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authorIgnacio Roldán Etcheverry <ignalfonsore@gmail.com>2021-12-28 23:25:16 +0100
committerIgnacio Roldán Etcheverry <ignalfonsore@gmail.com>2022-08-22 03:36:51 +0200
commit88e367a4066773a6fbfe2ea25dc2e81d2035d791 (patch)
treea219a4332cb7b4c05daacce718af76347774df77 /modules/mono/glue/GodotSharp/GodotPlugins/PluginLoadContext.cs
parentf88d8902cfc0d6a9441e794eb47611ef4ed0d46c (diff)
C#/netcore: Add base desktop game export implementation
This base implementation is still very barebones but it defines the path for how exporting will work (at least when embedding the .NET runtime). Many manual steps are still needed, which should be automatized in the future. For example, in addition to the API assemblies, now you also need to copy the GodotPlugins assembly to each game project.
Diffstat (limited to 'modules/mono/glue/GodotSharp/GodotPlugins/PluginLoadContext.cs')
-rw-r--r--modules/mono/glue/GodotSharp/GodotPlugins/PluginLoadContext.cs2
1 files changed, 0 insertions, 2 deletions
diff --git a/modules/mono/glue/GodotSharp/GodotPlugins/PluginLoadContext.cs b/modules/mono/glue/GodotSharp/GodotPlugins/PluginLoadContext.cs
index 1b969716aa..982549fff7 100644
--- a/modules/mono/glue/GodotSharp/GodotPlugins/PluginLoadContext.cs
+++ b/modules/mono/glue/GodotSharp/GodotPlugins/PluginLoadContext.cs
@@ -15,8 +15,6 @@ namespace GodotPlugins
public PluginLoadContext(string pluginPath, ICollection<string> sharedAssemblies,
AssemblyLoadContext mainLoadContext)
{
- Console.WriteLine(pluginPath);
- Console.Out.Flush();
_resolver = new AssemblyDependencyResolver(pluginPath);
_sharedAssemblies = sharedAssemblies;
_mainLoadContext = mainLoadContext;