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authorIgnacio Roldán Etcheverry <ignalfonsore@gmail.com>2022-08-23 04:14:58 +0200
committerIgnacio Roldán Etcheverry <ignalfonsore@gmail.com>2022-08-23 04:14:58 +0200
commitbc12436f736281599ed2e03f6135cbcb388fb439 (patch)
treef66dad86f97e9fcda9ebab09c755c0ae695424c5 /modules/mono/glue/GodotSharp
parentebd966acee25f3e72c55576ebf82392bb9130911 (diff)
C#: Remove old Callable code left dangling after switch to .NET 6
Diffstat (limited to 'modules/mono/glue/GodotSharp')
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Callable.cs6
1 files changed, 0 insertions, 6 deletions
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Callable.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Callable.cs
index 8d0e77d171..1b7f5158fd 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Callable.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Callable.cs
@@ -149,11 +149,5 @@ namespace Godot
NativeFuncs.godotsharp_callable_call_deferred(callable, (godot_variant**)argsPtr, argc);
}
}
-
- [MethodImpl(MethodImplOptions.InternalCall)]
- internal static extern object godot_icall_Callable_Call(ref Callable callable, object[] args);
-
- [MethodImpl(MethodImplOptions.InternalCall)]
- internal static extern void godot_icall_Callable_CallDeferred(ref Callable callable, object[] args);
}
}