diff options
author | RĂ©mi Verschelde <remi@verschelde.fr> | 2022-02-07 13:22:23 +0100 |
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committer | GitHub <noreply@github.com> | 2022-02-07 13:22:23 +0100 |
commit | 6a56314eaba261b73cb297ebd8754a9746de2e45 (patch) | |
tree | ba3e4cfd6b49a61c9d363db1fdaf0910f76d78ca /modules/mono/editor_templates | |
parent | 6a33d8b93fc7175865a9c064c6ba4bf400c9650d (diff) | |
parent | e81ccaf270fa06a7ecc6cbf9aed2a35dee29984c (diff) |
Merge pull request #57748 from fabriceci/rename-script-template-variable
Diffstat (limited to 'modules/mono/editor_templates')
-rw-r--r-- | modules/mono/editor_templates/CharacterBody2D/basic_movement.cs | 4 | ||||
-rw-r--r-- | modules/mono/editor_templates/CharacterBody3D/basic_movement.cs | 4 |
2 files changed, 4 insertions, 4 deletions
diff --git a/modules/mono/editor_templates/CharacterBody2D/basic_movement.cs b/modules/mono/editor_templates/CharacterBody2D/basic_movement.cs index 6e9547ce9b..b0ded3133f 100644 --- a/modules/mono/editor_templates/CharacterBody2D/basic_movement.cs +++ b/modules/mono/editor_templates/CharacterBody2D/basic_movement.cs @@ -6,7 +6,7 @@ using System; public partial class _CLASS_ : _BASE_ { public const float Speed = 300.0f; - public const float JumpForce = -400.0f; + public const float JumpVelocity = -400.0f; // Get the gravity from the project settings to be synced with RigidDynamicBody nodes. public float gravity = (float)ProjectSettings.GetSetting("physics/2d/default_gravity"); @@ -21,7 +21,7 @@ public partial class _CLASS_ : _BASE_ // Handle Jump. if (Input.IsActionJustPressed("ui_accept") && IsOnFloor()) - motionVelocity.y = JumpForce; + motionVelocity.y = JumpVelocity; // Get the input direction and handle the movement/deceleration. // As good practice, you should replace UI actions with custom gameplay actions. diff --git a/modules/mono/editor_templates/CharacterBody3D/basic_movement.cs b/modules/mono/editor_templates/CharacterBody3D/basic_movement.cs index 13be4bbcb1..d8c2f67ac8 100644 --- a/modules/mono/editor_templates/CharacterBody3D/basic_movement.cs +++ b/modules/mono/editor_templates/CharacterBody3D/basic_movement.cs @@ -6,7 +6,7 @@ using System; public partial class _CLASS_ : _BASE_ { public const float Speed = 5.0f; - public const float JumpForce = 4.5f; + public const float JumpVelocity = 4.5f; // Get the gravity from the project settings to be synced with RigidDynamicBody nodes. public float gravity = (float)ProjectSettings.GetSetting("physics/3d/default_gravity"); @@ -21,7 +21,7 @@ public partial class _CLASS_ : _BASE_ // Handle Jump. if (Input.IsActionJustPressed("ui_accept") && IsOnFloor()) - motionVelocity.y = JumpForce; + motionVelocity.y = JumpVelocity; // Get the input direction and handle the movement/deceleration. // As good practice, you should replace UI actions with custom gameplay actions. |