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author | fabriceci <fabricecipolla@gmail.com> | 2021-10-11 11:30:59 +0200 |
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committer | jmb462 <jmb462@gmail.com> | 2022-01-02 21:52:09 +0100 |
commit | 9d5b80705912d85c3c7301ac0ea0afbf9372a660 (patch) | |
tree | e9528ac06fcfc29bc43846713d1c3ddb94becc22 /modules/mono/editor_templates/Node | |
parent | 28174d531b7128f0281fc2b88da2f4962fd3513e (diff) |
Improve editor template workflow
Co-Authored-By: jmb462 <jmb462@gmail.com>
Diffstat (limited to 'modules/mono/editor_templates/Node')
-rw-r--r-- | modules/mono/editor_templates/Node/default.cs | 19 |
1 files changed, 19 insertions, 0 deletions
diff --git a/modules/mono/editor_templates/Node/default.cs b/modules/mono/editor_templates/Node/default.cs new file mode 100644 index 0000000000..73d69dd993 --- /dev/null +++ b/modules/mono/editor_templates/Node/default.cs @@ -0,0 +1,19 @@ +// meta-description: Base template for Node with default Godot cycle methods + +using _BINDINGS_NAMESPACE_; +using System; + +public partial class _CLASS_ : _BASE_ +{ + // Called when the node enters the scene tree for the first time. + public override void _Ready() + { + + } + + // Called every frame. 'delta' is the elapsed time since the previous frame. + public override void _Process(float delta) + { + + } +} |