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author | Ignacio Roldán Etcheverry <ignalfonsore@gmail.com> | 2021-09-12 20:23:05 +0200 |
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committer | Ignacio Roldán Etcheverry <ignalfonsore@gmail.com> | 2022-08-22 03:35:59 +0200 |
commit | f9a67ee9da1d6cc3562fa5a7443a2a66a673bd8c (patch) | |
tree | 724e3b0a0030cc0abc67710dcf9c4a14be5724f0 /modules/mono/glue/GodotSharp/GodotSharpEditor | |
parent | 513ee857a938c466e0f7146f66db771b9c6e2024 (diff) |
C#: Begin move to .NET Core
We're targeting .NET 5 for now to make development easier while
.NET 6 is not yet released.
TEMPORARY REGRESSIONS
---------------------
Assembly unloading is not implemented yet. As such, many Godot
resources are leaked at exit. This will be re-implemented later
together with assembly hot-reloading.
Diffstat (limited to 'modules/mono/glue/GodotSharp/GodotSharpEditor')
-rw-r--r-- | modules/mono/glue/GodotSharp/GodotSharpEditor/GodotSharpEditor.csproj | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/mono/glue/GodotSharp/GodotSharpEditor/GodotSharpEditor.csproj b/modules/mono/glue/GodotSharp/GodotSharpEditor/GodotSharpEditor.csproj index 1082c74448..c0c1b91dc9 100644 --- a/modules/mono/glue/GodotSharp/GodotSharpEditor/GodotSharpEditor.csproj +++ b/modules/mono/glue/GodotSharp/GodotSharpEditor/GodotSharpEditor.csproj @@ -4,7 +4,7 @@ <OutputPath>bin/$(Configuration)</OutputPath> <AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath> <RootNamespace>Godot</RootNamespace> - <TargetFramework>netstandard2.1</TargetFramework> + <TargetFramework>net5.0</TargetFramework> <DocumentationFile>$(OutputPath)/$(AssemblyName).xml</DocumentationFile> <EnableDefaultItems>false</EnableDefaultItems> <AllowUnsafeBlocks>true</AllowUnsafeBlocks> |