godot.NativeInterop { if (typeof(Godot.Object).IsAssignableFrom(type)) return Variant.Type.Object; + + // We use `IsAssignableFrom` with our helper interfaces to detect generic Godot collections + // because `GetGenericTypeDefinition` is not supported in NativeAOT reflection-free mode. + + if (typeof(IGenericGodotDictionary).IsAssignableFrom(type)) + return Variant.Type.Dictionary; + + if (typeof(IGenericGodotArray).IsAssignableFrom(type)) + return Variant.Type.Array; } else if (type == typeof(Variant)) { @@ -183,407 +194,6 @@ namespace Godot.NativeInterop return Variant.Type.Nil; } - /* TODO: Reflection and type checking each time is slow. This will be replaced with source generators. */ - public static godot_variant ConvertManagedObjectToVariant(object? p_obj) - { - if (p_obj == null) - return new godot_variant(); - - switch (p_obj) - { - case bool @bool: - return VariantUtils.CreateFromBool(@bool); - case char @char: - return VariantUtils.CreateFromInt(@char); - case sbyte @int8: - return VariantUtils.CreateFromInt(@int8); - case short @int16: - return VariantUtils.CreateFromInt(@int16); - case int @int32: - return VariantUtils.CreateFromInt(@int32); - case long @int64: - return VariantUtils.CreateFromInt(@int64); - case byte @uint8: - return VariantUtils.CreateFromInt(@uint8); - case ushort @uint16: - return VariantUtils.CreateFromInt(@uint16); - case uint @uint32: - return VariantUtils.CreateFromInt(@uint32); - case ulong @uint64: - return VariantUtils.CreateFromInt(@uint64); - case float @float: - return VariantUtils.CreateFromFloat(@float); - case double @double: - return VariantUtils.CreateFromFloat(@double); - case Vector2 @vector2: - return VariantUtils.CreateFromVector2(@vector2); - case Vector2i @vector2i: - return VariantUtils.CreateFromVector2i(@vector2i); - case Rect2 @rect2: - return VariantUtils.CreateFromRect2(@rect2); - case Rect2i @rect2i: - return VariantUtils.CreateFromRect2i(@rect2i); - case Transform2D @transform2D: - return VariantUtils.CreateFromTransform2D(@transform2D); - case Vector3 @vector3: - return VariantUtils.CreateFromVector3(@vector3); - case Vector3i @vector3i: - return VariantUtils.CreateFromVector3i(@vector3i); - case Vector4 @vector4: - return VariantUtils.CreateFromVector4(@vector4); - case Vector4i @vector4i: - return VariantUtils.CreateFromVector4i(@vector4i); - case Basis @basis: - return VariantUtils.CreateFromBasis(@basis); - case Quaternion @quaternion: - return VariantUtils.CreateFromQuaternion(@quaternion); - case Transform3D @transform3d: - return VariantUtils.CreateFromTransform3D(@transform3d); - case Projection @projection: - return VariantUtils.CreateFromProjection(@projection); - case AABB @aabb: - return VariantUtils.CreateFromAABB(@aabb); - case Color @color: - return VariantUtils.CreateFromColor(@color); - case Plane @plane: - return VariantUtils.CreateFromPlane(@plane); - case Callable @callable: - return VariantUtils.CreateFromCallable(@callable); - case SignalInfo @signalInfo: - return VariantUtils.CreateFromSignalInfo(@signalInfo); - case Enum @enum: - return VariantUtils.CreateFromInt(Convert.ToInt64(@enum)); - case string @string: - return VariantUtils.CreateFromString(@string); - case byte[] byteArray: - return VariantUtils.CreateFromPackedByteArray(byteArray); - case int[] int32Array: - return VariantUtils.CreateFromPackedInt32Array(int32Array); - case long[] int64Array: - return VariantUtils.CreateFromPackedInt64Array(int64Array); - case float[] floatArray: - return VariantUtils.CreateFromPackedFloat32Array(floatArray); - case double[] doubleArray: - return VariantUtils.CreateFromPackedFloat64Array(doubleArray); - case string[] stringArray: - return VariantUtils.CreateFromPackedStringArray(stringArray); - case Vector2[] vector2Array: - return VariantUtils.CreateFromPackedVector2Array(vector2Array); - case Vector3[] vector3Array: - return VariantUtils.CreateFromPackedVector3Array(vector3Array); - case Color[] colorArray: - return VariantUtils.CreateFromPackedColorArray(colorArray); - case StringName[] stringNameArray: - return VariantUtils.CreateFromSystemArrayOfStringName(stringNameArray); - case NodePath[] nodePathArray: - return VariantUtils.CreateFromSystemArrayOfNodePath(nodePathArray); - case RID[] ridArray: - return VariantUtils.CreateFromSystemArrayOfRID(ridArray); - case Godot.Object[] godotObjectArray: - return VariantUtils.CreateFromSystemArrayOfGodotObject(godotObjectArray); - case Godot.Object godotObject: - return VariantUtils.CreateFromGodotObject(godotObject); - case StringName stringName: - return VariantUtils.CreateFromStringName(stringName); - case NodePath nodePath: - return VariantUtils.CreateFromNodePath(nodePath); - case RID rid: - return VariantUtils.CreateFromRID(rid); - case Collections.Dictionary godotDictionary: - return VariantUtils.CreateFromDictionary(godotDictionary); - case Collections.Array godotArray: - return VariantUtils.CreateFromArray(godotArray); - case Collections.IGenericGodotDictionary godotDictionary: - return VariantUtils.CreateFromDictionary(godotDictionary.UnderlyingDictionary); - case Collections.IGenericGodotArray godotArray: - return VariantUtils.CreateFromArray(godotArray.UnderlyingArray); - case Variant variant: - return NativeFuncs.godotsharp_variant_new_copy((godot_variant)variant.NativeVar); - } - - GD.PushError("Attempted to convert an unmarshallable managed type to Variant. Name: '" + - p_obj.GetType().FullName + "."); - return new godot_variant(); - } - - public static object? ConvertVariantToManagedObjectOfType(in godot_variant p_var, Type type) - { - // This function is only needed to set the value of properties. Fields have their own implementation, set_value_from_variant. - switch (Type.GetTypeCode(type)) - { - case TypeCode.Boolean: - return VariantUtils.ConvertToBool(p_var); - case TypeCode.Char: - return VariantUtils.ConvertToChar(p_var); - case TypeCode.SByte: - return VariantUtils.ConvertToInt8(p_var); - case TypeCode.Int16: - return VariantUtils.ConvertToInt16(p_var); - case TypeCode.Int32: - return VariantUtils.ConvertToInt32(p_var); - case TypeCode.Int64: - return VariantUtils.ConvertToInt64(p_var); - case TypeCode.Byte: - return VariantUtils.ConvertToUInt8(p_var); - case TypeCode.UInt16: - return VariantUtils.ConvertToUInt16(p_var); - case TypeCode.UInt32: - return VariantUtils.ConvertToUInt32(p_var); - case TypeCode.UInt64: - return VariantUtils.ConvertToUInt64(p_var); - case TypeCode.Single: - return VariantUtils.ConvertToFloat32(p_var); - case TypeCode.Double: - return VariantUtils.ConvertToFloat64(p_var); - case TypeCode.String: - return VariantUtils.ConvertToStringObject(p_var); - default: - { - if (type == typeof(Vector2)) - return VariantUtils.ConvertToVector2(p_var); - - if (type == typeof(Vector2i)) - return VariantUtils.ConvertToVector2i(p_var); - - if (type == typeof(Rect2)) - return VariantUtils.ConvertToRect2(p_var); - - if (type == typeof(Rect2i)) - return VariantUtils.ConvertToRect2i(p_var); - - if (type == typeof(Transform2D)) - return VariantUtils.ConvertToTransform2D(p_var); - - if (type == typeof(Vector3)) - return VariantUtils.ConvertToVector3(p_var); - - if (type == typeof(Vector3i)) - return VariantUtils.ConvertToVector3i(p_var); - - if (type == typeof(Vector4)) - return VariantUtils.ConvertToVector4(p_var); - - if (type == typeof(Vector4i)) - return VariantUtils.ConvertToVector4i(p_var); - - if (type == typeof(Basis)) - return VariantUtils.ConvertToBasis(p_var); - - if (type == typeof(Quaternion)) - return VariantUtils.ConvertToQuaternion(p_var); - - if (type == typeof(Transform3D)) - return VariantUtils.ConvertToTransform3D(p_var); - - if (type == typeof(Projection)) - return VariantUtils.ConvertToProjection(p_var); - - if (type == typeof(AABB)) - return VariantUtils.ConvertToAABB(p_var); - - if (type == typeof(Color)) - return VariantUtils.ConvertToColor(p_var); - - if (type == typeof(Plane)) - return VariantUtils.ConvertToPlane(p_var); - - if (type == typeof(Callable)) - return VariantUtils.ConvertToCallableManaged(p_var); - - if (type == typeof(SignalInfo)) - return VariantUtils.ConvertToSignalInfo(p_var); - - if (type.IsEnum) - { - var enumUnderlyingType = type.GetEnumUnderlyingType(); - switch (Type.GetTypeCode(enumUnderlyingType)) - { - case TypeCode.SByte: - return VariantUtils.ConvertToInt8(p_var); - case TypeCode.Int16: - return VariantUtils.ConvertToInt16(p_var); - case TypeCode.Int32: - return VariantUtils.ConvertToInt32(p_var); - case TypeCode.Int64: - return VariantUtils.ConvertToInt64(p_var); - case TypeCode.Byte: - return VariantUtils.ConvertToUInt8(p_var); - case TypeCode.UInt16: - return VariantUtils.ConvertToUInt16(p_var); - case TypeCode.UInt32: - return VariantUtils.ConvertToUInt32(p_var); - case TypeCode.UInt64: - return VariantUtils.ConvertToUInt64(p_var); - default: - { - GD.PushError( - "Attempted to convert Variant to enum value of unsupported underlying type. Name: " + - type.FullName + " : " + enumUnderlyingType.FullName + "."); - return null; - } - } - } - - if (type.IsArray || type.IsSZArray) - { - return ConvertVariantToSystemArrayOfType(p_var, type); - } - else if (type.IsGenericType) - { - if (typeof(Godot.Object).IsAssignableFrom(type)) - { - var godotObject = VariantUtils.ConvertToGodotObject(p_var); - - if (!type.IsInstanceOfType(godotObject)) - { - GD.PushError("Invalid cast when marshaling Godot.Object type." + - $" `{godotObject.GetType()}` is not assignable to `{type.FullName}`."); - return null; - } - - return godotObject; - } - - return null; - } - else if (type == typeof(Variant)) - { - return Variant.CreateCopyingBorrowed(p_var); - } - - if (ConvertVariantToManagedObjectOfClass(p_var, type, out object? res)) - return res; - - break; - } - } - - GD.PushError("Attempted to convert Variant to unsupported type. Name: " + - type.FullName + "."); - return null; - } - - private static object? ConvertVariantToSystemArrayOfType(in godot_variant p_var, Type type) - { - if (type == typeof(byte[])) - return VariantUtils.ConvertAsPackedByteArrayToSystemArray(p_var); - - if (type == typeof(int[])) - return VariantUtils.ConvertAsPackedInt32ArrayToSystemArray(p_var); - - if (type == typeof(long[])) - return VariantUtils.ConvertAsPackedInt64ArrayToSystemArray(p_var); - - if (type == typeof(float[])) - return VariantUtils.ConvertAsPackedFloat32ArrayToSystemArray(p_var); - - if (type == typeof(double[])) - return VariantUtils.ConvertAsPackedFloat64ArrayToSystemArray(p_var); - - if (type == typeof(string[])) - return VariantUtils.ConvertAsPackedStringArrayToSystemArray(p_var); - - if (type == typeof(Vector2[])) - return VariantUtils.ConvertAsPackedVector2ArrayToSystemArray(p_var); - - if (type == typeof(Vector3[])) - return VariantUtils.ConvertAsPackedVector3ArrayToSystemArray(p_var); - - if (type == typeof(Color[])) - return VariantUtils.ConvertAsPackedColorArrayToSystemArray(p_var); - - if (type == typeof(StringName[])) - return VariantUtils.ConvertToSystemArrayOfStringName(p_var); - - if (type == typeof(NodePath[])) - return VariantUtils.ConvertToSystemArrayOfNodePath(p_var); - - if (type == typeof(RID[])) - return VariantUtils.ConvertToSystemArrayOfRID(p_var); - - if (typeof(Godot.Object[]).IsAssignableFrom(type)) - return VariantUtils.ConvertToSystemArrayOfGodotObject(p_var, type); - - GD.PushError("Attempted to convert Variant to array of unsupported element type. Name: " + - type.GetElementType()!.FullName + "."); - return null; - } - - private static bool ConvertVariantToManagedObjectOfClass(in godot_variant p_var, Type type, - out object? res) - { - if (typeof(Godot.Object).IsAssignableFrom(type)) - { - if (p_var.Type == Variant.Type.Nil) - { - res = null; - return true; - } - - if (p_var.Type != Variant.Type.Object) - { - GD.PushError("Invalid cast when marshaling Godot.Object type." + - $" Variant type is `{p_var.Type}`; expected `{p_var.Object}`."); - res = null; - return true; - } - - var godotObjectPtr = VariantUtils.ConvertToGodotObjectPtr(p_var); - - if (godotObjectPtr == IntPtr.Zero) - { - res = null; - return true; - } - - var godotObject = InteropUtils.UnmanagedGetManaged(godotObjectPtr); - - if (!type.IsInstanceOfType(godotObject)) - { - GD.PushError("Invalid cast when marshaling Godot.Object type." + - $" `{godotObject.GetType()}` is not assignable to `{type.FullName}`."); - res = null; - return false; - } - - res = godotObject; - return true; - } - - if (typeof(StringName) == type) - { - res = VariantUtils.ConvertToStringNameObject(p_var); - return true; - } - - if (typeof(NodePath) == type) - { - res = VariantUtils.ConvertToNodePathObject(p_var); - return true; - } - - if (typeof(RID) == type) - { - res = VariantUtils.ConvertToRID(p_var); - return true; - } - - if (typeof(Collections.Dictionary) == type) - { - res = VariantUtils.ConvertToDictionaryObject(p_var); - return true; - } - - if (typeof(Collections.Array) == type) - { - res = VariantUtils.ConvertToArrayObject(p_var); - return true; - } - - res = null; - return false; - } - // String public static unsafe godot_string ConvertStringToNative(string? p_mono_string) diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/VariantUtils.generic.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/VariantUtils.generic.cs index 694da6db77..80ef2a1ea1 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/VariantUtils.generic.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/VariantUtils.generic.cs @@ -4,6 +4,8 @@ using System.Runtime.CompilerServices; namespace Godot.NativeInterop; +#nullable enable + public partial class VariantUtils { private static Exception UnsupportedType<T>() => new InvalidOperationException( |