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authorIgnacio Roldán Etcheverry <neikeq@users.noreply.github.com>2022-08-29 01:22:39 +0200
committerGitHub <noreply@github.com>2022-08-29 01:22:39 +0200
commit58f8f3a40e8b068b9f7b92cae21e0cabb406dd07 (patch)
tree1ee491c6bd97355aaf8109c132ed7d064fec2f1b /modules/mono/glue/GodotSharp/GodotPlugins
parentf70e106010e10451822ba8f526fdcc7b60fa2981 (diff)
parent79f9f59a87c10bd85c7a31f4b5017bce5bfbbeb1 (diff)
Merge pull request #64900 from raulsntos/dotnet/fix-exceptions
Fix various C# exceptions
Diffstat (limited to 'modules/mono/glue/GodotSharp/GodotPlugins')
-rw-r--r--modules/mono/glue/GodotSharp/GodotPlugins/Main.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/mono/glue/GodotSharp/GodotPlugins/Main.cs b/modules/mono/glue/GodotSharp/GodotPlugins/Main.cs
index dad7464410..8308bada24 100644
--- a/modules/mono/glue/GodotSharp/GodotPlugins/Main.cs
+++ b/modules/mono/glue/GodotSharp/GodotPlugins/Main.cs
@@ -153,7 +153,7 @@ namespace GodotPlugins
string assemblyPath = new(nAssemblyPath);
if (_editorApiAssembly == null)
- throw new InvalidOperationException("The Godot editor API assembly is not loaded");
+ throw new InvalidOperationException("The Godot editor API assembly is not loaded.");
var (assembly, _) = LoadPlugin(assemblyPath);