diff options
author | Raul Santos <raulsntos@gmail.com> | 2023-01-24 17:02:19 +0100 |
---|---|---|
committer | Raul Santos <raulsntos@gmail.com> | 2023-01-24 17:19:52 +0100 |
commit | 95ef4dc84fde414130cf5993f9648bd5d213b362 (patch) | |
tree | 5dcf15d9e43fcf98945a4a33ade6a3276e121cb9 /modules/mono/glue/GodotSharp | |
parent | c3539b4561f9b4d7dc4ba1c5859217e7fbf9c6fe (diff) |
Sync C# Dictionary with Core
- Implement `ICollection` methods explicitly.
- Add `Merge` method.
- Add `RecursiveEqual` method.
- Update documentation.
Diffstat (limited to 'modules/mono/glue/GodotSharp')
-rw-r--r-- | modules/mono/glue/GodotSharp/GodotSharp/Core/Dictionary.cs | 115 | ||||
-rw-r--r-- | modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/NativeFuncs.cs | 4 |
2 files changed, 107 insertions, 12 deletions
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Dictionary.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Dictionary.cs index b5a8742d3d..505763e6a2 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Dictionary.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Dictionary.cs @@ -68,7 +68,15 @@ namespace Godot.Collections } /// <summary> - /// Duplicates this <see cref="Dictionary"/>. + /// Returns a copy of the <see cref="Dictionary"/>. + /// If <paramref name="deep"/> is <see langword="true"/>, a deep copy is performed: + /// all nested arrays and dictionaries are duplicated and will not be shared with + /// the original dictionary. If <see langword="false"/>, a shallow copy is made and + /// references to the original nested arrays and dictionaries are kept, so that + /// modifying a sub-array or dictionary in the copy will also impact those + /// referenced in the source dictionary. Note that any <see cref="Object"/> derived + /// elements will be shallow copied regardless of the <paramref name="deep"/> + /// setting. /// </summary> /// <param name="deep">If <see langword="true"/>, performs a deep copy.</param> /// <returns>A new Godot Dictionary.</returns> @@ -80,6 +88,39 @@ namespace Godot.Collections return CreateTakingOwnershipOfDisposableValue(newDictionary); } + /// <summary> + /// Adds entries from <paramref name="dictionary"/> to this dictionary. + /// By default, duplicate keys are not copied over, unless <paramref name="overwrite"/> + /// is <see langword="true"/>. + /// </summary> + /// <param name="dictionary">Dictionary to copy entries from.</param> + /// <param name="overwrite">If duplicate keys should be copied over as well.</param> + public void Merge(Dictionary dictionary, bool overwrite = false) + { + var self = (godot_dictionary)NativeValue; + var other = (godot_dictionary)dictionary.NativeValue; + NativeFuncs.godotsharp_dictionary_merge(ref self, in other, overwrite.ToGodotBool()); + } + + /// <summary> + /// Compares this <see cref="Dictionary"/> against the <paramref name="other"/> + /// <see cref="Dictionary"/> recursively. Returns <see langword="true"/> if the + /// two dictionaries contain the same keys and values. The order of the entries + /// does not matter. + /// otherwise. + /// </summary> + /// <param name="other">The other dictionary to compare against.</param> + /// <returns> + /// <see langword="true"/> if the dictionaries contain the same keys and values, + /// <see langword="false"/> otherwise. + /// </returns> + public bool RecursiveEqual(Dictionary other) + { + var self = (godot_dictionary)NativeValue; + var otherVariant = (godot_dictionary)other.NativeValue; + return NativeFuncs.godotsharp_dictionary_recursive_equal(ref self, otherVariant).ToBool(); + } + // IDictionary /// <summary> @@ -134,6 +175,9 @@ namespace Godot.Collections /// <summary> /// Returns the value at the given <paramref name="key"/>. /// </summary> + /// <exception cref="KeyNotFoundException"> + /// An entry for <paramref name="key"/> does not exist in the dictionary. + /// </exception> /// <value>The value at the given <paramref name="key"/>.</value> public Variant this[Variant key] { @@ -163,6 +207,9 @@ namespace Godot.Collections /// Adds an value <paramref name="value"/> at key <paramref name="key"/> /// to this <see cref="Dictionary"/>. /// </summary> + /// <exception cref="ArgumentException"> + /// An entry for <paramref name="key"/> already exists in the dictionary. + /// </exception> /// <param name="key">The key at which to add the value.</param> /// <param name="value">The value to add.</param> public void Add(Variant key, Variant value) @@ -181,7 +228,7 @@ namespace Godot.Collections => Add(item.Key, item.Value); /// <summary> - /// Erases all items from this <see cref="Dictionary"/>. + /// Clears the dictionary, removing all entries from it. /// </summary> public void Clear() { @@ -200,7 +247,7 @@ namespace Godot.Collections return NativeFuncs.godotsharp_dictionary_contains_key(ref self, (godot_variant)key.NativeVar).ToBool(); } - public bool Contains(KeyValuePair<Variant, Variant> item) + bool ICollection<KeyValuePair<Variant, Variant>>.Contains(KeyValuePair<Variant, Variant> item) { godot_variant variantKey = (godot_variant)item.Key.NativeVar; var self = (godot_dictionary)NativeValue; @@ -227,7 +274,7 @@ namespace Godot.Collections return NativeFuncs.godotsharp_dictionary_remove_key(ref self, (godot_variant)key.NativeVar).ToBool(); } - public bool Remove(KeyValuePair<Variant, Variant> item) + bool ICollection<KeyValuePair<Variant, Variant>>.Remove(KeyValuePair<Variant, Variant> item) { godot_variant variantKey = (godot_variant)item.Key.NativeVar; var self = (godot_dictionary)NativeValue; @@ -266,6 +313,14 @@ namespace Godot.Collections bool ICollection<KeyValuePair<Variant, Variant>>.IsReadOnly => false; + /// <summary> + /// Gets the value for the given <paramref name="key"/> in the dictionary. + /// Returns <see langword="true"/> if an entry for the given key exists in + /// the dictionary; otherwise, returns <see langword="false"/>. + /// </summary> + /// <param name="key">The key of the element to get.</param> + /// <param name="value">The value at the given <paramref name="key"/>.</param> + /// <returns>If an entry was found for the given <paramref name="key"/>.</returns> public bool TryGetValue(Variant key, out Variant value) { var self = (godot_dictionary)NativeValue; @@ -283,7 +338,7 @@ namespace Godot.Collections /// </summary> /// <param name="array">The array to copy to.</param> /// <param name="arrayIndex">The index to start at.</param> - public void CopyTo(KeyValuePair<Variant, Variant>[] array, int arrayIndex) + void ICollection<KeyValuePair<Variant, Variant>>.CopyTo(KeyValuePair<Variant, Variant>[] array, int arrayIndex) { if (array == null) throw new ArgumentNullException(nameof(array), "Value cannot be null."); @@ -433,15 +488,49 @@ namespace Godot.Collections } /// <summary> - /// Duplicates this <see cref="Dictionary{TKey, TValue}"/>. + /// Returns a copy of the <see cref="Dictionary{TKey, TValue}"/>. + /// If <paramref name="deep"/> is <see langword="true"/>, a deep copy is performed: + /// all nested arrays and dictionaries are duplicated and will not be shared with + /// the original dictionary. If <see langword="false"/>, a shallow copy is made and + /// references to the original nested arrays and dictionaries are kept, so that + /// modifying a sub-array or dictionary in the copy will also impact those + /// referenced in the source dictionary. Note that any <see cref="Object"/> derived + /// elements will be shallow copied regardless of the <paramref name="deep"/> + /// setting. /// </summary> - /// <param name="deep">If <see langword="true"/>, performs a deep copy.</param> - /// <returns>A new Godot Dictionary.</returns> public Dictionary<TKey, TValue> Duplicate(bool deep = false) { return new Dictionary<TKey, TValue>(_underlyingDict.Duplicate(deep)); } + /// <summary> + /// Adds entries from <paramref name="dictionary"/> to this dictionary. + /// By default, duplicate keys are not copied over, unless <paramref name="overwrite"/> + /// is <see langword="true"/>. + /// </summary> + /// <param name="dictionary">Dictionary to copy entries from.</param> + /// <param name="overwrite">If duplicate keys should be copied over as well.</param> + public void Merge(Dictionary<TKey, TValue> dictionary, bool overwrite = false) + { + _underlyingDict.Merge(dictionary._underlyingDict, overwrite); + } + + /// <summary> + /// Compares this <see cref="Dictionary{TKey, TValue}"/> against the <paramref name="other"/> + /// <see cref="Dictionary{TKey, TValue}"/> recursively. Returns <see langword="true"/> if the + /// two dictionaries contain the same keys and values. The order of the entries does not matter. + /// otherwise. + /// </summary> + /// <param name="other">The other dictionary to compare against.</param> + /// <returns> + /// <see langword="true"/> if the dictionaries contain the same keys and values, + /// <see langword="false"/> otherwise. + /// </returns> + public bool RecursiveEqual(Dictionary<TKey, TValue> other) + { + return _underlyingDict.RecursiveEqual(other._underlyingDict); + } + // IDictionary<TKey, TValue> /// <summary> @@ -565,11 +654,13 @@ namespace Godot.Collections } /// <summary> - /// Gets the object at the given <paramref name="key"/>. + /// Gets the value for the given <paramref name="key"/> in the dictionary. + /// Returns <see langword="true"/> if an entry for the given key exists in + /// the dictionary; otherwise, returns <see langword="false"/>. /// </summary> /// <param name="key">The key of the element to get.</param> /// <param name="value">The value at the given <paramref name="key"/>.</param> - /// <returns>If an object was found for the given <paramref name="key"/>.</returns> + /// <returns>If an entry was found for the given <paramref name="key"/>.</returns> public bool TryGetValue(TKey key, [MaybeNullWhen(false)] out TValue value) { using var variantKey = VariantUtils.CreateFrom(key); @@ -598,7 +689,7 @@ namespace Godot.Collections => Add(item.Key, item.Value); /// <summary> - /// Erases all the items from this <see cref="Dictionary{TKey, TValue}"/>. + /// Clears the dictionary, removing all entries from it. /// </summary> public void Clear() => _underlyingDict.Clear(); @@ -625,7 +716,7 @@ namespace Godot.Collections /// </summary> /// <param name="array">The array to copy to.</param> /// <param name="arrayIndex">The index to start at.</param> - public void CopyTo(KeyValuePair<TKey, TValue>[] array, int arrayIndex) + void ICollection<KeyValuePair<TKey, TValue>>.CopyTo(KeyValuePair<TKey, TValue>[] array, int arrayIndex) { if (array == null) throw new ArgumentNullException(nameof(array), "Value cannot be null."); diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/NativeFuncs.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/NativeFuncs.cs index 57488bd586..53ca29d7dc 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/NativeFuncs.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/NativeFuncs.cs @@ -409,6 +409,10 @@ namespace Godot.NativeInterop public static partial void godotsharp_dictionary_duplicate(ref godot_dictionary p_self, godot_bool p_deep, out godot_dictionary r_dest); + public static partial void godotsharp_dictionary_merge(ref godot_dictionary p_self, in godot_dictionary p_dictionary, godot_bool p_overwrite); + + public static partial godot_bool godotsharp_dictionary_recursive_equal(ref godot_dictionary p_self, in godot_dictionary p_other); + public static partial godot_bool godotsharp_dictionary_remove_key(ref godot_dictionary p_self, in godot_variant p_key); |