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authorRémi Verschelde <rverschelde@gmail.com>2021-06-07 10:17:32 +0200
committerRémi Verschelde <rverschelde@gmail.com>2021-06-07 11:03:08 +0200
commitc1c76850cb47c0f8451fce6353958006e95b2cda (patch)
treeb01f1e0e1252defc5979660aa29a5c7fe641ddbd /modules/mono/glue/GodotSharp
parentafbabd12f3a5b83c6a9ddc4e8e43be4041b290bf (diff)
Style: Cleanup uses of double spaces between words
Or after punctuation. Tried to leave third-party stuff alone, unless it has been heavily modified for Godot.
Diffstat (limited to 'modules/mono/glue/GodotSharp')
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs2
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs4
2 files changed, 3 insertions, 3 deletions
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs
index 334c7cd510..af053bd263 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs
@@ -442,7 +442,7 @@ namespace Godot
#if DEBUG
if (!normal.IsNormalized())
{
- throw new ArgumentException("Argument is not normalized", nameof(normal));
+ throw new ArgumentException("Argument is not normalized", nameof(normal));
}
#endif
return 2 * Dot(normal) * normal - this;
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs
index fe1b3ad3c0..31a9af2d9e 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs
@@ -456,7 +456,7 @@ namespace Godot
#if DEBUG
if (!normal.IsNormalized())
{
- throw new ArgumentException("Argument is not normalized", nameof(normal));
+ throw new ArgumentException("Argument is not normalized", nameof(normal));
}
#endif
return 2.0f * Dot(normal) * normal - this;
@@ -474,7 +474,7 @@ namespace Godot
#if DEBUG
if (!axis.IsNormalized())
{
- throw new ArgumentException("Argument is not normalized", nameof(axis));
+ throw new ArgumentException("Argument is not normalized", nameof(axis));
}
#endif
return new Basis(axis, phi).Xform(this);