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authorRémi Verschelde <rverschelde@gmail.com>2022-03-28 15:48:38 +0200
committerRémi Verschelde <rverschelde@gmail.com>2022-03-28 16:21:00 +0200
commitc9b75431f313fae16e9f4c9e60d7f5eaed0aaec0 (patch)
tree4f5b49ebd9e81cd5e66a92af0b7b1a53eee49169 /modules/mono/editor/script_templates/Node/default.cs
parent41d075de5865c8b088c83219431661bc2d1f1802 (diff)
Refactor GDScript/C# script templates logic to be editor-only
Not a full refactor as it still goes through ScriptLanguage so it's hacky, but at least it can now compile without this.
Diffstat (limited to 'modules/mono/editor/script_templates/Node/default.cs')
-rw-r--r--modules/mono/editor/script_templates/Node/default.cs17
1 files changed, 17 insertions, 0 deletions
diff --git a/modules/mono/editor/script_templates/Node/default.cs b/modules/mono/editor/script_templates/Node/default.cs
new file mode 100644
index 0000000000..4c86d1666f
--- /dev/null
+++ b/modules/mono/editor/script_templates/Node/default.cs
@@ -0,0 +1,17 @@
+// meta-description: Base template for Node with default Godot cycle methods
+
+using _BINDINGS_NAMESPACE_;
+using System;
+
+public partial class _CLASS_ : _BASE_
+{
+ // Called when the node enters the scene tree for the first time.
+ public override void _Ready()
+ {
+ }
+
+ // Called every frame. 'delta' is the elapsed time since the previous frame.
+ public override void _Process(float delta)
+ {
+ }
+}