diff options
author | Aaron Franke <arnfranke@yahoo.com> | 2021-01-28 07:39:05 -0500 |
---|---|---|
committer | Aaron Franke <arnfranke@yahoo.com> | 2021-01-28 07:43:53 -0500 |
commit | a3e3bf822761c477d3a297fe004496ffc6c7b10d (patch) | |
tree | 60b1748d82a703388947294d927fde87534286b6 /modules/mono/glue/GodotSharp | |
parent | 726967f45318359d95e3b0c359e088ca6d430292 (diff) |
Make hex_to_int and bin_to_int handle the prefix automatically
Also add BinToInt to C#
Diffstat (limited to 'modules/mono/glue/GodotSharp')
-rw-r--r-- | modules/mono/glue/GodotSharp/GodotSharp/Core/StringExtensions.cs | 53 |
1 files changed, 47 insertions, 6 deletions
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/StringExtensions.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/StringExtensions.cs index 0700f197ff..2b7bfb2a59 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/StringExtensions.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/StringExtensions.cs @@ -97,6 +97,36 @@ namespace Godot return b; } + /// <summary> + /// Converts a string containing a binary number into an integer. + /// Binary strings can either be prefixed with `0b` or not, + /// and they can also start with a `-` before the optional prefix. + /// </summary> + /// <param name="instance">The string to convert.</param> + /// <returns>The converted string.</returns> + public static int BinToInt(this string instance) + { + if (instance.Length == 0) + { + return 0; + } + + int sign = 1; + + if (instance[0] == '-') + { + sign = -1; + instance = instance.Substring(1); + } + + if (instance.StartsWith("0b")) + { + instance = instance.Substring(2); + } + + return sign * Convert.ToInt32(instance, 2);; + } + // <summary> // Return the amount of substrings in string. // </summary> @@ -493,11 +523,20 @@ namespace Godot return ret; } - // <summary> - // Convert a string containing an hexadecimal number into an int. - // </summary> + /// <summary> + /// Converts a string containing a hexadecimal number into an integer. + /// Hexadecimal strings can either be prefixed with `0x` or not, + /// and they can also start with a `-` before the optional prefix. + /// </summary> + /// <param name="instance">The string to convert.</param> + /// <returns>The converted string.</returns> public static int HexToInt(this string instance) { + if (instance.Length == 0) + { + return 0; + } + int sign = 1; if (instance[0] == '-') @@ -506,10 +545,12 @@ namespace Godot instance = instance.Substring(1); } - if (!instance.StartsWith("0x")) - return 0; + if (instance.StartsWith("0x")) + { + instance = instance.Substring(2); + } - return sign * int.Parse(instance.Substring(2), NumberStyles.HexNumber); + return sign * int.Parse(instance, NumberStyles.HexNumber); } // <summary> |