diff options
author | Rémi Verschelde <rverschelde@gmail.com> | 2022-03-28 15:48:38 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2022-03-28 16:21:00 +0200 |
commit | c9b75431f313fae16e9f4c9e60d7f5eaed0aaec0 (patch) | |
tree | 4f5b49ebd9e81cd5e66a92af0b7b1a53eee49169 /modules/mono/editor_templates/VisualShaderNodeCustom | |
parent | 41d075de5865c8b088c83219431661bc2d1f1802 (diff) |
Refactor GDScript/C# script templates logic to be editor-only
Not a full refactor as it still goes through ScriptLanguage so it's hacky,
but at least it can now compile without this.
Diffstat (limited to 'modules/mono/editor_templates/VisualShaderNodeCustom')
-rw-r--r-- | modules/mono/editor_templates/VisualShaderNodeCustom/basic.cs | 62 |
1 files changed, 0 insertions, 62 deletions
diff --git a/modules/mono/editor_templates/VisualShaderNodeCustom/basic.cs b/modules/mono/editor_templates/VisualShaderNodeCustom/basic.cs deleted file mode 100644 index a1b93e7daa..0000000000 --- a/modules/mono/editor_templates/VisualShaderNodeCustom/basic.cs +++ /dev/null @@ -1,62 +0,0 @@ -// meta-description: Visual shader's node plugin template - -using _BINDINGS_NAMESPACE_; -using System; - -public partial class VisualShaderNode_CLASS_ : _BASE_ -{ - public override string _GetName() - { - return "_CLASS_"; - } - - public override string _GetCategory() - { - return ""; - } - - public override string _GetDescription() - { - return ""; - } - - public override int _GetReturnIconType() - { - return 0; - } - - public override int _GetInputPortCount() - { - return 0; - } - - public override string _GetInputPortName(int port) - { - return ""; - } - - public override int _GetInputPortType(int port) - { - return 0; - } - - public override int _GetOutputPortCount() - { - return 1; - } - - public override string _GetOutputPortName(int port) - { - return "result"; - } - - public override int _GetOutputPortType(int port) - { - return 0; - } - - public override string _GetCode(Godot.Collections.Array inputVars, Godot.Collections.Array outputVars, Shader.Mode mode, VisualShader.Type type) - { - return ""; - } -} |