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author | Xartorx <xartorx@gmail.com> | 2021-02-13 17:53:21 +0300 |
---|---|---|
committer | George <xartorx@gmail.com> | 2021-02-13 22:13:45 +0300 |
commit | 8e1da2e0e56aa6b84178839467555c8eb8ef7f48 (patch) | |
tree | 95c16b5b0e4b05315d0f4cad5c0ff1d12a0cc045 /modules/mono/glue/GodotSharp | |
parent | 041cccc28773fe2d832a90888416df106f2a6d79 (diff) |
Fix Mono build after resource load cache changes
Diffstat (limited to 'modules/mono/glue/GodotSharp')
-rw-r--r-- | modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/ResourceLoaderExtensions.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/ResourceLoaderExtensions.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/ResourceLoaderExtensions.cs index 5f64c09a89..74fa05d1fd 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/ResourceLoaderExtensions.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/ResourceLoaderExtensions.cs @@ -2,7 +2,7 @@ namespace Godot { public static partial class ResourceLoader { - public static T Load<T>(string path, string typeHint = null, bool noCache = false) where T : class + public static T Load<T>(string path, string typeHint = null, CacheMode noCache = CacheMode.Reuse) where T : class { return (T)(object)Load(path, typeHint, noCache); } |