diff options
author | Ignacio Etcheverry <neikeq@users.noreply.github.com> | 2017-10-29 22:33:27 +0100 |
---|---|---|
committer | GitHub <noreply@github.com> | 2017-10-29 22:33:27 +0100 |
commit | 619e4eb23df037d152bf7776c5447d46293aadff (patch) | |
tree | 246d7e93e31511143c188a3443eca372f1a18420 /modules/mono/editor | |
parent | df0610e9e6d1322072f2d9e505bf95ebaa0c04e4 (diff) | |
parent | aa5a0b550f65710f7a9511661442c7fe0b8b41c2 (diff) |
Merge pull request #12491 from neikeq/waitasecond···
Fix FrameworkPathOverride and assemblies path loop
Diffstat (limited to 'modules/mono/editor')
-rw-r--r-- | modules/mono/editor/godotsharp_builds.cpp | 14 |
1 files changed, 11 insertions, 3 deletions
diff --git a/modules/mono/editor/godotsharp_builds.cpp b/modules/mono/editor/godotsharp_builds.cpp index aaea1bc839..83d2bb1471 100644 --- a/modules/mono/editor/godotsharp_builds.cpp +++ b/modules/mono/editor/godotsharp_builds.cpp @@ -32,6 +32,7 @@ #include "main/main.h" #include "../godotsharp_dirs.h" +#include "../mono_gd/gd_mono.h" #include "../mono_gd/gd_mono_class.h" #include "../mono_gd/gd_mono_marshal.h" #include "../utils/path_utils.h" @@ -84,10 +85,16 @@ void godot_icall_BuildInstance_get_MSBuildInfo(MonoString **r_msbuild_path, Mono if (!msbuild_tools_path.ends_with("\\")) msbuild_tools_path += "\\"; - *r_msbuild_path = GDMonoMarshal::mono_string_from_godot(msbuild_tools_path + "MSBuild.exe"); - // FrameworkPathOverride - *r_framework_path = GDMonoMarshal::mono_string_from_godot(GDMono::get_singleton()->get_mono_reg_info().assembly_dir); + const MonoRegInfo &mono_reg_info = GDMono::get_singleton()->get_mono_reg_info(); + if (mono_reg_info.assembly_dir.length()) { + *r_msbuild_path = GDMonoMarshal::mono_string_from_godot(msbuild_tools_path + "MSBuild.exe"); + + String framework_path = path_join(mono_reg_info.assembly_dir, "mono", "4.5"); + *r_framework_path = GDMonoMarshal::mono_string_from_godot(framework_path); + } else { + ERR_PRINT("Cannot find Mono's assemblies directory in the registry"); + } return; } @@ -130,6 +137,7 @@ void godot_icall_BuildInstance_get_MSBuildInfo(MonoString **r_msbuild_path, Mono return; #else + ERR_PRINT("Not implemented on this platform"); return; #endif } |