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authorRĂ©mi Verschelde <remi@verschelde.fr>2022-08-22 10:07:21 +0200
committerGitHub <noreply@github.com>2022-08-22 10:07:21 +0200
commit8a1e5980116355024cd7a7ce0c15db7d4ecb200a (patch)
treefc40366fb5ad00f6b01e0b796ef85495433bd26f /modules/mono/editor/script_templates
parent847183093d2948601cdd82f50a333bdee2d6eef0 (diff)
parent9c34a02191bc6c560cc2a1bceea943f9bd8aebfa (diff)
Merge pull request #64089 from neikeq/dotnet6
Diffstat (limited to 'modules/mono/editor/script_templates')
-rw-r--r--modules/mono/editor/script_templates/CharacterBody2D/basic_movement.cs2
-rw-r--r--modules/mono/editor/script_templates/CharacterBody3D/basic_movement.cs2
-rw-r--r--modules/mono/editor/script_templates/VisualShaderNodeCustom/basic.cs2
3 files changed, 3 insertions, 3 deletions
diff --git a/modules/mono/editor/script_templates/CharacterBody2D/basic_movement.cs b/modules/mono/editor/script_templates/CharacterBody2D/basic_movement.cs
index 2ca81ab7cd..c34f1a17f3 100644
--- a/modules/mono/editor/script_templates/CharacterBody2D/basic_movement.cs
+++ b/modules/mono/editor/script_templates/CharacterBody2D/basic_movement.cs
@@ -9,7 +9,7 @@ public partial class _CLASS_ : _BASE_
public const float JumpVelocity = -400.0f;
// Get the gravity from the project settings to be synced with RigidDynamicBody nodes.
- public float gravity = (float)ProjectSettings.GetSetting("physics/2d/default_gravity");
+ public float gravity = ProjectSettings.GetSetting("physics/2d/default_gravity").AsSingle();
public override void _PhysicsProcess(float delta)
{
diff --git a/modules/mono/editor/script_templates/CharacterBody3D/basic_movement.cs b/modules/mono/editor/script_templates/CharacterBody3D/basic_movement.cs
index a6935fe497..188bbb775c 100644
--- a/modules/mono/editor/script_templates/CharacterBody3D/basic_movement.cs
+++ b/modules/mono/editor/script_templates/CharacterBody3D/basic_movement.cs
@@ -9,7 +9,7 @@ public partial class _CLASS_ : _BASE_
public const float JumpVelocity = 4.5f;
// Get the gravity from the project settings to be synced with RigidDynamicBody nodes.
- public float gravity = (float)ProjectSettings.GetSetting("physics/3d/default_gravity");
+ public float gravity = ProjectSettings.GetSetting("physics/3d/default_gravity").AsSingle();
public override void _PhysicsProcess(float delta)
{
diff --git a/modules/mono/editor/script_templates/VisualShaderNodeCustom/basic.cs b/modules/mono/editor/script_templates/VisualShaderNodeCustom/basic.cs
index a1b93e7daa..bb482e0d6a 100644
--- a/modules/mono/editor/script_templates/VisualShaderNodeCustom/basic.cs
+++ b/modules/mono/editor/script_templates/VisualShaderNodeCustom/basic.cs
@@ -55,7 +55,7 @@ public partial class VisualShaderNode_CLASS_ : _BASE_
return 0;
}
- public override string _GetCode(Godot.Collections.Array inputVars, Godot.Collections.Array outputVars, Shader.Mode mode, VisualShader.Type type)
+ public override string _GetCode(Godot.Collections.Array<string> inputVars, Godot.Collections.Array<string> outputVars, Shader.Mode mode, VisualShader.Type type)
{
return "";
}