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author | Rémi Verschelde <rverschelde@gmail.com> | 2022-03-28 15:48:38 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2022-03-28 16:21:00 +0200 |
commit | c9b75431f313fae16e9f4c9e60d7f5eaed0aaec0 (patch) | |
tree | 4f5b49ebd9e81cd5e66a92af0b7b1a53eee49169 /modules/mono/editor/script_templates/Node/default.cs | |
parent | 41d075de5865c8b088c83219431661bc2d1f1802 (diff) |
Refactor GDScript/C# script templates logic to be editor-only
Not a full refactor as it still goes through ScriptLanguage so it's hacky,
but at least it can now compile without this.
Diffstat (limited to 'modules/mono/editor/script_templates/Node/default.cs')
-rw-r--r-- | modules/mono/editor/script_templates/Node/default.cs | 17 |
1 files changed, 17 insertions, 0 deletions
diff --git a/modules/mono/editor/script_templates/Node/default.cs b/modules/mono/editor/script_templates/Node/default.cs new file mode 100644 index 0000000000..4c86d1666f --- /dev/null +++ b/modules/mono/editor/script_templates/Node/default.cs @@ -0,0 +1,17 @@ +// meta-description: Base template for Node with default Godot cycle methods + +using _BINDINGS_NAMESPACE_; +using System; + +public partial class _CLASS_ : _BASE_ +{ + // Called when the node enters the scene tree for the first time. + public override void _Ready() + { + } + + // Called every frame. 'delta' is the elapsed time since the previous frame. + public override void _Process(float delta) + { + } +} |