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authorRémi Verschelde <rverschelde@gmail.com>2022-03-28 15:48:38 +0200
committerRémi Verschelde <rverschelde@gmail.com>2022-03-28 16:21:00 +0200
commitc9b75431f313fae16e9f4c9e60d7f5eaed0aaec0 (patch)
tree4f5b49ebd9e81cd5e66a92af0b7b1a53eee49169 /modules/mono/editor_templates/EditorScript
parent41d075de5865c8b088c83219431661bc2d1f1802 (diff)
Refactor GDScript/C# script templates logic to be editor-only
Not a full refactor as it still goes through ScriptLanguage so it's hacky, but at least it can now compile without this.
Diffstat (limited to 'modules/mono/editor_templates/EditorScript')
-rw-r--r--modules/mono/editor_templates/EditorScript/basic_editor_script.cs15
1 files changed, 0 insertions, 15 deletions
diff --git a/modules/mono/editor_templates/EditorScript/basic_editor_script.cs b/modules/mono/editor_templates/EditorScript/basic_editor_script.cs
deleted file mode 100644
index 1b347edc1c..0000000000
--- a/modules/mono/editor_templates/EditorScript/basic_editor_script.cs
+++ /dev/null
@@ -1,15 +0,0 @@
-// meta-description: Basic editor script template
-
-#if TOOLS
-using _BINDINGS_NAMESPACE_;
-using System;
-
-[Tool]
-public partial class _CLASS_ : _BASE_
-{
- // Called when the script is executed (using File -> Run in Script Editor).
- public override void _Run()
- {
- }
-}
-#endif