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authorPouleyKetchoupp <pouleyketchoup@gmail.com>2020-12-23 20:04:22 -0700
committerPouleyKetchoupp <pouleyketchoup@gmail.com>2020-12-23 20:04:22 -0700
commit11bee25de4d07497d3bb8f3165937c879f0c9ef8 (patch)
tree630ff4008557d6ff0b8d7657683454c6561be821 /modules/mono/glue/GodotSharp/GodotSharp.sln
parent0923494c78130d69ff6d53737c53e5b6cfc163a2 (diff)
Update body transforms on joint2D setup
Body transforms from physics are used to setup the joint and they are only updated before the physics step by default. Without forcing the transform update, joints could use a previous position if the body's position was set after it was added to the scene. 3D physics is not affected by this issue.
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