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authorGeorge Marques <george@gmarqu.es>2021-09-01 09:32:42 -0300
committerGitHub <noreply@github.com>2021-09-01 09:32:42 -0300
commitcf59028972e013128703033bc2ef1677098138bf (patch)
tree55c06ac3be2230483b41eb349e8916dafaa975b7 /modules/mono/glue/GodotSharp
parentac7541c1b1f435587afb1d7b74129c813a1c84dc (diff)
parent3f3739ccb56fdadab79e17e6a5865381e0821228 (diff)
Merge pull request #48237 from KoBeWi/they_came_from_angle
Add Vector2.from_angle() method
Diffstat (limited to 'modules/mono/glue/GodotSharp')
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs11
1 files changed, 11 insertions, 0 deletions
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs
index 8bb5e90a68..b4c4ddabb9 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs
@@ -603,6 +603,17 @@ namespace Godot
y = v.y;
}
+ /// <summary>
+ /// Creates a unit Vector2 rotated to the given angle. This is equivalent to doing
+ /// `Vector2(Mathf.Cos(angle), Mathf.Sin(angle))` or `Vector2.Right.Rotated(angle)`.
+ /// </summary>
+ /// <param name="angle">Angle of the vector, in radians.</param>
+ /// <returns>The resulting vector.</returns>
+ public static Vector2 FromAngle(real_t angle)
+ {
+ return new Vector2(Mathf.Cos(angle), Mathf.Sin(angle));
+ }
+
public static Vector2 operator +(Vector2 left, Vector2 right)
{
left.x += right.x;