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authorChris Bradfield <chris@kidscancode.org>2022-02-21 14:08:57 -0800
committerChris Bradfield <chris@kidscancode.org>2022-02-22 23:31:33 -0800
commit849d34ba8ec6e46d449c7229fff2343062cf1667 (patch)
treededfee860707fa93213be0e2557f54d95ad361d0 /modules/mono/editor_templates/CharacterBody3D
parent256069eaf00be2340259f896695014d92b1e22ed (diff)
Rename motion_velocity to velocity
Diffstat (limited to 'modules/mono/editor_templates/CharacterBody3D')
-rw-r--r--modules/mono/editor_templates/CharacterBody3D/basic_movement.cs16
1 files changed, 8 insertions, 8 deletions
diff --git a/modules/mono/editor_templates/CharacterBody3D/basic_movement.cs b/modules/mono/editor_templates/CharacterBody3D/basic_movement.cs
index d8c2f67ac8..a6935fe497 100644
--- a/modules/mono/editor_templates/CharacterBody3D/basic_movement.cs
+++ b/modules/mono/editor_templates/CharacterBody3D/basic_movement.cs
@@ -13,15 +13,15 @@ public partial class _CLASS_ : _BASE_
public override void _PhysicsProcess(float delta)
{
- Vector3 motionVelocity = MotionVelocity;
+ Vector3 velocity = Velocity;
// Add the gravity.
if (!IsOnFloor())
- motionVelocity.y -= gravity * delta;
+ velocity.y -= gravity * delta;
// Handle Jump.
if (Input.IsActionJustPressed("ui_accept") && IsOnFloor())
- motionVelocity.y = JumpVelocity;
+ velocity.y = JumpVelocity;
// Get the input direction and handle the movement/deceleration.
// As good practice, you should replace UI actions with custom gameplay actions.
@@ -29,16 +29,16 @@ public partial class _CLASS_ : _BASE_
Vector3 direction = Transform.basis.Xform(new Vector3(inputDir.x, 0, inputDir.y)).Normalized();
if (direction != Vector3.Zero)
{
- motionVelocity.x = direction.x * Speed;
- motionVelocity.z = direction.z * Speed;
+ velocity.x = direction.x * Speed;
+ velocity.z = direction.z * Speed;
}
else
{
- motionVelocity.x = Mathf.MoveToward(MotionVelocity.x, 0, Speed);
- motionVelocity.z = Mathf.MoveToward(MotionVelocity.z, 0, Speed);
+ velocity.x = Mathf.MoveToward(Velocity.x, 0, Speed);
+ velocity.z = Mathf.MoveToward(Velocity.z, 0, Speed);
}
- MotionVelocity = motionVelocity;
+ Velocity = velocity;
MoveAndSlide();
}
}