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author | Ignacio Roldán Etcheverry <neikeq@users.noreply.github.com> | 2022-08-29 01:22:39 +0200 |
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committer | GitHub <noreply@github.com> | 2022-08-29 01:22:39 +0200 |
commit | 58f8f3a40e8b068b9f7b92cae21e0cabb406dd07 (patch) | |
tree | 1ee491c6bd97355aaf8109c132ed7d064fec2f1b /modules/mono/glue/GodotSharp/GodotPlugins | |
parent | f70e106010e10451822ba8f526fdcc7b60fa2981 (diff) | |
parent | 79f9f59a87c10bd85c7a31f4b5017bce5bfbbeb1 (diff) |
Merge pull request #64900 from raulsntos/dotnet/fix-exceptions
Fix various C# exceptions
Diffstat (limited to 'modules/mono/glue/GodotSharp/GodotPlugins')
-rw-r--r-- | modules/mono/glue/GodotSharp/GodotPlugins/Main.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/mono/glue/GodotSharp/GodotPlugins/Main.cs b/modules/mono/glue/GodotSharp/GodotPlugins/Main.cs index dad7464410..8308bada24 100644 --- a/modules/mono/glue/GodotSharp/GodotPlugins/Main.cs +++ b/modules/mono/glue/GodotSharp/GodotPlugins/Main.cs @@ -153,7 +153,7 @@ namespace GodotPlugins string assemblyPath = new(nAssemblyPath); if (_editorApiAssembly == null) - throw new InvalidOperationException("The Godot editor API assembly is not loaded"); + throw new InvalidOperationException("The Godot editor API assembly is not loaded."); var (assembly, _) = LoadPlugin(assemblyPath); |